Player Matchup

Cupid
Cupid
Criminal_ru
Cupid
Level 59
God Stats
19W - 21L
1,419 SR
Queue Stats
188W - 298L
1,272 Elo+
Solo
Cerberus
Cerberus
DeathAvenged
Cerberus
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 1L
1,878 Elo+
Party 2
He Bo
He Bo
scitamehtaM
He Bo
Level 83
God Stats
3W - 0L
1,500 SR
Queue Stats
330W - 102L
1,777 Elo+
Party 2
Team Averages
Level 51
1,473 SR
1,642 Elo+

VS

Team Averages
Level 64
1,484 SR
1,362 Elo+
Ymir
Ymir
 
Ymir
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
AceBig63
Cerberus
Level 34
God Stats
0W - 1L
1,290 SR
Queue Stats
5W - 12L
1,265 Elo+
Party 1
Tiamat
Tiamat
DullerHarmony6
Tiamat
Level 71
God Stats
0W - 1L
1,663 SR
Queue Stats
36W - 47L
1,322 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 6
7,288
729
5,030
9,469
3,530
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
DeathAvenged
Cerberus
11
1 / 0 / 9
7,870
787
7,926
10,070
7,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
7 / 4 / 3
8,129
813
13,936
8,490
3,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
2 / 3 / 5
7,330
733
6,430
11,966
6,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cerberus
AceBig63
Cerberus
10
2 / 3 / 5
7,030
703
6,118
13,656
8,948
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

10
3 / 4 / 2
7,168
717
6,008
9,909
5,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
19
10
Kills
7
7
Deaths
10
18
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
2
3
5
1.5
L
Cerberus
AceBig63
Cerberus
2
3
5
1.5
W
2
3
6
1.67
W
Cerberus
DeathAvenged
Cerberus
1
0
9
5.5
L
3
4
2
1
W
7
4
3
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,892
Damage
18,556
28,029
Taken
35,531
14,950
Mitigated
20,282
8,617
Healing
4,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
6,430
1,446
0
1,283
11,966
6,015
103
7,855
4,111
13,294
0
L
Cerberus
AceBig63
Cerberus
6,118
897
0
1,806
13,656
8,948
0
7,726
5,930
13,426
0
W
5,030
1,890
467
2,986
9,469
3,530
670
6,188
3,191
0
18,882
W
Cerberus
DeathAvenged
Cerberus
7,926
1,117
0
4,107
10,070
7,751
198
6,052
3,662
18,772
0
L
6,008
937
0
1,035
9,909
5,319
0
6,590
3,319
18,941
0
W
13,936
1,323
0
1,057
8,490
3,669
207
5,989
2,377
27,967
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,287
Gold Earned
21,528
122
Minions Killed
56
6
Camps Cleared
2
555,787
Distance Traveled
524,417
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,330
733
8
1
0
163,256
3
L
Cerberus
7,030
703
23
2
1
179,176
0
W
Cupid
7,288
729
39
4
2
171,509
1
W
Cerberus
7,870
787
44
4
1
203,341
1
L
Tiamat
7,168
717
25
3
1
181,985
0
W
He Bo
8,129
813
39
4
3
180,937
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role