Player Matchup

Skadi
Skadi
Averagejeans802
Skadi
Level 109
God Stats
4W - 5L
1,600 SR
Queue Stats
265W - 260L
1,598 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Azogsbane
Ah Muzen Cab
Level 104
God Stats
1W - 4L
1,794 SR
Queue Stats
123W - 103L
1,582 Elo+
Party 1
Khepri
Khepri
Chaoludo
Khepri
Level 149
God Stats
3W - 3L
1,639 SR
Queue Stats
90W - 71L
1,612 Elo+
Party 2
Arachne
Arachne
D32lRoYaL
Arachne
Level 69
God Stats
13W - 6L
1,711 SR
Queue Stats
84W - 91L
1,558 Elo+
Party 2
Vamana
Vamana
raptorkill77
Vamana
Level 124
God Stats
3W - 3L
1,094 SR
Queue Stats
117W - 79L
1,668 Elo+
Party 2
Team Averages
Level 111
1,568 SR
1,604 Elo+

VS

Team Averages
Level 127
1,572 SR
1,598 Elo+
Hel
Hel
 
Hel
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Ullr
Ullr
Hypr Cryptic
Ullr
Level 157
God Stats
15W - 11L
1,585 SR
Queue Stats
86W - 77L
1,602 Elo+
Party 4
Sun Wukong
Sun Wukong
PurpASlurp
Sun Wukong
Level 152
God Stats
16W - 11L
1,765 SR
Queue Stats
659W - 626L
1,650 Elo+
Party 3
Ares
Ares
WidePlayer98398
Ares
Level 103
God Stats
0W - 1L
1,319 SR
Queue Stats
91W - 83L
1,616 Elo+
Party 3
Fenrir
Fenrir
shadowWOLF3R
Fenrir
Level 64
God Stats
1W - 5L
1,688 SR
Queue Stats
12W - 19L
1,621 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 1 / 0
10,358
545
11,697
11,930
5,292
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ah Muzen Cab
Azogsbane
Ah Muzen Cab
17
3 / 0 / 3
10,267
540
9,279
8,166
4,008
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Khepri
Chaoludo
Khepri
15
1 / 0 / 8
9,291
489
4,657
6,260
6,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Arachne
D32lRoYaL
Arachne
17
6 / 1 / 4
10,480
552
13,031
16,746
7,798
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Vamana
16
2 / 1 / 3
10,095
531
7,603
12,128
14,949
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
14
0 / 2 / 0
8,292
436
3,741
10,347
3,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
1 / 3 / 0
9,148
481
6,968
14,101
5,663
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sun Wukong
PurpASlurp
Sun Wukong
15
1 / 2 / 1
8,893
468
10,634
17,485
15,874
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
0 / 3 / 1
7,266
382
2,887
13,205
8,972
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
13
1 / 6 / 0
7,862
414
3,291
13,806
6,222
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
5
16
Kills
3
3
Deaths
16
18
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
2
0
0
W
4
1
0
4
W
Ah Muzen Cab
Azogsbane
Ah Muzen Cab
3
0
3
4.5
W
Khepri
Chaoludo
Khepri
1
0
8
5
W
Arachne
D32lRoYaL
Arachne
6
1
4
8
L
1
3
0
0.33
L
Sun Wukong
PurpASlurp
Sun Wukong
1
2
1
0.75
L
0
3
1
0.17
W
Vamana
2
1
3
3.5
L
Fenrir
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,267
Damage
27,521
55,230
Taken
68,944
38,474
Mitigated
40,467
19,792
Healing
21,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
3,741
150
1,385
5,220
10,347
3,736
0
547
9,800
77,874
0
W
11,697
5,054
0
3,256
11,930
5,292
805
1,097
10,833
0
102,185
W
Ah Muzen Cab
Azogsbane
Ah Muzen Cab
9,279
3,201
0
3,771
8,166
4,008
3,220
1,475
6,691
0
111,785
W
Khepri
Chaoludo
Khepri
4,657
786
0
1,979
6,260
6,427
331
1,742
4,518
21,908
0
W
Arachne
D32lRoYaL
Arachne
13,031
7,319
0
6,150
16,746
7,798
1,221
1,298
15,448
0
103,801
L
6,968
1,936
0
1,835
14,101
5,663
0
1,004
13,097
0
90,561
L
Sun Wukong
PurpASlurp
Sun Wukong
10,634
2,438
0
7,166
17,485
15,874
0
179
17,306
0
76,081
L
2,887
274
2,649
2,509
13,205
8,972
0
1,924
11,281
18,738
0
W
Vamana
7,603
3,353
0
4,636
12,128
14,949
825
1,016
11,112
0
82,650
L
Fenrir
3,291
772
0
288
13,806
6,222
0
1,003
12,803
0
47,339

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,491
Gold Earned
41,461
703
Minions Killed
552
0
Camps Cleared
0
1,894,505
Distance Traveled
1,725,535
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,292
436
156
8
0
351,119
9
W
Skadi
10,358
545
157
8
0
350,650
3
W
Ah Muzen Cab
10,267
540
182
10
0
400,836
3
W
Khepri
9,291
489
43
2
0
383,923
3
W
Arachne
10,480
552
157
8
0
413,696
1
L
Ullr
9,148
481
155
8
0
351,082
1
L
Sun Wukong
8,893
468
131
7
0
372,235
0
L
Ares
7,266
382
33
2
0
273,551
0
W
Vamana
10,095
531
164
9
0
345,400
2
L
Fenrir
7,862
414
77
4
0
377,548
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role