Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
POWAAAAHHHHH
Hachiman
Level 95
God Stats
14W - 6L
1,595 SR
Queue Stats
244W - 112L
1,677 Elo+
Solo
Zhong Kui
Zhong Kui
Zanzibarrr
Zhong Kui
Level 139
God Stats
2W - 1L
1,734 SR
Queue Stats
37W - 42L
1,637 Elo+
Solo
Team Averages
Level 119
1,610 SR
1,605 Elo+

VS

Team Averages
Level 56
1,396 SR
1,445 Elo+
Mulan
Mulan
GibblezDaWibblez
Mulan
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 10L
1,108 Elo+
Party 1
Atlas
Atlas
Hanzaku
Atlas
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Charybdis
Charybdis
Wystxria
Charybdis
Level 122
God Stats
1W - 6L
1,189 SR
Queue Stats
134W - 78L
1,726 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
1 / 0 / 16
7,526
753
8,063
9,653
8,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Hachiman
POWAAAAHHHHH
Hachiman
14
13 / 0 / 6
9,223
922
16,275
7,182
3,401
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
Zanzibarrr
Zhong Kui
12
6 / 2 / 12
8,496
850
11,340
10,367
6,998
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 9 / 1
5,977
598
7,805
13,045
8,088
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Atlas
Hanzaku
Atlas
9
1 / 9 / 0
6,470
647
5,725
18,114
13,323
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Charybdis
Wystxria
Charybdis
12
1 / 2 / 1
7,216
722
8,419
10,521
3,812
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
4
20
Kills
2
2
Deaths
20
34
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
1
0
16
9
L
0
9
1
0.06
L
Atlas
Hanzaku
Atlas
1
9
0
0.11
W
Hachiman
POWAAAAHHHHH
Hachiman
13
0
6
16
L
Charybdis
Wystxria
Charybdis
1
2
1
0.75
W
Zhong Kui
Zanzibarrr
Zhong Kui
6
2
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,678
Damage
21,949
27,202
Taken
41,680
19,114
Mitigated
25,223
6,093
Healing
1,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
8,063
3,355
0
2,074
9,653
8,715
326
2,713
6,738
291
14,334
L
7,805
2,053
0
773
13,045
8,088
0
4,347
8,586
0
16,521
L
Atlas
Hanzaku
Atlas
5,725
1,969
0
40
18,114
13,323
0
4,554
13,192
10,712
0
W
Hachiman
POWAAAAHHHHH
Hachiman
16,275
8,469
0
1,183
7,182
3,401
886
1,715
5,355
0
46,450
L
Charybdis
Wystxria
Charybdis
8,419
2,996
0
280
10,521
3,812
0
3,186
7,271
0
35,697
W
Zhong Kui
Zanzibarrr
Zhong Kui
11,340
2,210
0
2,836
10,367
6,998
1,202
1,694
8,521
25,855
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,245
Gold Earned
19,663
126
Minions Killed
99
7
Camps Cleared
2
561,892
Distance Traveled
518,575
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,526
753
15
2
2
213,609
4
L
Mulan
5,977
598
18
2
0
171,304
1
L
Atlas
6,470
647
12
1
0
163,256
1
W
Hachiman
9,223
922
71
7
2
188,391
1
L
Charybdis
7,216
722
69
7
2
184,015
6
W
Zhong Kui
8,496
850
40
4
3
159,892
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role