Player Matchup

Chang'e
Chang'e
DownBadMace
Chang'e
Level 141
God Stats
3W - 2L
1,907 SR
Queue Stats
479W - 244L
1,632 Elo+
Solo
Tyr
Tyr
RoninRaijin
Tyr
Level 148
God Stats
1W - 0L
1,772 SR
Queue Stats
144W - 70L
1,662 Elo+
Party 2
Nemesis
Nemesis
SK_CIoud
Nemesis
Level 129
God Stats
1W - 1L
1,499 SR
Queue Stats
151W - 74L
1,561 Elo+
Party 2
Team Averages
Level 139
1,726 SR
1,618 Elo+

VS

Team Averages
Level 54
1,311 SR
1,338 Elo+
Zeus
Zeus
Haristocrate41
Zeus
Level 6
God Stats
6W - 11L
1,331 SR
Queue Stats
8W - 17L
1,324 Elo+
Party 1
Odin
Odin
Mehdi-SC30
Odin
Level 96
God Stats
4W - 8L
1,352 SR
Queue Stats
59W - 67L
1,407 Elo+
Party 1
Chaac
Chaac
Yaskos-du-4one
Chaac
Level 61
God Stats
13W - 5L
1,249 SR
Queue Stats
33W - 27L
1,284 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
DownBadMace
Chang'e
12
4 / 0 / 9
7,736
774
12,416
7,035
2,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
6 / 0 / 6
8,654
865
6,882
11,336
10,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
SK_CIoud
Nemesis
12
4 / 2 / 10
7,893
789
9,098
8,205
3,775
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 9 / 0
5,457
546
3,305
8,558
2,308
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
0 / 4 / 1
5,828
583
4,049
9,301
5,182
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
2 / 1 / 0
7,002
700
7,778
12,871
8,750
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
3
14
Kills
2
2
Deaths
14
25
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Chang'e
DownBadMace
Chang'e
4
0
9
8.5
L
0
9
0
0
L
0
4
1
0.13
W
6
0
6
9
W
Nemesis
SK_CIoud
Nemesis
4
2
10
4.5
L
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,396
Damage
15,132
26,576
Taken
30,730
16,206
Mitigated
16,240
13,149
Healing
4,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
DownBadMace
Chang'e
12,416
1,387
2,228
3,378
7,035
2,414
655
920
5,895
34,703
0
L
3,305
1,024
0
0
8,558
2,308
0
1,067
7,491
5,586
0
L
4,049
644
348
767
9,301
5,182
0
5,153
4,148
1,446
8,333
W
6,882
735
0
6,032
11,336
10,017
238
1,832
9,042
0
16,777
W
Nemesis
SK_CIoud
Nemesis
9,098
3,797
0
1,511
8,205
3,775
637
1,551
6,409
0
28,076
L
7,778
1,495
338
3,303
12,871
8,750
0
6,358
6,513
0
23,452

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,283
Gold Earned
18,287
103
Minions Killed
67
7
Camps Cleared
1
587,730
Distance Traveled
496,411
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,736
774
48
5
1
191,105
3
L
Zeus
5,457
546
7
1
0
140,516
0
L
Odin
5,828
583
15
2
0
160,205
1
W
Tyr
8,654
865
15
2
3
206,921
0
W
Nemesis
7,893
789
40
4
3
189,704
0
L
Chaac
7,002
700
45
5
1
195,690
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role