Player Matchup

He Bo
He Bo
 
He Bo
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
LegendOfZeldax3
Ao Kuang
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,169 Elo+
Party 1
Thor
Thor
Nazarinka
Thor
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,694 Elo+
Party 1
Fafnir
Fafnir
PeRo夜猫子
Fafnir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 59L
1,409 Elo+
Solo
Hou Yi
Hou Yi
PirateBabu
Hou Yi
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 11L
1,169 Elo+
Party 1
Team Averages
Level 35
1,500 SR
1,388 Elo+

VS

Team Averages
Level 85
1,470 SR
1,454 Elo+
Merlin
Merlin
DerFliegel
Merlin
Level 160
God Stats
9W - 15L
1,107 SR
Queue Stats
1,021W - 936L
1,439 Elo+
Party 3
Charybdis
Charybdis
LonelyTraveler
Charybdis
Level 82
God Stats
3W - 0L
1,500 SR
Queue Stats
71W - 69L
1,368 Elo+
Party 2
Ne Zha
Ne Zha
MadStranger
Ne Zha
Level 86
God Stats
4W - 0L
1,704 SR
Queue Stats
71W - 68L
1,376 Elo+
Party 2
Atlas
Atlas
X_ShadowMagnum_X
Atlas
Level 82
God Stats
1W - 0L
1,537 SR
Queue Stats
72W - 80L
1,397 Elo+
Solo
Erlang Shen
Erlang Shen
medussylover_
Erlang Shen
Level 15
God Stats
4W - 1L
1,500 SR
Queue Stats
111W - 41L
1,690 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
11
1 / 4 / 0
6,518
652
3,806
7,047
2,811
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ao Kuang
15
2 / 4 / 4
8,324
832
5,741
15,342
8,572
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thor
12
1 / 8 / 5
6,998
700
6,136
12,597
5,740
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 5 / 4
8,460
846
4,997
14,846
19,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hou Yi
PirateBabu
Hou Yi
15
0 / 6 / 5
7,782
778
5,958
11,832
6,058
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DerFliegel
Merlin
17
6 / 1 / 16
10,119
1,012
14,687
6,979
3,485
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
LonelyTraveler
Charybdis
16
7 / 2 / 10
9,507
951
12,991
9,839
4,960
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ne Zha
16
8 / 1 / 14
9,700
970
10,901
5,819
2,976
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
2 / 2 / 16
9,008
901
7,047
14,346
13,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Erlang Shen
medussylover_
Erlang Shen
15
4 / 2 / 19
9,585
959
8,774
17,316
18,476
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
102
7
Kills
27
27
Deaths
8
18
Assists
75
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
1
4
0
0.25
W
Merlin
DerFliegel
Merlin
6
1
16
14
L
Ao Kuang
2
4
4
1
W
Charybdis
LonelyTraveler
Charybdis
7
2
10
6
W
Ne Zha
8
1
14
15
L
Thor
1
8
5
0.44
L
3
5
4
1
L
Hou Yi
PirateBabu
Hou Yi
0
6
5
0.42
W
2
2
16
5
W
Erlang Shen
medussylover_
Erlang Shen
4
2
19
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,638
Damage
54,400
61,664
Taken
54,299
42,905
Mitigated
43,447
12,403
Healing
21,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
3,806
229
706
1,261
7,047
2,811
0
2,453
4,594
13,671
0
W
Merlin
DerFliegel
Merlin
14,687
146
2,912
1,635
6,979
3,485
1,492
1,416
5,563
36,538
0
L
Ao Kuang
5,741
1,695
2,458
5,722
15,342
8,572
0
5,392
9,950
9,128
0
W
Charybdis
LonelyTraveler
Charybdis
12,991
7,384
780
2,452
9,839
4,960
3,408
3,734
6,105
0
22,871
W
Ne Zha
10,901
1,291
646
670
5,819
2,976
943
1,257
4,562
0
18,362
L
Thor
6,136
2,139
0
285
12,597
5,740
0
3,920
8,677
0
7,862
L
4,997
1,932
143
1,328
14,846
19,724
0
4,968
9,878
10,617
0
L
Hou Yi
PirateBabu
Hou Yi
5,958
1,492
0
500
11,832
6,058
0
5,001
6,831
0
22,091
W
7,047
3,084
835
2,793
14,346
13,550
620
4,796
9,550
15,232
0
W
Erlang Shen
medussylover_
Erlang Shen
8,774
4,454
1,236
7,457
17,316
18,476
676
3,341
13,975
0
13,133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,082
Gold Earned
47,919
75
Minions Killed
119
0
Camps Cleared
0
736,102
Distance Traveled
950,683
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
6,518
652
16
2
0
117,466
0
W
Merlin
10,119
1,012
60
6
0
205,050
0
L
Ao Kuang
8,324
832
11
1
0
187,281
0
W
Charybdis
9,507
951
25
3
0
160,828
0
W
Ne Zha
9,700
970
18
2
0
192,484
0
L
Thor
6,998
700
3
0
0
134,412
0
L
Fafnir
8,460
846
11
1
0
146,780
1
L
Hou Yi
7,782
778
34
3
0
150,163
0
W
Atlas
9,008
901
8
1
0
189,568
0
W
Erlang Shen
9,585
959
8
1
0
202,753
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role