Player Matchup

Geb
Geb
DAxSHADOWMAN
Geb
Level 16
God Stats
0W - 1L
1,769 SR
Queue Stats
0W - 2L
1,227 Elo+
Party 2
Ullr
Ullr
FeedinYouLead
Ullr
Level 55
God Stats
6W - 11L
1,383 SR
Queue Stats
39W - 58L
1,335 Elo+
Party 2
Nemesis
Nemesis
NovaExpress89
Nemesis
Level 107
God Stats
4W - 12L
1,506 SR
Queue Stats
119W - 111L
1,425 Elo+
Solo
King Arthur
King Arthur
RsK_Nitro
King Arthur
Level 59
God Stats
6W - 9L
1,558 SR
Queue Stats
52W - 75L
1,348 Elo+
Party 2
Scylla
Scylla
Velves-
Scylla
Level 26
God Stats
1W - 1L
1,488 SR
Queue Stats
27W - 44L
1,292 Elo+
Party 2
Team Averages
Level 53
1,541 SR
1,325 Elo+

VS

Team Averages
Level 65
1,390 SR
1,316 Elo+
Susano
Susano
Mursada
Susano
Level 59
God Stats
5W - 4L
1,599 SR
Queue Stats
143W - 188L
1,280 Elo+
Party 3
Sol
Sol
Skiller3916
Sol
Level 78
God Stats
56W - 70L
1,363 SR
Queue Stats
460W - 495L
1,326 Elo+
Party 1
Chiron
Chiron
Wantedplaya2017
Chiron
Level 42
God Stats
13W - 23L
1,333 SR
Queue Stats
37W - 55L
1,330 Elo+
Party 3
Cerberus
Cerberus
Wolf15252124
Cerberus
Level 76
God Stats
27W - 22L
1,157 SR
Queue Stats
418W - 443L
1,321 Elo+
Party 1
Heimdallr
Heimdallr
Xovez
Heimdallr
Level 69
God Stats
1W - 4L
1,500 SR
Queue Stats
112W - 142L
1,322 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 3
7,694
385
6,364
15,789
10,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
1 / 5 / 1
8,204
410
12,854
17,773
6,486
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nemesis
16
5 / 3 / 3
10,090
505
14,927
17,506
7,627
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
RsK_Nitro
King Arthur
16
2 / 2 / 1
9,145
457
10,075
26,105
19,686
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Scylla
Velves-
Scylla
15
2 / 0 / 2
8,933
447
9,531
9,058
3,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Mursada
Susano
14
3 / 4 / 1
8,757
438
8,516
16,292
6,886
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

17
2 / 1 / 3
10,490
525
12,944
14,846
5,705
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
0 / 2 / 4
9,107
455
8,361
11,466
4,122
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
Wolf15252124
Cerberus
15
6 / 2 / 3
9,350
468
7,525
29,627
20,682
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Heimdallr
Xovez
Heimdallr
17
2 / 1 / 0
10,352
518
17,398
13,526
7,009
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
24
10
Kills
13
14
Deaths
10
10
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
4
3
0.38
L
1
5
1
0.3
W
Susano
Mursada
Susano
3
4
1
0.88
L
Nemesis
5
3
3
2.17
L
King Arthur
RsK_Nitro
King Arthur
2
2
1
1.25
W
2
1
3
3.5
L
Scylla
Velves-
Scylla
2
0
2
3
W
0
2
4
1
W
Cerberus
Wolf15252124
Cerberus
6
2
3
3.75
W
Heimdallr
Xovez
Heimdallr
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,751
Damage
54,744
86,231
Taken
85,757
47,073
Mitigated
44,404
20,964
Healing
40,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,364
1,438
0
528
15,789
10,064
334
6,551
9,238
19,106
0
L
12,854
9,615
45
5,677
17,773
6,486
0
9,426
8,347
0
67,222
W
Susano
Mursada
Susano
8,516
1,206
54
5,221
16,292
6,886
384
2,976
13,104
0
53,806
L
Nemesis
14,927
8,372
0
3,760
17,506
7,627
0
2,588
14,918
0
93,681
L
King Arthur
RsK_Nitro
King Arthur
10,075
1,010
0
9,903
26,105
19,686
112
1,362
24,743
0
57,983
W
12,944
5,213
516
11,107
14,846
5,705
4,056
1,947
12,875
103,314
0
L
Scylla
Velves-
Scylla
9,531
914
106
945
9,058
3,210
141
542
8,516
57,738
0
W
8,361
2,316
863
3,588
11,466
4,122
2,247
3,163
8,075
0
62,907
W
Cerberus
Wolf15252124
Cerberus
7,525
945
257
11,051
29,627
20,682
405
7,111
22,426
47,572
0
W
Heimdallr
Xovez
Heimdallr
17,398
8,629
56
8,227
13,526
7,009
1,067
144
13,382
0
80,551

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,066
Gold Earned
48,056
434
Minions Killed
531
0
Camps Cleared
0
2,132,091
Distance Traveled
1,828,835
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,694
385
16
1
0
430,459
0
L
Ullr
8,204
410
113
6
0
344,318
2
W
Susano
8,757
438
80
4
0
413,085
2
L
Nemesis
10,090
505
129
6
0
453,986
3
L
King Arthur
9,145
457
90
5
0
493,485
1
W
Sol
10,490
525
154
8
0
340,700
5
L
Scylla
8,933
447
86
4
0
409,843
0
W
Chiron
9,107
455
84
4
0
353,158
0
W
Cerberus
9,350
468
93
5
0
368,093
4
W
Heimdallr
10,352
518
120
6
0
353,799
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role