Player Matchup

Sobek
Sobek
Gold II
Raptor lVl
Sobek
Gold II
Level 123
God Stats
0W - 3L
1,277 SR
Queue Stats
112W - 112L
1,571 MMR
Party 2
Tiamat
Tiamat
Silver I
mT Speedzy
Tiamat
Silver I
Level 125
God Stats
3W - 9L
1,179 SR
Queue Stats
171W - 171L
1,159 MMR
Party 2
Chaac
Chaac
Gold IV
tomasg2003
Chaac
Gold IV
Level 145
God Stats
10W - 10L
1,544 SR
Queue Stats
75W - 100L
1,052 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 131
1,333 SR
1,261 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 125
1,580 SR
1,308 MMR
Ratatoskr
Ratatoskr
Silver V
Ghost_Tidus
Ratatoskr
Silver V
Level 142
God Stats
1W - 0L
1,680 SR
Queue Stats
4W - 1L
1,522 MMR
Party 1
Horus
Horus
Silver III
TheVileGrimKing
Horus
Silver III
Level 130
God Stats
8W - 7L
1,494 SR
Queue Stats
99W - 128L
1,136 MMR
Party 1
Janus
Janus
Gold V
WaterMicrobe8
Janus
Gold V
Level 102
God Stats
1W - 1L
1,566 SR
Queue Stats
61W - 67L
1,267 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
17
4 / 4 / 6
13,543
713
14,022
31,536
49,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
mT Speedzy
Tiamat
16
3 / 9 / 4
12,408
653
9,373
19,402
11,808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chaac
15
3 / 6 / 6
12,374
651
18,639
25,785
16,710
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
BastetAtlasGebVamanaShiva

VS

Bans
ThothCthulhuOdinBacchusSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
Ghost_Tidus
Ratatoskr
19
7 / 3 / 9
13,802
726
23,919
25,128
30,748
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

18
4 / 3 / 11
13,306
700
17,821
19,120
15,598
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

19
8 / 4 / 5
14,243
750
26,597
15,119
7,077
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
44
10
Kills
19
19
Deaths
10
16
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Ratatoskr
Ghost_Tidus
Ratatoskr
7
3
9
3.83
L
Sobek
4
4
6
1.75
W
4
3
11
3.17
W
8
4
5
2.63
L
Tiamat
mT Speedzy
Tiamat
3
9
4
0.56
L
Chaac
3
6
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,034
Damage
68,337
76,723
Taken
59,367
78,179
Mitigated
53,423
15,743
Healing
16,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ratatoskr
Ghost_Tidus
Ratatoskr
23,919
6,473
0
6,730
25,128
30,748
266
9,186
15,942
0
63,429
L
Sobek
14,022
1,487
453
6,279
31,536
49,661
317
12,487
18,446
38,121
0
W
17,821
9,424
4,007
4,975
19,120
15,598
536
8,347
10,773
0
48,544
W
26,597
2,658
2
1,164
15,119
7,077
715
7,583
7,536
74,501
0
L
Tiamat
mT Speedzy
Tiamat
9,373
951
1,353
2,589
19,402
11,808
501
7,545
11,525
37,591
0
L
Chaac
18,639
1,775
469
4,600
25,785
16,710
591
7,044
18,433
2,853
42,302

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,325
Gold Earned
41,351
168
Minions Killed
234
4
Camps Cleared
13
844,350
Distance Traveled
1,063,162
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ratatoskr
13,802
726
77
4
7
380,119
2
L
Sobek
13,543
713
47
2
1
304,324
4
W
Horus
13,306
700
44
2
2
365,540
7
W
Janus
14,243
750
113
6
4
317,503
3
L
Tiamat
12,408
653
59
3
1
306,815
2
L
Chaac
12,374
651
62
3
2
233,211
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role