Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kumbhakarna
Kumbhakarna
MRElectro11
Kumbhakarna
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 16L
1,491 Elo+
Party 3
Agni
Agni
TENSHINI
Agni
Level 44
God Stats
1W - 2L
1,500 SR
Queue Stats
46W - 40L
1,808 Elo+
Party 1
Danzaburou
Danzaburou
Timbert
Danzaburou
Level 69
God Stats
2W - 3L
1,524 SR
Queue Stats
95W - 91L
1,482 Elo+
Party 3
Vamana
Vamana
VITALIYOTVET
Vamana
Level 105
God Stats
2W - 1L
1,500 SR
Queue Stats
141W - 139L
1,480 Elo+
Party 1
Team Averages
Level 65
1,505 SR
1,552 Elo+

VS

Team Averages
Level 122
1,580 SR
1,521 Elo+
Hercules
Hercules
 
Hercules
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Gibtlik
Ah Puch
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 27L
1,580 Elo+
Solo
Hun Batz
Hun Batz
Grindmaster0
Hun Batz
Level 126
God Stats
2W - 1L
1,695 SR
Queue Stats
174W - 189L
1,451 Elo+
Solo
Cthulhu
Cthulhu
hazalekintaş
Cthulhu
Level 90
God Stats
3W - 0L
1,500 SR
Queue Stats
120W - 103L
1,516 Elo+
Party 2
Kali
Kali
mucagya
Kali
Level 124
God Stats
2W - 0L
1,704 SR
Queue Stats
65W - 39L
1,560 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
16
2 / 4 / 5
9,451
630
14,121
11,480
7,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kumbhakarna
MRElectro11
Kumbhakarna
18
3 / 3 / 11
10,527
702
7,304
18,979
21,129
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 40 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 12s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Agni
16
2 / 4 / 9
9,529
635
11,405
9,725
4,186
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Danzaburou
Timbert
Danzaburou
18
6 / 4 / 5
10,736
716
15,195
15,281
8,708
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Vamana
16
2 / 6 / 7
9,803
654
16,648
23,855
21,096
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
18
5 / 2 / 6
10,982
732
9,859
18,373
21,588
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Ah Puch
Gibtlik
Ah Puch
19
4 / 2 / 9
11,043
736
24,887
16,200
9,880
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hun Batz
Grindmaster0
Hun Batz
18
5 / 6 / 8
10,655
710
11,074
14,976
8,462
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
20
3 / 1 / 14
12,361
824
14,416
19,520
29,441
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hide of the Nemean Lion

Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Kali
mucagya
Kali
17
4 / 5 / 10
10,804
720
11,298
16,439
8,102
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
68
15
Kills
21
21
Deaths
16
37
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
2
4
5
1.13
W
Hercules
 
Hercules
5
2
6
4
W
Ah Puch
Gibtlik
Ah Puch
4
2
9
4.25
W
Hun Batz
Grindmaster0
Hun Batz
5
6
8
1.5
L
Kumbhakarna
MRElectro11
Kumbhakarna
3
3
11
2.83
L
Agni
2
4
9
1.63
L
Danzaburou
Timbert
Danzaburou
6
4
5
2.13
L
Vamana
2
6
7
0.92
W
Cthulhu
3
1
14
10
W
Kali
mucagya
Kali
4
5
10
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,673
Damage
71,534
79,320
Taken
85,508
62,778
Mitigated
77,473
26,137
Healing
39,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
14,121
764
724
1,805
11,480
7,659
0
4,493
6,923
23,794
0
W
Hercules
 
Hercules
9,859
1,061
3,162
7,073
18,373
21,588
1,154
7,979
10,394
0
14,366
W
Ah Puch
Gibtlik
Ah Puch
24,887
1,262
1,569
7,880
16,200
9,880
1,484
6,207
9,993
47,460
0
W
Hun Batz
Grindmaster0
Hun Batz
11,074
1,446
2,958
2,222
14,976
8,462
1,239
6,700
8,276
0
19,629
L
Kumbhakarna
MRElectro11
Kumbhakarna
7,304
373
695
1,884
18,979
21,129
0
9,879
8,879
15,425
0
L
Agni
11,405
157
2,303
1,480
9,725
4,186
0
4,249
5,435
21,061
0
L
Danzaburou
Timbert
Danzaburou
15,195
5,334
1,269
4,674
15,281
8,708
0
9,198
6,043
0
37,077
L
Vamana
16,648
3,885
2,631
8,672
23,855
21,096
0
11,484
11,992
7,880
19,601
W
Cthulhu
14,416
252
2,961
3,620
19,520
29,441
816
9,843
9,677
27,175
0
W
Kali
mucagya
Kali
11,298
3,945
2,028
5,642
16,439
8,102
2,990
6,148
10,291
0
22,430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,046
Gold Earned
55,845
169
Minions Killed
127
0
Camps Cleared
0
1,366,175
Distance Traveled
1,434,758
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,451
630
39
3
0
276,119
1
W
Hercules
10,982
732
8
1
0
279,455
0
W
Ah Puch
11,043
736
65
4
0
276,342
1
W
Hun Batz
10,655
710
11
1
0
261,519
0
L
Kumbhakarna
10,527
702
9
1
0
291,847
2
L
Agni
9,529
635
22
1
0
266,688
0
L
Danzaburou
10,736
716
87
6
0
233,126
0
L
Vamana
9,803
654
12
1
0
298,395
0
W
Cthulhu
12,361
824
34
2
0
321,822
1
W
Kali
10,804
720
9
1
0
295,620
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role