Player Matchup

Xing Tian
Xing Tian
JustTorn
Xing Tian
Level 143
God Stats
3W - 3L
1,500 SR
Queue Stats
146W - 145L
1,413 Elo+
Party 1
Janus
Janus
LegionLavish
Janus
Level 127
God Stats
1W - 1L
1,902 SR
Queue Stats
12W - 9L
1,704 Elo+
Party 1
Achilles
Achilles
R0bbie118118
Achilles
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 6L
1,796 Elo+
Party 1
Cliodhna
Cliodhna
ShadowWolfe1000
Cliodhna
Level 140
God Stats
0W - 1L
1,644 SR
Queue Stats
79W - 52L
1,633 Elo+
Party 1
Serqet
Serqet
Untouchable44
Serqet
Level 125
God Stats
0W - 2L
1,308 SR
Queue Stats
51W - 42L
1,585 Elo+
Party 1
Team Averages
Level 133
1,571 SR
1,626 Elo+

VS

Team Averages
Level 136
1,582 SR
1,606 Elo+
Hou Yi
Hou Yi
AmericanIdiot93
Hou Yi
Level 146
God Stats
3W - 1L
1,500 SR
Queue Stats
155W - 167L
1,462 Elo+
Solo
Hades
Hades
EzwinPoggers
Hades
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 11L
1,619 Elo+
Party 2
Discordia
Discordia
RedLiight
Discordia
Level 144
God Stats
2W - 2L
1,708 SR
Queue Stats
92W - 76L
1,650 Elo+
Party 2
Fenrir
Fenrir
drumstik2
Fenrir
Level 160
God Stats
6W - 3L
1,702 SR
Queue Stats
93W - 76L
1,650 Elo+
Party 2
Hun Batz
Hun Batz
terminatom36
Hun Batz
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 7L
1,650 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
JustTorn
Xing Tian
18
4 / 4 / 6
9,835
757
12,917
19,449
11,420
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
1 / 4 / 4
8,930
687
9,603
8,466
3,842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
R0bbie118118
Achilles
15
2 / 8 / 11
9,104
700
10,165
23,215
30,360
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cliodhna
18
10 / 6 / 4
11,009
847
15,493
19,911
8,700
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

8
0 / 2 / 2
6,830
525
1,254
5,078
2,899
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 2 / 11
11,084
853
18,910
9,811
5,657
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
3 / 3 / 19
10,284
791
13,739
15,387
10,151
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Discordia
RedLiight
Discordia
13
0 / 4 / 12
8,558
658
8,024
8,625
3,586
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fenrir
drumstik2
Fenrir
18
5 / 5 / 12
11,048
850
10,916
18,888
25,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hun Batz
terminatom36
Hun Batz
18
8 / 3 / 9
11,179
860
12,455
13,233
6,816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
86
17
Kills
23
24
Deaths
17
27
Assists
63
Player
Kills
Deaths
Assists
KDA
W
7
2
11
6.25
W
3
3
19
4.17
L
Xing Tian
JustTorn
Xing Tian
4
4
6
1.75
L
1
4
4
0.75
L
Achilles
R0bbie118118
Achilles
2
8
11
0.94
W
Discordia
RedLiight
Discordia
0
4
12
1.5
L
Cliodhna
10
6
4
2
L
0
2
2
0.5
W
Fenrir
drumstik2
Fenrir
5
5
12
2.2
W
Hun Batz
terminatom36
Hun Batz
8
3
9
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,432
Damage
64,044
76,119
Taken
65,944
57,221
Mitigated
51,259
23,806
Healing
24,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,910
7,899
980
3,026
9,811
5,657
3,028
3,970
5,613
0
43,306
W
13,739
1,069
3,149
6,036
15,387
10,151
678
4,955
10,106
29,837
0
L
Xing Tian
JustTorn
Xing Tian
12,917
1,240
495
6,108
19,449
11,420
217
6,866
12,583
26,065
0
L
9,603
564
156
1,084
8,466
3,842
846
2,236
6,230
21,711
0
L
Achilles
R0bbie118118
Achilles
10,165
2,718
1,261
3,057
23,215
30,360
0
5,909
17,306
1,063
12,538
W
Discordia
RedLiight
Discordia
8,024
886
1,031
1,203
8,625
3,586
297
2,580
6,027
19,169
0
L
Cliodhna
15,493
469
2,330
8,043
19,911
8,700
256
5,237
14,674
0
33,251
L
1,254
166
398
874
5,078
2,899
0
1,515
3,563
0
2,165
W
Fenrir
drumstik2
Fenrir
10,916
2,953
1,016
3,258
18,888
25,049
559
6,224
12,380
0
20,563
W
Hun Batz
terminatom36
Hun Batz
12,455
1,763
2,395
2,552
13,233
6,816
2,557
4,997
8,026
0
19,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,708
Gold Earned
52,153
100
Minions Killed
136
0
Camps Cleared
0
948,559
Distance Traveled
1,136,018
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
11,084
853
49
4
0
221,023
4
W
Hades
10,284
791
46
4
0
217,855
3
L
Xing Tian
9,835
757
26
2
0
236,554
1
L
Janus
8,930
687
39
3
0
208,898
0
L
Achilles
9,104
700
7
1
0
187,535
0
W
Discordia
8,558
658
13
1
0
219,115
1
L
Cliodhna
11,009
847
28
2
0
236,085
2
L
Serqet
6,830
525
0
0
0
79,487
1
W
Fenrir
11,048
850
15
1
0
242,368
0
W
Hun Batz
11,179
860
13
1
0
235,657
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role