Player Matchup

Neith
Neith
ChampElusion69
Neith
Level 29
God Stats
19W - 53L
1,288 SR
Queue Stats
34W - 78L
1,182 Elo+
Party 1
Hercules
Hercules
ChampJack
Hercules
Level 69
God Stats
3W - 4L
1,725 SR
Queue Stats
19W - 43L
1,252 Elo+
Party 1
Sylvanus
Sylvanus
ChampNuggets94
Sylvanus
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 43L
1,252 Elo+
Party 1
Team Averages
Level 42
1,504 SR
1,228 Elo+

VS

Team Averages
Level 106
1,576 SR
1,451 Elo+
Anubis
Anubis
BabaGhanoush03
Anubis
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
62W - 56L
1,408 Elo+
Party 2
Chaac
Chaac
Friednuggets420
Chaac
Level 122
God Stats
2W - 2L
1,725 SR
Queue Stats
28W - 39L
1,414 Elo+
Solo
Atlas
Atlas
Victor33chaos
Atlas
Level 126
God Stats
37W - 39L
1,504 SR
Queue Stats
357W - 426L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 1
8,369
598
7,172
9,187
2,748
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
ChampJack
Hercules
12
1 / 6 / 1
8,498
607
6,867
17,635
11,553
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sylvanus
11
0 / 8 / 1
8,343
596
4,316
20,545
16,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 8
10,526
752
14,566
5,636
2,961
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
6 / 2 / 10
10,390
742
15,838
14,321
10,336
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

16
4 / 0 / 12
10,368
741
10,462
16,597
19,410
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
46
2
Kills
16
16
Deaths
3
3
Assists
30
Player
Kills
Deaths
Assists
KDA
W
6
1
8
10
L
1
2
1
0.75
L
Hercules
ChampJack
Hercules
1
6
1
0.25
L
Sylvanus
0
8
1
0.06
W
6
2
10
5.5
W
4
0
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,355
Damage
40,866
47,367
Taken
36,554
30,756
Mitigated
32,707
8,260
Healing
11,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,566
842
0
2,769
5,636
2,961
1,174
1,187
4,355
49,008
0
L
7,172
2,280
407
867
9,187
2,748
0
4,291
4,896
0
19,143
L
Hercules
ChampJack
Hercules
6,867
1,530
0
2,460
17,635
11,553
0
9,641
7,994
0
26,576
L
Sylvanus
4,316
611
595
3,931
20,545
16,455
0
11,371
9,174
14,168
0
W
15,838
4,829
0
5,598
14,321
10,336
184
1,822
12,409
0
37,704
W
10,462
4,188
0
3,286
16,597
19,410
368
2,098
14,227
28,911
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,210
Gold Earned
31,284
92
Minions Killed
148
3
Camps Cleared
8
589,755
Distance Traveled
768,557
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,526
752
72
5
5
235,285
1
L
Neith
8,369
598
30
2
1
207,054
4
L
Hercules
8,498
607
38
3
1
207,482
0
L
Sylvanus
8,343
596
24
2
1
175,219
1
W
Chaac
10,390
742
40
3
2
255,132
1
W
Atlas
10,368
741
36
3
1
278,140
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role