Player Matchup

Guan Yu
Guan Yu
Diamond V
Arkkat
Guan Yu
Diamond V
Level 160
God Stats
29W - 19L
1,829 SR
Queue Stats
103W - 90L
1,866 MMR
Solo
Sol
Sol
Platinum V
Coln7
Sol
Platinum V
Level 97
God Stats
22W - 19L
1,608 SR
Queue Stats
166W - 165L
1,754 MMR
Solo
Neith
Neith
Gold III
DewTheMew
Neith
Gold III
Level 147
God Stats
1W - 2L
1,580 SR
Queue Stats
90W - 87L
1,745 MMR
Solo
Kumbhakarna
Kumbhakarna
Bronze V
ZESPUD
Kumbhakarna
Bronze V
Level 149
God Stats
2W - 1L
1,568 SR
Queue Stats
39W - 28L
1,569 MMR
Solo
Thanatos
Thanatos
Platinum V
alejocrack
Thanatos
Platinum V
Level 150
God Stats
2W - 0L
1,536 SR
Queue Stats
151W - 158L
1,566 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 141
1,624 SR
1,700 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 145
1,565 SR
1,644 MMR
Tyr
Tyr
Gold II
 
Tyr
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Platinum V
 
Hachiman
Platinum V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Gold V
Christoxic
Ymir
Gold V
Level 134
God Stats
0W - 1L
1,745 SR
Queue Stats
23W - 11L
1,548 MMR
Solo
Ne Zha
Ne Zha
Platinum III
Sushimadness
Ne Zha
Platinum III
Level 126
God Stats
7W - 6L
1,541 SR
Queue Stats
336W - 346L
1,862 MMR
Solo
Poseidon
Poseidon
Platinum I
Vertius04
Poseidon
Platinum I
Level 145
God Stats
7W - 6L
1,540 SR
Queue Stats
296W - 287L
1,809 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Arkkat
Guan Yu
14
2 / 0 / 0
8,077
577
6,649
7,525
7,245
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sol
Coln7
Sol
12
2 / 2 / 3
7,455
533
10,097
8,872
2,907
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
DewTheMew
Neith
14
2 / 0 / 3
8,402
600
5,659
5,490
2,632
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kumbhakarna
ZESPUD
Kumbhakarna
9
0 / 2 / 4
6,191
442
3,006
10,613
9,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thanatos
alejocrack
Thanatos
12
2 / 0 / 4
7,258
518
6,099
14,864
6,174
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
Baron SamediRamaMercuryJing Wei

VS

Bans
LokiCliodhnaThothAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
14
0 / 1 / 0
7,886
563
4,308
12,768
9,874
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hachiman
 
Hachiman
11
0 / 3 / 0
6,499
464
4,017
8,115
2,345
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

11
0 / 1 / 2
6,601
472
2,565
10,421
7,795
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ne Zha
10
0 / 2 / 3
6,364
455
6,758
11,488
5,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Poseidon
Vertius04
Poseidon
13
4 / 1 / 0
7,508
536
7,880
7,280
2,961
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
8
Kills
4
4
Deaths
8
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
1
0
0
L
Hachiman
 
Hachiman
0
3
0
0
W
Guan Yu
Arkkat
Guan Yu
2
0
0
2
L
0
1
2
1
W
Sol
Coln7
Sol
2
2
3
1.75
W
Neith
DewTheMew
Neith
2
0
3
3.5
L
Ne Zha
0
2
3
0.75
L
Poseidon
Vertius04
Poseidon
4
1
0
4
W
Kumbhakarna
ZESPUD
Kumbhakarna
0
2
4
1
W
Thanatos
alejocrack
Thanatos
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,510
Damage
25,528
47,364
Taken
50,072
28,472
Mitigated
28,006
26,596
Healing
18,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
4,308
601
0
7,416
12,768
9,874
0
133
12,635
0
76,651
L
Hachiman
 
Hachiman
4,017
2,613
0
2,893
8,115
2,345
156
1,119
6,996
0
48,613
W
Guan Yu
Arkkat
Guan Yu
6,649
1,710
151
1,944
7,525
7,245
0
0
7,525
0
72,246
L
2,565
964
1,802
2,878
10,421
7,795
0
4,021
6,400
27,190
0
W
Sol
Coln7
Sol
10,097
4,519
0
4,065
8,872
2,907
0
2,901
5,971
61,740
0
W
Neith
DewTheMew
Neith
5,659
2,562
0
2,947
5,490
2,632
504
464
5,026
0
76,547
L
Ne Zha
6,758
1,960
0
2,684
11,488
5,031
0
2,782
8,706
0
48,441
L
Poseidon
Vertius04
Poseidon
7,880
1,693
0
578
7,280
2,961
102
5,048
2,232
65,585
0
W
Kumbhakarna
ZESPUD
Kumbhakarna
3,006
689
565
2,335
10,613
9,514
0
4,918
5,695
12,178
0
W
Thanatos
alejocrack
Thanatos
6,099
1,964
0
14,589
14,864
6,174
24
2,162
12,702
0
52,862

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,383
Gold Earned
34,858
493
Minions Killed
438
0
Camps Cleared
0
1,351,215
Distance Traveled
1,323,943
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,886
563
137
10
0
287,206
4
L
Hachiman
6,499
464
77
6
0
212,224
2
W
Guan Yu
8,077
577
138
10
0
272,668
2
L
Ymir
6,601
472
35
3
0
260,383
3
W
Sol
7,455
533
103
7
0
244,615
2
W
Neith
8,402
600
147
11
0
253,939
2
L
Ne Zha
6,364
455
75
5
0
293,255
3
L
Poseidon
7,508
536
114
8
0
270,875
5
W
Kumbhakarna
6,191
442
12
1
0
281,415
3
W
Thanatos
7,258
518
93
7
0
298,578
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role