Player Matchup

He Bo
He Bo
 
He Bo
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
HonourableConnor
Yemoja
Level 114
God Stats
5W - 14L
1,500 SR
Queue Stats
36W - 35L
1,904 Elo+
Solo
Medusa
Medusa
naciopdp
Medusa
Level 69
God Stats
0W - 3L
1,292 SR
Queue Stats
77W - 68L
1,638 Elo+
Party 2
Team Averages
Level 93
1,431 SR
1,681 Elo+

VS

Team Averages
Level 106
1,537 SR
1,655 Elo+
Shiva
Shiva
AresKriegsGott
Shiva
Level 125
God Stats
27W - 16L
1,651 SR
Queue Stats
374W - 182L
1,772 Elo+
Party 1
Neith
Neith
Gybit
Neith
Level 65
God Stats
33W - 21L
1,534 SR
Queue Stats
370W - 424L
1,418 Elo+
Solo
Sol
Sol
plocki63
Sol
Level 129
God Stats
4W - 7L
1,426 SR
Queue Stats
511W - 247L
1,775 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
14
3 / 4 / 4
8,956
689
10,114
12,847
4,867
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
2 / 3 / 4
9,267
713
4,250
17,403
16,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
naciopdp
Medusa
13
1 / 4 / 4
8,269
636
10,321
14,264
5,934
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 9
9,483
729
12,777
13,006
7,937
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
Gybit
Neith
15
2 / 1 / 7
9,532
733
10,994
9,405
4,005
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
7 / 3 / 4
10,563
813
16,443
14,791
6,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
31
6
Kills
11
11
Deaths
7
12
Assists
20
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
3
4
4
1.25
W
2
3
9
2.17
W
Neith
Gybit
Neith
2
1
7
5.5
L
2
3
4
1.33
L
Medusa
naciopdp
Medusa
1
4
4
0.75
W
7
3
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,685
Damage
40,214
44,514
Taken
37,202
27,049
Mitigated
18,028
5,431
Healing
14,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
10,114
272
0
282
12,847
4,867
0
3,278
9,569
31,325
0
W
12,777
1,675
463
2,830
13,006
7,937
349
4,556
8,450
0
30,804
W
Neith
Gybit
Neith
10,994
2,994
0
2,540
9,405
4,005
719
2,528
6,877
0
45,116
L
4,250
1,659
2,019
2,227
17,403
16,248
0
6,476
10,927
11,987
0
L
Medusa
naciopdp
Medusa
10,321
4,370
0
903
14,264
5,934
1,056
4,990
9,274
0
42,016
W
16,443
6,791
0
8,215
14,791
6,086
2,708
7,594
7,197
50,905
5,604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,492
Gold Earned
29,578
125
Minions Killed
178
2
Camps Cleared
10
700,928
Distance Traveled
704,294
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,956
689
50
4
1
249,676
3
W
Shiva
9,483
729
38
3
1
233,472
2
W
Neith
9,532
733
68
5
6
247,612
2
L
Yemoja
9,267
713
17
1
1
217,947
5
L
Medusa
8,269
636
58
4
0
233,305
4
W
Sol
10,563
813
72
6
3
223,210
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role