Player Matchup

Apollo
Apollo
ChoopaBOY
Apollo
Level 67
God Stats
2W - 2L
1,558 SR
Queue Stats
84W - 75L
1,502 Elo+
Solo
Ganesha
Ganesha
JQuango
Ganesha
Level 115
God Stats
59W - 34L
1,660 SR
Queue Stats
107W - 83L
1,540 Elo+
Party 2
Thor
Thor
QuangoQuango
Thor
Level 135
God Stats
1W - 2L
1,279 SR
Queue Stats
193W - 182L
1,544 Elo+
Party 2
Hel
Hel
TheBluesScale
Hel
Level 127
God Stats
10W - 4L
1,796 SR
Queue Stats
255W - 255L
1,545 Elo+
Party 2
Chang'e
Chang'e
xDayZone
Chang'e
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 8L
1,669 Elo+
Solo
Team Averages
Level 114
1,559 SR
1,560 Elo+

VS

Team Averages
Level 125
1,402 SR
1,487 Elo+
Tyr
Tyr
 
Tyr
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Escobar_de_Moe
Danzaburou
Level 129
God Stats
0W - 1L
1,306 SR
Queue Stats
11W - 9L
1,582 Elo+
Party 1
Mercury
Mercury
I3AILEY_97
Mercury
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 25L
1,442 Elo+
Solo
Zeus
Zeus
V-ToxicGamer29
Zeus
Level 146
God Stats
0W - 1L
1,579 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Anhur
Anhur
oOTheRockStarOo
Anhur
Level 159
God Stats
0W - 1L
1,127 SR
Queue Stats
6W - 12L
1,413 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
ChoopaBOY
Apollo
19
13 / 2 / 6
11,722
837
16,829
16,782
9,357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ganesha
JQuango
Ganesha
17
0 / 0 / 21
10,581
756
7,825
18,015
22,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

18
7 / 0 / 11
10,792
771
11,741
11,082
5,963
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
1 / 1 / 17
10,363
740
8,387
10,478
5,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
xDayZone
Chang'e
18
4 / 0 / 13
10,685
763
20,383
14,731
10,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
15
1 / 4 / 2
9,270
662
10,444
19,337
15,845
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
Escobar_de_Moe
Danzaburou
17
1 / 6 / 0
10,458
747
17,475
15,094
7,175
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mercury
I3AILEY_97
Mercury
15
1 / 4 / 1
8,904
636
6,635
13,189
5,926
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
0 / 4 / 1
9,055
647
16,240
11,873
5,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
0 / 7 / 1
9,107
651
5,803
17,655
7,289
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
8
25
Kills
3
3
Deaths
25
68
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
1
4
2
0.5
W
Apollo
ChoopaBOY
Apollo
13
2
6
8
L
Danzaburou
Escobar_de_Moe
Danzaburou
1
6
0
0.17
L
Mercury
I3AILEY_97
Mercury
1
4
1
0.38
W
Ganesha
JQuango
Ganesha
0
0
21
10.5
W
7
0
11
12.5
W
1
1
17
9.5
L
0
4
1
0.13
L
0
7
1
0.07
W
Chang'e
xDayZone
Chang'e
4
0
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,165
Damage
56,597
71,088
Taken
77,148
53,126
Mitigated
41,449
38,499
Healing
10,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
10,444
1,357
0
1,916
19,337
15,845
41
10,317
9,020
0
18,914
W
Apollo
ChoopaBOY
Apollo
16,829
9,634
0
4,686
16,782
9,357
3,336
3,490
13,024
0
37,278
L
Danzaburou
Escobar_de_Moe
Danzaburou
17,475
7,880
0
3,561
15,094
7,175
655
5,763
9,331
0
56,811
L
Mercury
I3AILEY_97
Mercury
6,635
2,453
0
1,220
13,189
5,926
0
7,270
5,919
0
22,996
W
Ganesha
JQuango
Ganesha
7,825
200
786
4,479
18,015
22,158
705
3,784
13,863
18,152
0
W
11,741
2,266
0
1,095
11,082
5,963
204
2,288
8,632
0
37,982
W
8,387
0
8,692
6,807
10,478
5,369
915
2,689
7,643
36,020
0
L
16,240
1,318
29
1,305
11,873
5,214
33
6,351
5,522
40,556
0
L
5,803
2,948
0
2,080
17,655
7,289
129
6,894
10,761
0
30,829
W
Chang'e
xDayZone
Chang'e
20,383
1,975
4,557
7,397
14,731
10,279
1,270
2,867
11,686
45,140
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,143
Gold Earned
46,794
272
Minions Killed
264
0
Camps Cleared
0
1,474,770
Distance Traveled
1,424,390
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
9,270
662
20
1
0
331,902
1
W
Apollo
11,722
837
61
4
0
262,056
2
L
Danzaburou
10,458
747
85
6
0
248,438
1
L
Mercury
8,904
636
33
2
0
341,283
0
W
Ganesha
10,581
756
3
0
0
285,202
2
W
Thor
10,792
771
57
4
0
312,405
3
W
Hel
10,363
740
79
6
0
312,358
3
L
Zeus
9,055
647
68
5
0
244,768
0
L
Anhur
9,107
651
58
4
0
257,999
5
W
Chang'e
10,685
763
72
5
0
302,749
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role