Player Matchup

Neith
Neith
Gold III
 
Neith
Gold III
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Platinum V
juanpikblue
Sobek
Platinum V
Level 134
God Stats
5W - 7L
1,551 SR
Queue Stats
67W - 84L
1,769 MMR
Solo
Merlin
Merlin
Platinum I
pronexlevel
Merlin
Platinum I
Level 145
God Stats
17W - 12L
1,655 SR
Queue Stats
150W - 186L
1,900 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 144
1,569 SR
1,723 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 137
1,500 SR
1,450 MMR
Cerberus
Cerberus
Bronze III
JustTorn
Cerberus
Bronze III
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,468 MMR
Party 1
Hercules
Hercules
Silver III
R0bbie118118
Hercules
Silver III
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,441 MMR
Party 1
Apollo
Apollo
Silver III
ShadowWolfe1000
Apollo
Silver III
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,441 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
6 / 5 / 8
11,635
727
20,981
15,290
7,788
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 2 / 13
11,650
728
10,826
24,006
35,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
18
8 / 1 / 7
12,713
795
18,640
6,265
3,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
ThothAresAh Muzen CabAthenaBastet

VS

Bans
KumbhakarnaAnhurMedusaHou YiUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
JustTorn
Cerberus
15
3 / 4 / 5
10,349
647
8,031
22,514
25,204
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hercules
R0bbie118118
Hercules
13
1 / 5 / 6
9,537
596
8,209
22,661
27,486
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

15
3 / 6 / 3
10,546
659
12,147
17,592
7,587
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
21
15
Kills
7
8
Deaths
15
28
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
6
5
8
2
L
Cerberus
JustTorn
Cerberus
3
4
5
1.38
L
Hercules
R0bbie118118
Hercules
1
5
6
0.8
L
3
6
3
0.75
W
1
2
13
3.75
W
Merlin
8
1
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,447
Damage
28,387
45,561
Taken
62,767
46,615
Mitigated
60,277
11,506
Healing
14,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
20,981
11,260
0
1,900
15,290
7,788
1,319
4,052
11,238
0
49,204
L
Cerberus
JustTorn
Cerberus
8,031
363
84
3,804
22,514
25,204
0
9,946
12,568
25,222
0
L
Hercules
R0bbie118118
Hercules
8,209
2,403
601
4,679
22,661
27,486
30
10,083
12,578
0
21,980
L
12,147
8,266
0
5,540
17,592
7,587
68
9,934
7,658
0
52,192
W
10,826
424
0
9,140
24,006
35,747
105
3,333
20,673
23,533
0
W
Merlin
18,640
748
0
466
6,265
3,080
967
835
5,430
72,275
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,998
Gold Earned
30,432
195
Minions Killed
182
9
Camps Cleared
4
900,902
Distance Traveled
850,308
15
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,635
727
47
3
2
276,423
7
L
Cerberus
10,349
647
47
3
2
290,701
0
L
Hercules
9,537
596
27
2
0
280,776
0
L
Apollo
10,546
659
108
7
2
278,831
1
W
Sobek
11,650
728
15
1
1
344,328
4
W
Merlin
12,713
795
133
8
6
280,151
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role