Player Matchup

Da Ji
Da Ji
Platinum V
 
Da Ji
Platinum V
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Thoth
Thoth
Diamond II
DrtySlîp
Thoth
Diamond II
Level 66
God Stats
14W - 8L
1,790 SR
Queue Stats
48W - 37L
2,449 MMR
Solo
Xing Tian
Xing Tian
Gold I
Got The Biscuit
Xing Tian
Gold I
Level 147
God Stats
39W - 31L
1,667 SR
Queue Stats
288W - 343L
1,699 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 100
1,652 SR
1,883 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 108
1,504 SR
1,457 MMR
Heimdallr
Heimdallr
Silver III
ElTitoJosebas
Heimdallr
Silver III
Level 79
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 6L
1,475 MMR
Party 1
Hel
Hel
Bronze V
Isawito
Hel
Bronze V
Level 123
God Stats
0W - 1L
1,513 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Cerberus
Cerberus
Bronze V
LuciusBlueMusic
Cerberus
Bronze V
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,395 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
15
4 / 5 / 8
11,582
643
13,076
14,296
11,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Thoth
DrtySlîp
Thoth
19
8 / 0 / 6
13,632
757
27,195
11,089
5,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xing Tian
Got The Biscuit
Xing Tian
18
3 / 0 / 12
13,178
732
11,924
24,021
33,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
FenrirUllrAh Muzen CabAphroditeBastet

VS

Bans
MedusaShivaAtlasAresGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
ElTitoJosebas
Heimdallr
16
1 / 6 / 3
10,775
599
14,313
16,532
6,056
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hel
16
3 / 6 / 1
10,884
605
11,346
18,801
7,925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Cerberus
15
1 / 3 / 3
10,198
567
9,469
24,188
25,213
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
12
15
Kills
5
5
Deaths
15
26
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
4
5
8
1.6
W
Thoth
DrtySlîp
Thoth
8
0
6
11
L
Heimdallr
ElTitoJosebas
Heimdallr
1
6
3
0.42
W
Xing Tian
Got The Biscuit
Xing Tian
3
0
12
9
L
Hel
3
6
1
0.58
L
Cerberus
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,195
Damage
35,128
49,406
Taken
59,521
50,384
Mitigated
39,194
7,508
Healing
15,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
13,076
2,548
0
1,130
14,296
11,327
477
6,307
7,989
0
22,253
W
Thoth
DrtySlîp
Thoth
27,195
534
0
920
11,089
5,362
1,771
7,386
3,703
95,615
0
L
Heimdallr
ElTitoJosebas
Heimdallr
14,313
6,759
0
0
16,532
6,056
384
14,150
2,319
0
46,191
W
Xing Tian
Got The Biscuit
Xing Tian
11,924
1,064
0
5,458
24,021
33,695
481
7,482
16,539
27,458
0
L
Hel
11,346
293
6,249
7,577
18,801
7,925
333
13,373
5,228
48,542
0
L
Cerberus
9,469
229
67
1,442
24,188
25,213
0
12,044
11,515
29,153
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,392
Gold Earned
31,857
201
Minions Killed
220
6
Camps Cleared
9
1,107,962
Distance Traveled
964,220
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
11,582
643
22
1
1
400,241
1
W
Thoth
13,632
757
165
9
3
341,089
4
L
Heimdallr
10,775
599
76
4
3
293,106
2
W
Xing Tian
13,178
732
14
1
2
366,632
4
L
Hel
10,884
605
93
5
4
339,936
5
L
Cerberus
10,198
567
51
3
2
331,178
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role