Player Matchup

Loki
Loki
GANGSTER70
Loki
Level 102
God Stats
11W - 9L
1,574 SR
Queue Stats
26W - 18L
1,553 Elo+
Party 1
Fafnir
Fafnir
KingBonkStonks
Fafnir
Level 127
God Stats
9W - 3L
1,724 SR
Queue Stats
31W - 26L
1,555 Elo+
Party 1
Sylvanus
Sylvanus
MysticZ Dragon
Sylvanus
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 7L
1,500 Elo+
Party 1
Medusa
Medusa
MysticZ King
Medusa
Level 106
God Stats
2W - 2L
1,559 SR
Queue Stats
33W - 34L
1,484 Elo+
Party 1
Ullr
Ullr
OoBANKthaTANKoO
Ullr
Level 118
God Stats
3W - 0L
1,615 SR
Queue Stats
153W - 162L
1,573 Elo+
Party 1
Team Averages
Level 108
1,594 SR
1,533 Elo+

VS

Team Averages
Level 46
1,485 SR
1,443 Elo+
Merlin
Merlin
Galdura
Merlin
Level 37
God Stats
16W - 18L
1,448 SR
Queue Stats
135W - 213L
1,364 Elo+
Party 2
Vamana
Vamana
aidanbeast42
Vamana
Level 49
God Stats
5W - 4L
1,506 SR
Queue Stats
369W - 393L
1,370 Elo+
Solo
Terra
Terra
golde76
Terra
Level 75
God Stats
0W - 1L
1,489 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 3
Da Ji
Da Ji
iSoyAntonio
Da Ji
Level 49
God Stats
39W - 38L
1,485 SR
Queue Stats
272W - 339L
1,437 Elo+
Party 2
Heimdallr
Heimdallr
its False35
Heimdallr
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,541 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 2 / 2
8,448
563
4,549
9,856
3,405
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
2 / 0 / 4
9,187
612
7,916
9,118
10,559
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
12
0 / 0 / 2
7,796
520
4,988
7,278
6,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
12
2 / 0 / 0
7,472
498
7,551
8,022
3,471
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
4 / 0 / 4
9,809
654
8,755
10,214
4,392
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Galdura
Merlin
12
2 / 5 / 0
7,568
505
4,712
11,025
3,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Vamana
11
0 / 3 / 0
7,267
484
3,535
11,964
6,833
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Terra
golde76
Terra
10
0 / 0 / 0
6,505
434
4,145
12,877
9,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
0 / 5 / 1
7,109
474
3,075
12,975
6,456
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heimdallr
its False35
Heimdallr
10
0 / 2 / 0
5,904
394
3,973
8,266
2,887
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
3
15
Kills
2
2
Deaths
15
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
7
2
2
4
L
Merlin
Galdura
Merlin
2
5
0
0.4
W
2
0
4
4
W
Sylvanus
0
0
2
1
W
Medusa
2
0
0
2
W
4
0
4
6
L
Vamana
0
3
0
0
L
Terra
golde76
Terra
0
0
0
0
L
0
5
1
0.1
L
Heimdallr
its False35
Heimdallr
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,759
Damage
19,440
44,488
Taken
57,107
27,841
Mitigated
29,619
21,068
Healing
11,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,549
1,381
0
3,926
9,856
3,405
750
1,073
8,783
0
43,848
L
Merlin
Galdura
Merlin
4,712
384
83
3,255
11,025
3,780
0
412
10,613
57,500
0
W
7,916
1,135
0
5,354
9,118
10,559
1,113
1,134
7,984
57,144
0
W
Sylvanus
4,988
1,971
2,231
3,264
7,278
6,014
323
1,770
5,508
30,070
0
W
Medusa
7,551
3,464
0
2,932
8,022
3,471
649
2,707
5,315
0
53,971
W
8,755
2,848
0
3,361
10,214
4,392
656
3,476
6,738
0
92,143
L
Vamana
3,535
838
0
1,627
11,964
6,833
0
4,971
6,993
0
45,895
L
Terra
golde76
Terra
4,145
680
370
1,619
12,877
9,663
0
3,534
9,343
16,318
0
L
3,075
331
0
2,238
12,975
6,456
0
1,503
11,472
0
49,830
L
Heimdallr
its False35
Heimdallr
3,973
1,790
145
2,617
8,266
2,887
0
2,484
5,782
0
37,580

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,712
Gold Earned
34,353
439
Minions Killed
328
0
Camps Cleared
0
1,463,670
Distance Traveled
1,375,190
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,448
563
66
4
0
318,234
3
L
Merlin
7,568
505
95
6
0
263,582
3
W
Fafnir
9,187
612
95
6
0
265,578
1
W
Sylvanus
7,796
520
50
3
0
250,680
2
W
Medusa
7,472
498
87
6
0
313,665
3
W
Ullr
9,809
654
141
9
0
315,513
4
L
Vamana
7,267
484
83
6
0
234,654
5
L
Terra
6,505
434
18
1
0
328,164
0
L
Da Ji
7,109
474
76
5
0
313,890
1
L
Heimdallr
5,904
394
56
4
0
234,900
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role