Player Matchup

Ravana
Ravana
ErebusMist
Ravana
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 26L
1,406 Elo+
Party 3
Shiva
Shiva
Fallen Urban
Shiva
Level 65
God Stats
12W - 6L
1,279 SR
Queue Stats
135W - 133L
1,382 Elo+
Party 3
Cthulhu
Cthulhu
golde76
Cthulhu
Level 75
God Stats
0W - 1L
1,365 SR
Queue Stats
1W - 5L
1,295 Elo+
Party 2
Cernunnos
Cernunnos
its False35
Cernunnos
Level 18
God Stats
0W - 1L
1,672 SR
Queue Stats
11W - 9L
1,519 Elo+
Party 2
Nu Wa
Nu Wa
n8rt0t
Nu Wa
Level 89
God Stats
7W - 6L
1,728 SR
Queue Stats
163W - 172L
1,429 Elo+
Party 3
Team Averages
Level 55
1,509 SR
1,406 Elo+

VS

Team Averages
Level 78
1,525 SR
1,466 Elo+
Morgan Le Fay
Morgan Le Fay
Atropa77
Morgan Le Fay
Level 63
God Stats
11W - 12L
1,573 SR
Queue Stats
233W - 274L
1,418 Elo+
Solo
Mercury
Mercury
DoctorCleanupHD
Mercury
Level 141
God Stats
6W - 5L
1,489 SR
Queue Stats
297W - 308L
1,489 Elo+
Party 1
Zhong Kui
Zhong Kui
InsectumFanatica
Zhong Kui
Level 125
God Stats
8W - 6L
1,494 SR
Queue Stats
355W - 341L
1,489 Elo+
Party 1
Khepri
Khepri
Intense_albert
Khepri
Level 46
God Stats
18W - 25L
1,533 SR
Queue Stats
76W - 108L
1,383 Elo+
Solo
Artemis
Artemis
TitanSmurf3232
Artemis
Level 17
God Stats
5W - 3L
1,536 SR
Queue Stats
19W - 12L
1,552 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
ErebusMist
Ravana
16
3 / 12 / 3
10,455
402
6,322
25,336
13,556
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
4 / 7 / 1
12,916
497
19,098
31,822
31,660
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
golde76
Cthulhu
14
2 / 7 / 3
10,418
401
11,891
29,552
45,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cernunnos
its False35
Cernunnos
17
2 / 6 / 3
11,136
428
11,209
23,297
10,268
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nu Wa
n8rt0t
Nu Wa
16
0 / 11 / 8
10,327
397
18,138
25,782
11,998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Atropa77
Morgan Le Fay
20
5 / 3 / 11
14,026
539
19,204
20,452
22,259
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
6 / 3 / 24
14,688
565
16,542
25,272
13,262
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Zhong Kui
20
14 / 2 / 14
15,470
595
35,643
26,874
21,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
2 / 2 / 20
12,636
486
5,260
21,123
33,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

20
16 / 1 / 9
15,859
610
29,694
20,635
11,883
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
121
11
Kills
43
43
Deaths
11
18
Assists
78
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Atropa77
Morgan Le Fay
5
3
11
3.5
W
6
3
24
6
L
Ravana
ErebusMist
Ravana
3
12
3
0.38
L
4
7
1
0.64
W
Zhong Kui
14
2
14
10.5
W
2
2
20
6
W
16
1
9
20.5
L
Cthulhu
golde76
Cthulhu
2
7
3
0.5
L
Cernunnos
its False35
Cernunnos
2
6
3
0.58
L
Nu Wa
n8rt0t
Nu Wa
0
11
8
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,658
Damage
106,343
135,789
Taken
114,356
112,888
Mitigated
102,218
23,895
Healing
45,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Atropa77
Morgan Le Fay
19,204
3,052
0
4,355
20,452
22,259
2,280
3,444
16,731
101,542
0
W
16,542
7,396
0
4,912
25,272
13,262
4,483
6,425
18,475
0
160,012
L
Ravana
ErebusMist
Ravana
6,322
2,522
0
2,421
25,336
13,556
114
13,220
11,852
0
76,486
L
19,098
2,630
653
10,555
31,822
31,660
86
14,398
17,254
0
92,918
W
Zhong Kui
35,643
4,098
0
15,312
26,874
21,580
2,183
10,285
15,863
138,274
0
W
5,260
965
805
6,044
21,123
33,234
851
5,691
15,194
22,115
0
W
29,694
14,925
0
13,934
20,635
11,883
5,305
5,910
14,443
0
149,987
L
Cthulhu
golde76
Cthulhu
11,891
1,027
539
1,228
29,552
45,406
492
9,818
19,436
45,524
0
L
Cernunnos
its False35
Cernunnos
11,209
3,383
0
5,660
23,297
10,268
1,002
7,166
15,891
0
75,643
L
Nu Wa
n8rt0t
Nu Wa
18,138
3,373
111
2,728
25,782
11,998
36
13,937
11,249
79,923
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,252
Gold Earned
72,679
546
Minions Killed
682
0
Camps Cleared
0
2,215,776
Distance Traveled
2,545,982
8
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
14,026
539
138
5
0
481,488
5
W
Mercury
14,688
565
173
7
0
605,388
12
L
Ravana
10,455
402
110
4
0
454,805
1
L
Shiva
12,916
497
158
6
0
482,082
5
W
Zhong Kui
15,470
595
161
6
0
477,662
9
W
Khepri
12,636
486
30
1
0
508,754
8
W
Artemis
15,859
610
180
7
0
472,690
1
L
Cthulhu
10,418
401
38
1
0
447,975
0
L
Cernunnos
11,136
428
126
5
0
419,344
0
L
Nu Wa
10,327
397
114
4
0
411,570
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role