Player Matchup

Sol
Sol
 
Sol
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
 
Sobek
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Zaraton
Apollo
Level 118
God Stats
20W - 11L
1,483 SR
Queue Stats
211W - 296L
1,402 Elo+
Party 2
Team Averages
Level 114
1,494 SR
1,467 Elo+

VS

Team Averages
Level 57
1,442 SR
1,617 Elo+
Thoth
Thoth
NealHD
Thoth
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,690 Elo+
Solo
Mercury
Mercury
Opiiazzz
Mercury
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 34L
1,459 Elo+
Party 1
Hel
Hel
WetDreamzZzZ
Hel
Level 14
God Stats
0W - 1L
1,326 SR
Queue Stats
7W - 4L
1,702 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
7 / 0 / 3
8,773
877
6,463
5,534
2,272
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sobek
 
Sobek
12
2 / 1 / 7
8,382
838
3,731
8,262
8,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Apollo
Zaraton
Apollo
13
3 / 1 / 6
7,816
782
8,574
8,013
3,917
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
NealHD
Thoth
9
0 / 1 / 1
6,183
618
4,691
3,771
1,286
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
Opiiazzz
Mercury
11
2 / 5 / 0
6,851
685
5,835
9,902
4,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8
0 / 6 / 1
5,964
596
3,636
10,350
7,269
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
4
12
Kills
2
2
Deaths
12
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
7
0
3
8.5
W
Sobek
 
Sobek
2
1
7
5.5
L
Thoth
NealHD
Thoth
0
1
1
0.5
L
Mercury
Opiiazzz
Mercury
2
5
0
0.4
L
0
6
1
0.08
W
Apollo
Zaraton
Apollo
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,768
Damage
14,162
21,809
Taken
24,023
14,508
Mitigated
13,302
7,936
Healing
3,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
6,463
2,097
0
2,832
5,534
2,272
889
2,424
2,985
32,508
0
W
Sobek
 
Sobek
3,731
386
0
3,826
8,262
8,319
0
3,728
4,389
18,306
0
L
Thoth
NealHD
Thoth
4,691
693
0
390
3,771
1,286
0
1,890
1,881
17,816
0
L
Mercury
Opiiazzz
Mercury
5,835
1,205
0
357
9,902
4,747
0
4,830
5,072
0
15,258
L
3,636
42
1,212
1,888
10,350
7,269
0
3,510
6,840
12,784
0
W
Apollo
Zaraton
Apollo
8,574
4,533
0
1,278
8,013
3,917
654
2,879
4,921
0
30,057

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,971
Gold Earned
18,998
136
Minions Killed
79
9
Camps Cleared
1
601,276
Distance Traveled
491,701
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,773
877
60
6
2
191,407
3
W
Sobek
8,382
838
18
2
4
200,336
4
L
Thoth
6,183
618
38
4
0
130,814
1
L
Mercury
6,851
685
27
3
0
190,324
4
L
Hel
5,964
596
14
1
1
170,563
0
W
Apollo
7,816
782
58
6
3
209,533
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role