Player Matchup

Mulan
Mulan
DCxValkyrial
Mulan
Level 106
God Stats
5W - 2L
1,953 SR
Queue Stats
7W - 10L
1,490 Elo+
Party 2
Sol
Sol
Vextian
Sol
Level 106
God Stats
1W - 5L
1,299 SR
Queue Stats
7W - 10L
1,490 Elo+
Party 2
Izanami
Izanami
Yamcha_Fx2
Izanami
Level 78
God Stats
6W - 7L
1,524 SR
Queue Stats
7W - 11L
1,461 Elo+
Party 2
Team Averages
Level 97
1,592 SR
1,480 Elo+

VS

Team Averages
Level 137
1,438 SR
1,571 Elo+
Atlas
Atlas
IMadrid15
Atlas
Level 135
God Stats
25W - 14L
1,659 SR
Queue Stats
484W - 363L
1,558 Elo+
Party 1
Apollo
Apollo
Ivan_H01
Apollo
Level 140
God Stats
8W - 5L
1,500 SR
Queue Stats
413W - 276L
1,596 Elo+
Party 1
Hades
Hades
TheBestAngel11
Hades
Level 136
God Stats
3W - 4L
1,154 SR
Queue Stats
513W - 379L
1,560 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 9
11,168
657
18,727
19,309
16,849
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sol
17
3 / 6 / 8
11,878
699
15,638
15,645
5,335
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
Yamcha_Fx2
Izanami
16
6 / 6 / 5
12,474
734
17,062
17,495
5,506
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
IMadrid15
Atlas
16
2 / 6 / 12
12,465
733
11,766
24,934
33,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Apollo
Ivan_H01
Apollo
17
3 / 3 / 9
11,953
703
13,962
17,140
8,445
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

18
11 / 3 / 5
13,114
771
20,208
20,168
14,185
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
42
12
Kills
16
16
Deaths
12
22
Assists
26
Player
Kills
Deaths
Assists
KDA
L
3
4
9
1.88
W
Atlas
IMadrid15
Atlas
2
6
12
1.33
W
Apollo
Ivan_H01
Apollo
3
3
9
2.5
W
11
3
5
4.5
L
Sol
3
6
8
1.17
L
Izanami
Yamcha_Fx2
Izanami
6
6
5
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,427
Damage
45,936
52,449
Taken
62,242
27,690
Mitigated
56,031
12,822
Healing
12,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,727
2,630
0
5,476
19,309
16,849
170
12,136
7,173
0
34,809
W
Atlas
IMadrid15
Atlas
11,766
3,695
0
1,800
24,934
33,401
19
7,037
17,453
26,695
0
W
Apollo
Ivan_H01
Apollo
13,962
8,620
0
2,756
17,140
8,445
145
4,312
12,609
0
50,738
W
20,208
1,220
676
7,136
20,168
14,185
0
4,955
14,825
47,210
0
L
Sol
15,638
3,035
639
5,262
15,645
5,335
898
10,078
5,567
56,789
0
L
Izanami
Yamcha_Fx2
Izanami
17,062
11,932
0
1,445
17,495
5,506
0
10,418
7,077
0
44,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,520
Gold Earned
37,532
172
Minions Killed
184
6
Camps Cleared
9
838,456
Distance Traveled
894,534
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
11,168
657
44
3
1
291,157
4
W
Atlas
12,465
733
15
1
0
282,359
3
W
Apollo
11,953
703
106
6
5
311,832
1
W
Hades
13,114
771
63
4
4
300,343
0
L
Sol
11,878
699
67
4
4
284,016
5
L
Izanami
12,474
734
61
4
1
263,283
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role