Player Matchup

Ah Puch
Ah Puch
IffyYamcha
Ah Puch
Level 125
God Stats
11W - 7L
1,796 SR
Queue Stats
144W - 84L
1,698 Elo+
Party 1
Gilgamesh
Gilgamesh
kachmar96
Gilgamesh
Level 107
God Stats
2W - 0L
1,754 SR
Queue Stats
7W - 5L
1,625 Elo+
Party 1
Anhur
Anhur
ohhkrampus
Anhur
Level 156
God Stats
2W - 2L
1,468 SR
Queue Stats
138W - 89L
1,666 Elo+
Party 1
Team Averages
Level 129
1,673 SR
1,663 Elo+

VS

Team Averages
Level 46
1,497 SR
1,284 Elo+
Rama
Rama
PhuffMaster
Rama
Level 98
God Stats
1W - 1L
1,687 SR
Queue Stats
42W - 32L
1,530 Elo+
Party 2
He Bo
He Bo
flamingdonut10
He Bo
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 55L
1,187 Elo+
Party 2
Hercules
Hercules
mkxiq
Hercules
Level 18
God Stats
1W - 6L
1,303 SR
Queue Stats
6W - 21L
1,134 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
IffyYamcha
Ah Puch
17
4 / 1 / 10
11,878
699
18,345
11,472
5,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
kachmar96
Gilgamesh
16
3 / 3 / 11
12,696
747
8,753
19,748
21,007
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anhur
18
8 / 0 / 7
12,910
759
19,039
11,883
6,368
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 1
11,323
666
14,602
16,083
7,399
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
0 / 10 / 2
9,655
568
5,158
14,404
5,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
mkxiq
Hercules
14
0 / 2 / 3
9,518
560
5,735
20,798
25,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
9
15
Kills
3
4
Deaths
15
28
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
IffyYamcha
Ah Puch
4
1
10
9
L
3
3
1
1.17
L
0
10
2
0.1
W
Gilgamesh
kachmar96
Gilgamesh
3
3
11
2.83
L
Hercules
mkxiq
Hercules
0
2
3
0.75
W
Anhur
8
0
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,137
Damage
25,495
43,103
Taken
51,285
33,298
Mitigated
38,793
20,548
Healing
7,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
IffyYamcha
Ah Puch
18,345
1,388
322
5,680
11,472
5,923
219
955
10,267
55,979
0
L
14,602
10,436
0
3,297
16,083
7,399
0
6,404
9,679
0
57,042
L
5,158
208
58
87
14,404
5,677
0
4,715
9,689
29,366
0
W
Gilgamesh
kachmar96
Gilgamesh
8,753
1,307
0
7,004
19,748
21,007
100
2,604
16,444
0
25,869
L
Hercules
mkxiq
Hercules
5,735
710
389
3,551
20,798
25,717
0
7,509
13,289
0
17,771
W
Anhur
19,039
10,171
0
7,542
11,883
6,368
1,951
1,879
9,785
0
59,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,484
Gold Earned
30,496
191
Minions Killed
162
11
Camps Cleared
4
961,740
Distance Traveled
908,992
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
11,878
699
76
4
8
328,994
0
L
Rama
11,323
666
97
6
1
308,913
4
L
He Bo
9,655
568
43
3
3
256,788
0
W
Gilgamesh
12,696
747
20
1
1
331,385
0
L
Hercules
9,518
560
22
1
0
343,291
1
W
Anhur
12,910
759
95
6
2
301,361
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role