Player Matchup

Chang'e
Chang'e
IAteMen
Chang'e
Level 58
God Stats
21W - 13L
1,610 SR
Queue Stats
303W - 298L
1,371 Elo+
Party 1
Odin
Odin
TheFoolishFox
Odin
Level 104
God Stats
12W - 9L
1,726 SR
Queue Stats
72W - 55L
1,376 Elo+
Party 1
Loki
Loki
xoArixJhene
Loki
Level 156
God Stats
3W - 8L
1,324 SR
Queue Stats
651W - 368L
1,697 Elo+
Party 1
Team Averages
Level 106
1,553 SR
1,481 Elo+

VS

Team Averages
Level 85
1,599 SR
1,446 Elo+
Apollo
Apollo
DaliakYT
Apollo
Level 89
God Stats
5W - 6L
1,623 SR
Queue Stats
121W - 141L
1,488 Elo+
Solo
Tyr
Tyr
FootFungusz
Tyr
Level 120
God Stats
2W - 5L
1,674 SR
Queue Stats
47W - 57L
1,466 Elo+
Solo
Tiamat
Tiamat
JustHavingFun6
Tiamat
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 21L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
IAteMen
Chang'e
12
1 / 4 / 10
7,749
704
7,161
10,266
3,710
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
2 / 0 / 11
8,404
764
6,263
7,684
7,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
11 / 1 / 2
9,773
888
14,115
9,830
4,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
DaliakYT
Apollo
11
2 / 3 / 1
7,044
640
6,320
9,672
4,382
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

10
0 / 6 / 2
6,344
577
3,189
12,334
9,762
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
3 / 5 / 1
7,674
698
6,315
9,547
5,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
9
14
Kills
5
5
Deaths
14
23
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Apollo
DaliakYT
Apollo
2
3
1
0.83
L
0
6
2
0.17
W
Chang'e
IAteMen
Chang'e
1
4
10
1.5
L
3
5
1
0.7
W
2
0
11
7.5
W
11
1
2
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,539
Damage
15,824
27,780
Taken
31,553
16,503
Mitigated
19,283
8,727
Healing
3,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
DaliakYT
Apollo
6,320
2,270
0
420
9,672
4,382
0
2,985
6,301
0
26,989
L
3,189
784
0
1,940
12,334
9,762
0
2,998
9,086
0
12,193
W
Chang'e
IAteMen
Chang'e
7,161
682
2,137
3,015
10,266
3,710
617
2,421
7,845
22,155
0
L
6,315
364
0
1,150
9,547
5,139
0
1,461
7,729
13,361
0
W
6,263
981
612
1,737
7,684
7,868
432
1,534
6,150
0
12,882
W
14,115
3,929
0
1,226
9,830
4,925
681
2,812
7,018
0
41,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,926
Gold Earned
21,062
109
Minions Killed
86
6
Camps Cleared
3
611,723
Distance Traveled
585,821
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,044
640
48
4
1
197,709
3
L
Tyr
6,344
577
21
2
1
204,567
2
W
Chang'e
7,749
704
32
3
2
188,692
0
L
Tiamat
7,674
698
17
2
1
183,545
2
W
Odin
8,404
764
23
2
0
203,630
1
W
Loki
9,773
888
54
5
4
219,401
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role