Player Matchup

Hachiman
Hachiman
CJFx412
Hachiman
Level 26
God Stats
2W - 1L
1,751 SR
Queue Stats
14W - 25L
1,296 Elo+
Party 2
Thanatos
Thanatos
Ch3rryteddy
Thanatos
Level 45
God Stats
6W - 3L
1,238 SR
Queue Stats
172W - 168L
1,412 Elo+
Party 2
Nu Wa
Nu Wa
Diceymagoo
Nu Wa
Level 56
God Stats
5W - 2L
1,500 SR
Queue Stats
194W - 207L
1,423 Elo+
Party 2
King Arthur
King Arthur
Flames1169
King Arthur
Level 53
God Stats
10W - 7L
1,673 SR
Queue Stats
122W - 141L
1,394 Elo+
Party 2
Ymir
Ymir
sparsecloud
Ymir
Level 11
God Stats
9W - 8L
1,379 SR
Queue Stats
16W - 18L
1,327 Elo+
Party 2
Team Averages
Level 38
1,508 SR
1,370 Elo+

VS

Team Averages
Level 89
1,484 SR
1,469 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
 
Bacchus
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Poseidon
Poseidon
 
Poseidon
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
R-Enis
Hun Batz
Level 49
God Stats
8W - 2L
1,534 SR
Queue Stats
180W - 178L
1,462 Elo+
Solo
Ravana
Ravana
ZAFC_xALFA2004x
Ravana
Level 102
God Stats
7W - 7L
1,384 SR
Queue Stats
453W - 546L
1,381 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
CJFx412
Hachiman
16
2 / 7 / 2
9,901
450
10,242
16,762
7,094
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Thanatos
Ch3rryteddy
Thanatos
17
9 / 9 / 4
11,598
527
16,459
23,681
12,348
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nu Wa
15
3 / 7 / 6
9,664
439
18,294
17,181
6,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
Flames1169
King Arthur
14
2 / 8 / 2
9,009
410
9,962
19,545
18,657
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
0 / 6 / 3
7,952
361
7,146
18,439
12,159
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
19
6 / 3 / 8
12,836
583
14,892
21,511
9,484
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
 
Bacchus
16
9 / 1 / 14
11,896
541
10,273
22,647
27,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Poseidon
 
Poseidon
17
6 / 3 / 10
11,495
523
15,695
13,680
4,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hun Batz
R-Enis
Hun Batz
17
9 / 4 / 7
11,415
519
13,269
21,002
8,022
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

18
6 / 5 / 10
11,927
542
12,318
18,519
14,786
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
85
16
Kills
36
37
Deaths
16
17
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
6
3
8
3.33
W
Bacchus
 
Bacchus
9
1
14
16
W
Poseidon
 
Poseidon
6
3
10
3.67
L
Hachiman
CJFx412
Hachiman
2
7
2
0.43
L
Thanatos
Ch3rryteddy
Thanatos
9
9
4
1.22
L
Nu Wa
3
7
6
0.86
L
King Arthur
Flames1169
King Arthur
2
8
2
0.38
W
Hun Batz
R-Enis
Hun Batz
9
4
7
3.13
W
6
5
10
2.2
L
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,103
Damage
66,447
95,608
Taken
97,359
56,642
Mitigated
63,656
27,801
Healing
35,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
14,892
8,519
0
12,506
21,511
9,484
2,195
4,211
17,300
0
115,190
W
Bacchus
 
Bacchus
10,273
2,023
468
5,275
22,647
27,266
49
8,670
13,977
36,847
0
W
Poseidon
 
Poseidon
15,695
2,067
0
3,321
13,680
4,098
1,283
4,896
8,784
89,292
0
L
Hachiman
CJFx412
Hachiman
10,242
6,977
0
4,295
16,762
7,094
611
2,015
14,747
0
65,773
L
Thanatos
Ch3rryteddy
Thanatos
16,459
4,404
360
18,647
23,681
12,348
0
5,624
18,057
0
83,709
L
Nu Wa
18,294
3,875
268
2,083
17,181
6,384
541
6,844
10,337
64,080
0
L
King Arthur
Flames1169
King Arthur
9,962
1,460
228
1,484
19,545
18,657
168
4,497
15,048
0
49,444
W
Hun Batz
R-Enis
Hun Batz
13,269
5,488
0
6,199
21,002
8,022
0
6,129
14,873
0
78,931
W
12,318
3,043
0
8,017
18,519
14,786
416
3,548
14,971
0
82,438
L
7,146
1,990
0
436
18,439
12,159
33
6,988
11,451
19,481
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,124
Gold Earned
59,569
393
Minions Killed
541
0
Camps Cleared
0
1,957,087
Distance Traveled
2,078,654
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,836
583
164
7
0
370,902
1
W
Bacchus
11,896
541
34
2
0
409,654
1
W
Poseidon
11,495
523
123
6
0
438,839
6
L
Hachiman
9,901
450
115
5
0
371,191
0
L
Thanatos
11,598
527
108
5
0
415,185
3
L
Nu Wa
9,664
439
61
3
0
334,006
1
L
King Arthur
9,009
410
80
4
0
429,300
2
W
Hun Batz
11,415
519
86
4
0
448,770
1
W
Ravana
11,927
542
134
6
0
410,489
5
L
Ymir
7,952
361
29
1
0
407,405
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role