Player Matchup

Ymir
Ymir
OhHeyThereBud
Ymir
Level 79
God Stats
34W - 16L
1,816 SR
Queue Stats
125W - 105L
1,544 Elo+
Party 1
Charybdis
Charybdis
Sh4rkb4it
Charybdis
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 46L
1,486 Elo+
Solo
Raijin
Raijin
Theknights03
Raijin
Level 72
God Stats
4W - 2L
1,476 SR
Queue Stats
114W - 95L
1,545 Elo+
Party 1
Bakasura
Bakasura
untastypastry
Bakasura
Level 117
God Stats
6W - 2L
1,641 SR
Queue Stats
446W - 408L
1,556 Elo+
Party 1
Mercury
Mercury
walshbad
Mercury
Level 8
God Stats
7W - 2L
1,500 SR
Queue Stats
20W - 11L
1,506 Elo+
Party 1
Team Averages
Level 73
1,587 SR
1,527 Elo+

VS

Team Averages
Level 67
1,449 SR
1,566 Elo+
Anhur
Anhur
ChaseDarkness
Anhur
Level 127
God Stats
6W - 15L
1,418 SR
Queue Stats
91W - 101L
1,379 Elo+
Solo
Heimdallr
Heimdallr
DaddySmoothie
Heimdallr
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,710 Elo+
Party 2
Cthulhu
Cthulhu
JuanGranjero
Cthulhu
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 52L
1,531 Elo+
Party 3
Bakasura
Bakasura
Smootiz
Bakasura
Level 58
God Stats
0W - 1L
1,328 SR
Queue Stats
2W - 2L
1,710 Elo+
Party 2
Baba Yaga
Baba Yaga
nosoyelkenny
Baba Yaga
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
150W - 164L
1,501 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 2 / 11
11,708
509
10,038
21,606
23,965
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Charybdis
Sh4rkb4it
Charybdis
18
3 / 4 / 11
12,121
527
13,762
15,319
6,607
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Raijin
20
6 / 4 / 7
13,531
588
18,791
18,279
8,858
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
untastypastry
Bakasura
20
6 / 3 / 6
14,944
650
12,535
18,861
9,309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Mercury
walshbad
Mercury
20
10 / 1 / 9
14,567
633
18,269
18,727
9,886
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 7 / 3
10,699
465
5,821
20,144
8,490
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Heimdallr
DaddySmoothie
Heimdallr
14
2 / 6 / 5
9,378
408
9,746
18,080
8,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
JuanGranjero
Cthulhu
14
1 / 3 / 8
9,668
420
8,977
21,039
25,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bakasura
Smootiz
Bakasura
20
8 / 6 / 5
13,008
566
16,490
24,415
14,538
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Baba Yaga
nosoyelkenny
Baba Yaga
16
3 / 7 / 9
10,000
435
14,156
18,981
9,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
44
29
Kills
14
14
Deaths
29
44
Assists
30
Player
Kills
Deaths
Assists
KDA
L
0
7
3
0.21
L
Heimdallr
DaddySmoothie
Heimdallr
2
6
5
0.75
L
Cthulhu
JuanGranjero
Cthulhu
1
3
8
1.67
W
4
2
11
4.75
W
Charybdis
Sh4rkb4it
Charybdis
3
4
11
2.13
L
Bakasura
Smootiz
Bakasura
8
6
5
1.75
W
Raijin
6
4
7
2.38
L
Baba Yaga
nosoyelkenny
Baba Yaga
3
7
9
1.07
W
Bakasura
untastypastry
Bakasura
6
3
6
3
W
Mercury
walshbad
Mercury
10
1
9
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,395
Damage
55,190
92,792
Taken
102,659
58,625
Mitigated
65,443
28,877
Healing
21,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,821
2,649
0
6,043
20,144
8,490
0
7,434
12,710
0
89,233
L
Heimdallr
DaddySmoothie
Heimdallr
9,746
2,970
0
2,717
18,080
8,212
327
4,260
13,610
0
54,513
L
Cthulhu
JuanGranjero
Cthulhu
8,977
415
769
3,762
21,039
25,002
64
4,793
15,694
42,736
0
W
10,038
2,844
0
4,970
21,606
23,965
980
6,893
13,848
49,557
0
W
Charybdis
Sh4rkb4it
Charybdis
13,762
6,593
0
5,868
15,319
6,607
3,252
4,643
9,899
0
76,619
L
Bakasura
Smootiz
Bakasura
16,490
9,826
0
4,175
24,415
14,538
0
3,653
20,266
0
86,174
W
Raijin
18,791
2,267
0
4,681
18,279
8,858
680
8,200
9,773
113,025
0
L
Baba Yaga
nosoyelkenny
Baba Yaga
14,156
360
280
3,342
18,981
9,201
547
8,689
10,292
56,005
0
W
Bakasura
untastypastry
Bakasura
12,535
9,879
0
9,827
18,861
9,309
5,149
2,198
15,628
0
125,343
W
Mercury
walshbad
Mercury
18,269
9,744
0
3,531
18,727
9,886
569
2,019
16,168
0
180,502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,871
Gold Earned
52,753
798
Minions Killed
501
0
Camps Cleared
0
2,239,012
Distance Traveled
2,060,377
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
10,699
465
158
7
0
347,789
3
L
Heimdallr
9,378
408
88
4
0
391,211
0
L
Cthulhu
9,668
420
46
2
0
419,061
6
W
Ymir
11,708
509
55
2
0
407,958
1
W
Charybdis
12,121
527
126
5
0
399,119
2
L
Bakasura
13,008
566
137
6
0
477,979
0
W
Raijin
13,531
588
180
8
0
385,289
3
L
Baba Yaga
10,000
435
72
3
0
424,337
0
W
Bakasura
14,944
650
238
10
0
482,469
5
W
Mercury
14,567
633
199
9
0
564,177
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role