Player Matchup

Thoth
Thoth
CowsOnCows68
Thoth
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
340W - 313L
1,655 Elo+
Party 2
Cernunnos
Cernunnos
Depomed
Cernunnos
Level 83
God Stats
31W - 30L
1,594 SR
Queue Stats
89W - 75L
1,645 Elo+
Party 2
Da Ji
Da Ji
Schute mi
Da Ji
Level 128
God Stats
3W - 8L
1,495 SR
Queue Stats
124W - 104L
1,660 Elo+
Party 2
Tiamat
Tiamat
Wigward
Tiamat
Level 128
God Stats
0W - 2L
1,586 SR
Queue Stats
198W - 161L
1,554 Elo+
Party 1
Baron Samedi
Baron Samedi
svincks
Baron Samedi
Level 128
God Stats
7W - 6L
1,741 SR
Queue Stats
194W - 177L
1,590 Elo+
Party 1
Team Averages
Level 111
1,583 SR
1,621 Elo+

VS

Team Averages
Level 130
1,604 SR
1,532 Elo+
Bakasura
Bakasura
 
Bakasura
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
King Arthur
King Arthur
ARTLAX1971
King Arthur
Level 122
God Stats
10W - 7L
1,664 SR
Queue Stats
49W - 36L
1,635 Elo+
Party 3
Skadi
Skadi
Distory45
Skadi
Level 129
God Stats
45W - 39L
1,627 SR
Queue Stats
277W - 252L
1,575 Elo+
Solo
Cabrakan
Cabrakan
Tabthonym
Cabrakan
Level 105
God Stats
44W - 30L
1,731 SR
Queue Stats
284W - 259L
1,503 Elo+
Solo
Zeus
Zeus
iSprK1
Zeus
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 11L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 5
9,368
493
8,602
10,965
4,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
Depomed
Cernunnos
15
2 / 5 / 0
9,250
487
8,286
13,039
5,353
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Da Ji
Schute mi
Da Ji
15
6 / 3 / 2
9,079
478
12,195
16,299
7,404
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
Wigward
Tiamat
14
0 / 7 / 6
8,593
452
5,458
20,055
11,747
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
svincks
Baron Samedi
14
2 / 4 / 5
8,151
429
7,403
14,784
11,039
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
19
5 / 0 / 7
11,507
606
10,078
18,247
9,232
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

King Arthur
ARTLAX1971
King Arthur
16
5 / 2 / 6
11,046
581
18,964
17,909
17,644
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Skadi
Distory45
Skadi
17
4 / 2 / 4
10,959
577
9,791
11,886
5,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
Tabthonym
Cabrakan
15
4 / 3 / 11
9,917
522
7,609
14,296
16,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zeus
iSprK1
Zeus
16
4 / 6 / 7
10,334
544
10,777
10,254
4,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
57
13
Kills
22
22
Deaths
13
18
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
5
0
7
8.5
W
King Arthur
ARTLAX1971
King Arthur
5
2
6
4
L
3
3
5
1.83
L
Cernunnos
Depomed
Cernunnos
2
5
0
0.4
W
Skadi
Distory45
Skadi
4
2
4
3
L
Da Ji
Schute mi
Da Ji
6
3
2
2.33
W
Cabrakan
Tabthonym
Cabrakan
4
3
11
3.17
L
Tiamat
Wigward
Tiamat
0
7
6
0.43
W
Zeus
iSprK1
Zeus
4
6
7
1.25
L
Baron Samedi
svincks
Baron Samedi
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,944
Damage
57,219
75,142
Taken
72,592
39,846
Mitigated
52,883
15,332
Healing
17,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
10,078
6,521
0
5,526
18,247
9,232
4,674
3,231
14,923
0
113,144
W
King Arthur
ARTLAX1971
King Arthur
18,964
1,524
0
2,725
17,909
17,644
0
6,002
11,800
0
77,656
L
8,602
107
0
1,019
10,965
4,303
0
4,757
6,208
79,847
0
L
Cernunnos
Depomed
Cernunnos
8,286
4,469
0
904
13,039
5,353
1,212
3,072
9,674
0
76,335
W
Skadi
Distory45
Skadi
9,791
5,583
0
4,506
11,886
5,021
2,136
3,772
8,114
0
92,839
L
Da Ji
Schute mi
Da Ji
12,195
2,614
0
1,931
16,299
7,404
0
4,216
11,873
0
68,887
W
Cabrakan
Tabthonym
Cabrakan
7,609
1,704
0
3,357
14,296
16,977
0
5,021
9,275
19,410
0
L
Tiamat
Wigward
Tiamat
5,458
327
28
6,404
20,055
11,747
0
2,327
17,366
55,270
0
W
Zeus
iSprK1
Zeus
10,777
1,257
0
1,262
10,254
4,009
0
3,500
6,754
78,741
0
L
Baron Samedi
svincks
Baron Samedi
7,403
983
1,483
3,563
14,784
11,039
0
4,014
9,934
50,428
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,441
Gold Earned
53,763
532
Minions Killed
599
0
Camps Cleared
0
1,713,142
Distance Traveled
1,930,945
18
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
11,507
606
178
9
0
493,338
1
W
King Arthur
11,046
581
127
7
0
391,700
6
L
Thoth
9,368
493
138
7
0
365,207
4
L
Cernunnos
9,250
487
129
7
0
317,934
3
W
Skadi
10,959
577
153
8
0
340,325
2
L
Da Ji
9,079
478
97
5
0
399,589
3
W
Cabrakan
9,917
522
23
1
0
380,922
3
L
Tiamat
8,593
452
103
5
0
317,585
0
W
Zeus
10,334
544
118
6
0
324,660
9
L
Baron Samedi
8,151
429
65
3
0
312,827
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role