Player Matchup

Medusa
Medusa
 
Medusa
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
GrendelsHatred
Cu Chulainn
Level 127
God Stats
4W - 1L
1,638 SR
Queue Stats
142W - 132L
1,475 Elo+
Solo
Terra
Terra
Michou1992
Terra
Level 128
God Stats
9W - 4L
1,500 SR
Queue Stats
249W - 251L
1,545 Elo+
Solo
Loki
Loki
MonkeyDSerbest
Loki
Level 109
God Stats
27W - 14L
1,593 SR
Queue Stats
318W - 300L
1,510 Elo+
Solo
Hades
Hades
Scopeandrun
Hades
Level 60
God Stats
4W - 1L
1,545 SR
Queue Stats
114W - 122L
1,410 Elo+
Solo
Team Averages
Level 102
1,555 SR
1,488 Elo+

VS

Team Averages
Level 112
1,500 SR
1,483 Elo+
Ullr
Ullr
 
Ullr
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
 
Loki
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
clemski
Bacchus
Level 68
God Stats
45W - 43L
1,502 SR
Queue Stats
221W - 223L
1,460 Elo+
Solo
Hel
Hel
efopf
Hel
Level 100
God Stats
0W - 2L
1,500 SR
Queue Stats
118W - 131L
1,456 Elo+
Solo
Neith
Neith
savastano_95
Neith
Level 88
God Stats
3W - 5L
1,500 SR
Queue Stats
171W - 197L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
9
5 / 1 / 4
5,782
578
8,374
6,389
2,299
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
GrendelsHatred
Cu Chulainn
10
1 / 1 / 1
5,742
574
4,393
5,792
3,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Terra
8
2 / 0 / 7
5,371
537
3,676
6,264
4,318
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 0 / 1
5,394
539
2,617
6,236
2,131
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
1 / 1 / 2
4,970
497
4,137
6,825
3,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
10
0 / 0 / 1
5,915
592
2,643
4,858
1,678
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Loki
 
Loki
8
2 / 2 / 0
5,065
507
4,091
7,866
2,145
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
clemski
Bacchus
6
0 / 2 / 1
4,513
451
3,007
8,985
5,485
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hel
efopf
Hel
9
0 / 2 / 2
5,213
521
5,503
4,521
1,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

6
0 / 4 / 0
4,106
411
2,250
6,041
1,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
10
Kills
2
3
Deaths
10
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
5
1
4
7
L
Ullr
 
Ullr
0
0
1
0.5
L
Loki
 
Loki
2
2
0
1
W
Cu Chulainn
GrendelsHatred
Cu Chulainn
1
1
1
1.5
W
Terra
2
0
7
5.5
W
1
0
1
1.5
W
1
1
2
2
L
Bacchus
clemski
Bacchus
0
2
1
0.25
L
Hel
efopf
Hel
0
2
2
0.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,197
Damage
17,494
31,506
Taken
32,271
15,776
Mitigated
12,177
13,753
Healing
9,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
8,374
3,418
0
1,267
6,389
2,299
0
1,539
4,850
0
31,547
L
Ullr
 
Ullr
2,643
1,082
0
778
4,858
1,678
0
0
4,463
0
45,668
L
Loki
 
Loki
4,091
1,138
0
2,544
7,866
2,145
0
1,850
5,983
0
24,740
W
Cu Chulainn
GrendelsHatred
Cu Chulainn
4,393
299
0
2,956
5,792
3,617
0
104
5,688
0
37,061
W
Terra
3,676
1,001
810
1,218
6,264
4,318
0
2,322
3,942
15,322
0
W
2,617
854
0
4,510
6,236
2,131
0
1,503
4,733
0
37,865
W
4,137
479
236
2,756
6,825
3,411
0
3,042
3,783
27,846
0
L
Bacchus
clemski
Bacchus
3,007
352
126
2,137
8,985
5,485
0
2,995
5,958
15,419
0
L
Hel
efopf
Hel
5,503
894
582
1,247
4,521
1,428
0
1,926
2,595
36,909
0
L
2,250
628
0
1,600
6,041
1,441
0
1,042
4,999
0
18,526

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,259
Gold Earned
24,812
246
Minions Killed
248
0
Camps Cleared
0
1,018,939
Distance Traveled
832,752
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,782
578
43
4
0
193,979
0
L
Ullr
5,915
592
81
8
0
171,465
4
L
Loki
5,065
507
43
4
0
202,071
2
W
Cu Chulainn
5,742
574
71
7
0
211,642
2
W
Terra
5,371
537
21
2
0
200,754
3
W
Loki
5,394
539
71
7
0
239,023
3
W
Hades
4,970
497
40
4
0
173,541
0
L
Bacchus
4,513
451
26
3
0
156,508
0
L
Hel
5,213
521
64
6
0
176,442
4
L
Neith
4,106
411
34
3
0
126,266
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role