Player Matchup

Cthulhu
Cthulhu
AlleyGator10
Cthulhu
Level 85
God Stats
1W - 0L
1,283 SR
Queue Stats
135W - 111L
1,326 Elo+
Solo
Nemesis
Nemesis
DawgYoAce
Nemesis
Level 71
God Stats
4W - 3L
1,500 SR
Queue Stats
283W - 285L
1,278 Elo+
Solo
Charybdis
Charybdis
MarceloCeara298
Charybdis
Level 47
God Stats
7W - 11L
1,428 SR
Queue Stats
223W - 329L
1,356 Elo+
Solo
Terra
Terra
g_jungleman
Terra
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
361W - 363L
1,323 Elo+
Solo
Izanami
Izanami
xXLilacwolfXx
Izanami
Level 109
God Stats
8W - 2L
1,729 SR
Queue Stats
252W - 264L
1,407 Elo+
Solo
Team Averages
Level 94
1,488 SR
1,338 Elo+

VS

Team Averages
Level 111
1,400 SR
1,359 Elo+
Da Ji
Da Ji
AndersonSBR
Da Ji
Level 124
God Stats
0W - 3L
1,190 SR
Queue Stats
87W - 86L
1,353 Elo+
Solo
Sylvanus
Sylvanus
GRrandeBABYArm
Sylvanus
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,116 Elo+
Solo
Geb
Geb
SauceTr4p
Geb
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 110L
1,711 Elo+
Solo
Heimdallr
Heimdallr
chronTHEic
Heimdallr
Level 160
God Stats
14W - 27L
1,309 SR
Queue Stats
737W - 1,326L
1,284 Elo+
Solo
Achilles
Achilles
leonisri
Achilles
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
140W - 169L
1,329 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AlleyGator10
Cthulhu
19
8 / 5 / 11
12,994
764
19,947
19,802
16,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
DawgYoAce
Nemesis
20
5 / 2 / 19
12,993
764
14,463
21,601
21,666
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Charybdis
MarceloCeara298
Charybdis
20
11 / 5 / 11
12,935
761
29,072
22,455
10,589
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
1 / 5 / 14
10,396
612
5,950
23,849
16,669
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
20
6 / 2 / 18
12,716
748
21,062
11,805
5,750
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 3 / 7
11,141
655
20,803
16,361
10,222
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
17
1 / 7 / 12
9,480
558
8,692
20,302
22,359
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
1 / 6 / 14
10,184
599
12,384
24,782
29,074
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heimdallr
chronTHEic
Heimdallr
20
3 / 6 / 8
11,354
668
8,270
20,338
13,011
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Achilles
leonisri
Achilles
16
4 / 9 / 8
10,370
610
19,834
21,960
19,978
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
67
31
Kills
18
19
Deaths
31
73
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AlleyGator10
Cthulhu
8
5
11
2.7
L
9
3
7
4.17
W
Nemesis
DawgYoAce
Nemesis
5
2
19
7.25
L
Sylvanus
1
7
12
1
W
Charybdis
MarceloCeara298
Charybdis
11
5
11
3.3
L
1
6
14
1.33
L
Heimdallr
chronTHEic
Heimdallr
3
6
8
1.17
W
1
5
14
1.6
L
Achilles
leonisri
Achilles
4
9
8
0.89
W
Izanami
6
2
18
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,494
Damage
69,983
99,512
Taken
103,743
70,698
Mitigated
94,644
48,462
Healing
24,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AlleyGator10
Cthulhu
19,947
2,086
2,615
3,217
19,802
16,024
1,988
3,715
16,087
36,736
0
L
20,803
4,760
2,662
5,070
16,361
10,222
0
3,704
12,657
0
27,632
W
Nemesis
DawgYoAce
Nemesis
14,463
5,007
3,478
7,731
21,601
21,666
1,059
3,364
18,237
0
22,388
L
Sylvanus
8,692
1,367
3,333
3,250
20,302
22,359
66
5,817
14,485
15,392
0
W
Charybdis
MarceloCeara298
Charybdis
29,072
10,675
286
4,933
22,455
10,589
1,337
4,300
18,155
0
48,799
L
12,384
668
360
2,271
24,782
29,074
0
6,330
18,452
25,100
0
L
Heimdallr
chronTHEic
Heimdallr
8,270
6,857
553
4,592
20,338
13,011
788
6,353
13,985
0
36,248
W
5,950
1,712
14,621
9,667
23,849
16,669
516
7,460
16,389
9,567
0
L
Achilles
leonisri
Achilles
19,834
7,119
1,000
1,372
21,960
19,978
0
3,693
18,267
0
33,139
W
Izanami
21,062
12,778
1,047
867
11,805
5,750
2,317
2,237
9,568
0
49,418

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,034
Gold Earned
52,529
185
Minions Killed
141
0
Camps Cleared
0
1,382,188
Distance Traveled
1,366,240
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,994
764
50
3
0
273,706
1
L
Da Ji
11,141
655
17
1
0
315,663
4
W
Nemesis
12,993
764
20
1
0
326,954
0
L
Sylvanus
9,480
558
10
1
0
237,516
7
W
Charybdis
12,935
761
44
3
0
301,915
0
L
Geb
10,184
599
19
1
0
297,198
0
L
Heimdallr
11,354
668
79
5
0
260,657
1
W
Terra
10,396
612
6
0
0
221,079
3
L
Achilles
10,370
610
16
1
0
255,206
1
W
Izanami
12,716
748
65
4
0
258,534
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role