Player Matchup

Anhur
Anhur
Diamond IV
Aquiles EdgarN0
Anhur
Diamond IV
Level 125
God Stats
7W - 10L
1,971 SR
Queue Stats
380W - 343L
2,224 MMR
Party 1
Da Ji
Da Ji
Diamond III
DoppelgangerH
Da Ji
Diamond III
Level 160
God Stats
3W - 3L
1,770 SR
Queue Stats
464W - 466L
2,297 MMR
Solo
Zhong Kui
Zhong Kui
Diamond II
PapaDust8229
Zhong Kui
Diamond II
Level 157
God Stats
4W - 5L
1,777 SR
Queue Stats
342W - 332L
2,329 MMR
Solo
Janus
Janus
Diamond III
SIlentR4mpage
Janus
Diamond III
Level 85
God Stats
1W - 7L
1,354 SR
Queue Stats
183W - 175L
2,259 MMR
Solo
Kumbhakarna
Kumbhakarna
Diamond IV
SPOTTIESWAGGER
Kumbhakarna
Diamond IV
Level 143
God Stats
0W - 2L
1,290 SR
Queue Stats
119W - 101L
2,224 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 134
1,632 SR
2,266 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 106
1,615 SR
1,892 MMR
He Bo
He Bo
Grandmaster
 
He Bo
Grandmaster
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ravana
Ravana
Grandmaster
 
Ravana
Grandmaster
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Baron Samedi
Baron Samedi
Diamond IV
Burlang
Baron Samedi
Diamond IV
Level 126
God Stats
9W - 4L
1,634 SR
Queue Stats
318W - 304L
2,201 MMR
Party 3
Jing Wei
Jing Wei
Diamond IV
Feeds Or Frags
Jing Wei
Diamond IV
Level 49
God Stats
2W - 0L
1,781 SR
Queue Stats
84W - 57L
2,142 MMR
Party 3
Hercules
Hercules
Platinum II
TheGoodsGio347
Hercules
Platinum II
Level 126
God Stats
100W - 78L
1,662 SR
Queue Stats
104W - 91L
2,117 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 2
6,985
499
6,137
10,105
3,312
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
0 / 1 / 2
6,810
486
4,990
11,114
4,896
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
PapaDust8229
Zhong Kui
14
0 / 2 / 0
8,003
572
5,997
9,582
10,526
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 1 / 0
6,798
486
4,927
6,761
2,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kumbhakarna
SPOTTIESWAGGER
Kumbhakarna
10
2 / 3 / 0
6,610
472
2,241
13,954
11,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
CliodhnaArachneAh Muzen CabBastet

VS

Bans
LokiGebAtlasBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
14
1 / 1 / 3
7,623
545
8,609
7,213
2,693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ravana
 
Ravana
13
3 / 0 / 3
7,534
538
7,289
7,355
3,514
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
Burlang
Baron Samedi
13
2 / 0 / 0
7,327
523
5,179
8,847
8,436
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Jing Wei
12
0 / 2 / 3
7,606
543
5,901
11,398
3,389
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
12
3 / 0 / 4
7,468
533
5,015
8,543
8,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
22
3
Kills
9
9
Deaths
3
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
1
1
3
2.5
W
Ravana
 
Ravana
3
0
3
4.5
L
0
2
2
0.5
W
Baron Samedi
Burlang
Baron Samedi
2
0
0
2
L
0
1
2
1
W
Jing Wei
0
2
3
0.75
L
Zhong Kui
PapaDust8229
Zhong Kui
0
2
0
0
L
1
1
0
1
L
Kumbhakarna
SPOTTIESWAGGER
Kumbhakarna
2
3
0
0.67
W
Hercules
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,292
Damage
31,993
51,516
Taken
43,356
32,291
Mitigated
26,733
11,343
Healing
20,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
8,609
340
0
2,204
7,213
2,693
113
1,618
5,595
79,275
0
W
Ravana
 
Ravana
7,289
2,078
0
4,797
7,355
3,514
20
2,026
5,329
0
60,189
L
6,137
2,641
0
3,723
10,105
3,312
53
864
9,241
0
53,842
W
Baron Samedi
Burlang
Baron Samedi
5,179
843
160
4,873
8,847
8,436
0
5,262
3,585
52,400
0
L
4,990
971
0
200
11,114
4,896
0
2,038
9,076
0
55,482
W
Jing Wei
5,901
4,547
0
4,647
11,398
3,389
996
802
10,596
0
63,926
L
Zhong Kui
PapaDust8229
Zhong Kui
5,997
1,081
0
4,427
9,582
10,526
0
4,692
4,890
66,403
0
L
4,927
304
0
250
6,761
2,515
0
1,900
4,861
63,195
0
L
Kumbhakarna
SPOTTIESWAGGER
Kumbhakarna
2,241
316
0
2,743
13,954
11,042
0
4,294
9,660
14,601
0
W
Hercules
5,015
1,698
0
3,495
8,543
8,701
93
3,457
5,086
0
17,299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,206
Gold Earned
37,558
443
Minions Killed
479
0
Camps Cleared
0
1,432,834
Distance Traveled
1,411,639
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
7,623
545
130
9
0
281,555
7
W
Ravana
7,534
538
112
8
0
313,390
2
L
Anhur
6,985
499
89
6
0
275,104
4
W
Baron Samedi
7,327
523
102
7
0
239,600
3
L
Da Ji
6,810
486
88
6
0
309,214
2
W
Jing Wei
7,606
543
105
8
0
274,627
5
L
Zhong Kui
8,003
572
131
9
0
246,410
1
L
Janus
6,798
486
120
9
0
301,345
3
L
Kumbhakarna
6,610
472
15
1
0
300,761
1
W
Hercules
7,468
533
30
2
0
302,467
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role