Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
DamDangus
Ganesha
Level 28
God Stats
5W - 2L
1,949 SR
Queue Stats
62W - 77L
1,426 Elo+
Party 1
Hera
Hera
GTxtrout
Hera
Level 103
God Stats
3W - 2L
1,575 SR
Queue Stats
12W - 20L
1,348 Elo+
Party 1
Ah Puch
Ah Puch
blackjackbob125
Ah Puch
Level 146
God Stats
1W - 1L
1,301 SR
Queue Stats
84W - 125L
1,393 Elo+
Party 1
Chiron
Chiron
kakashiatake
Chiron
Level 123
God Stats
7W - 0L
1,695 SR
Queue Stats
271W - 293L
1,494 Elo+
Solo
Team Averages
Level 101
1,604 SR
1,432 Elo+

VS

Team Averages
Level 84
1,512 SR
1,360 Elo+
Cthulhu
Cthulhu
AllMightySuspec
Cthulhu
Level 83
God Stats
22W - 15L
1,548 SR
Queue Stats
111W - 146L
1,380 Elo+
Party 2
Baron Samedi
Baron Samedi
Drvgscope
Baron Samedi
Level 26
God Stats
18W - 19L
1,470 SR
Queue Stats
27W - 28L
1,387 Elo+
Party 3
Chiron
Chiron
Pnewskittles
Chiron
Level 102
God Stats
11W - 7L
1,542 SR
Queue Stats
133W - 148L
1,414 Elo+
Party 3
Bakasura
Bakasura
Stxezus
Bakasura
Level 87
God Stats
6W - 8L
1,481 SR
Queue Stats
129W - 175L
1,358 Elo+
Party 2
Chaac
Chaac
slickerry
Chaac
Level 121
God Stats
0W - 4L
1,520 SR
Queue Stats
5W - 14L
1,258 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
18
5 / 0 / 5
10,847
775
13,385
17,477
16,245
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ganesha
DamDangus
Ganesha
16
0 / 1 / 9
9,993
714
4,732
12,074
13,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hera
17
3 / 2 / 4
9,682
692
11,172
8,526
3,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
3 / 0 / 4
9,863
705
13,673
7,745
3,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chiron
18
5 / 0 / 2
10,677
763
12,407
9,558
4,306
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 1
8,894
635
6,664
9,971
8,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate

Breastplate

+20
Physical Protection

Baron Samedi
Drvgscope
Baron Samedi
15
0 / 3 / 0
8,811
629
3,115
8,068
4,585
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
17
2 / 3 / 1
9,536
681
12,022
15,529
8,366
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bakasura
Stxezus
Bakasura
15
0 / 2 / 2
8,900
636
3,915
12,204
6,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chaac
slickerry
Chaac
15
0 / 5 / 0
8,762
626
11,111
20,955
16,247
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
7
16
Kills
3
3
Deaths
16
24
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
5
0
5
7.5
L
1
3
1
0.5
W
Ganesha
DamDangus
Ganesha
0
1
9
4.5
L
Baron Samedi
Drvgscope
Baron Samedi
0
3
0
0
W
Hera
3
2
4
2.5
L
Chiron
2
3
1
0.83
L
Bakasura
Stxezus
Bakasura
0
2
2
0.5
W
3
0
4
5
W
Chiron
5
0
2
6
L
Chaac
slickerry
Chaac
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,369
Damage
36,827
55,380
Taken
66,727
41,231
Mitigated
44,057
13,440
Healing
16,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
13,385
2,986
0
891
17,477
16,245
290
2,314
14,564
0
52,880
L
6,664
304
359
740
9,971
8,498
0
5,212
4,516
15,057
0
W
Ganesha
DamDangus
Ganesha
4,732
300
0
1,393
12,074
13,973
74
1,991
9,633
14,584
0
L
Baron Samedi
Drvgscope
Baron Samedi
3,115
207
337
887
8,068
4,585
0
2,534
5,463
25,080
0
W
Hera
11,172
1,290
39
1,197
8,526
3,349
438
2,234
6,262
24,311
0
L
Chiron
12,022
5,344
438
5,997
15,529
8,366
270
9,932
5,183
0
38,698
L
Bakasura
Stxezus
Bakasura
3,915
2,190
0
3,048
12,204
6,361
0
3,408
8,666
0
20,188
W
13,673
331
0
5,268
7,745
3,358
361
1,288
6,457
40,167
0
W
Chiron
12,407
5,302
1,364
3,288
9,558
4,306
214
1,550
7,744
0
52,256
L
Chaac
slickerry
Chaac
11,111
1,303
0
4,665
20,955
16,247
0
7,435
13,322
0
35,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,062
Gold Earned
44,903
307
Minions Killed
259
0
Camps Cleared
0
1,451,720
Distance Traveled
1,299,517
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,847
775
98
7
0
286,733
0
L
Cthulhu
8,894
635
23
2
0
220,338
0
W
Ganesha
9,993
714
0
0
0
284,106
0
L
Baron Samedi
8,811
629
52
4
0
259,491
0
W
Hera
9,682
692
38
3
0
293,941
0
L
Chiron
9,536
681
73
5
0
258,155
4
L
Bakasura
8,900
636
52
4
0
295,997
0
W
Ah Puch
9,863
705
68
5
0
299,244
1
W
Chiron
10,677
763
103
7
0
287,696
2
L
Chaac
8,762
626
59
4
0
265,536
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role