Player Matchup

Terra
Terra
 
Terra
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
KashMunniez66
Skadi
Level 65
God Stats
17W - 21L
1,519 SR
Queue Stats
82W - 82L
1,487 Elo+
Solo
Osiris
Osiris
NiteMaRez13
Osiris
Level 127
God Stats
24W - 24L
1,870 SR
Queue Stats
122W - 138L
1,496 Elo+
Solo
Mulan
Mulan
eMAGIC_MIKE
Mulan
Level 125
God Stats
32W - 51L
1,447 SR
Queue Stats
356W - 342L
1,531 Elo+
Solo
Chang'e
Chang'e
jjuanss109
Chang'e
Level 63
God Stats
1W - 4L
1,500 SR
Queue Stats
143W - 151L
1,518 Elo+
Solo
Team Averages
Level 92
1,567 SR
1,506 Elo+

VS

Team Averages
Level 133
1,552 SR
1,497 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
Dr Vader X2
Ne Zha
Level 159
God Stats
4W - 1L
1,503 SR
Queue Stats
74W - 71L
1,424 Elo+
Party 1
Vulcan
Vulcan
Unsure4life
Vulcan
Level 128
God Stats
6W - 10L
1,473 SR
Queue Stats
933W - 911L
1,572 Elo+
Party 1
Skadi
Skadi
XPlayboi JadenX
Skadi
Level 107
God Stats
13W - 13L
1,491 SR
Queue Stats
77W - 75L
1,451 Elo+
Party 2
Fenrir
Fenrir
ddivinehero
Fenrir
Level 160
God Stats
22W - 12L
1,794 SR
Queue Stats
357W - 347L
1,536 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
7
0 / 2 / 2
6,339
352
1,502
7,680
2,929
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

16
1 / 3 / 0
9,159
509
8,294
10,392
3,261
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Osiris
13
1 / 3 / 4
8,072
448
5,422
12,801
8,015
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
7 / 6 / 1
9,095
505
12,668
21,180
11,854
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Chang'e
jjuanss109
Chang'e
15
4 / 4 / 1
9,413
523
8,237
13,482
5,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
4 / 3 / 7
8,562
476
13,115
12,558
8,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ne Zha
15
5 / 5 / 6
8,957
498
10,602
17,104
6,727
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Vulcan
15
3 / 3 / 7
9,221
512
9,065
9,949
4,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

15
1 / 2 / 2
9,135
508
5,357
12,480
4,969
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
16
5 / 1 / 2
9,377
521
6,127
13,596
6,688
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
42
13
Kills
18
18
Deaths
14
8
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
0
2
2
0.5
W
Cthulhu
 
Cthulhu
4
3
7
2.5
W
Ne Zha
5
5
6
1.6
L
1
3
0
0.33
L
Osiris
1
3
4
1
W
Vulcan
3
3
7
2.17
W
1
2
2
1
W
Fenrir
5
1
2
6
L
7
6
1
1.25
L
Chang'e
jjuanss109
Chang'e
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,123
Damage
44,266
65,535
Taken
65,687
31,148
Mitigated
30,808
15,788
Healing
13,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
1,502
423
1,281
1,705
7,680
2,929
0
3,713
3,967
11,122
0
W
Cthulhu
 
Cthulhu
13,115
981
78
1,179
12,558
8,331
790
1,911
10,138
48,987
0
W
Ne Zha
10,602
2,604
0
4,465
17,104
6,727
1,423
1,952
15,152
0
50,867
L
8,294
3,102
0
540
10,392
3,261
583
1,856
8,536
0
86,943
L
Osiris
5,422
1,751
0
2,029
12,801
8,015
630
4,678
8,123
0
55,906
W
Vulcan
9,065
3,348
0
620
9,949
4,093
335
4,081
5,868
66,290
0
W
5,357
2,318
0
4,244
12,480
4,969
908
1,487
10,993
0
81,870
W
Fenrir
6,127
769
0
2,907
13,596
6,688
529
308
13,288
0
76,728
L
12,668
1,657
0
5,083
21,180
11,854
702
5,441
15,739
0
54,747
L
Chang'e
jjuanss109
Chang'e
8,237
1,026
839
4,311
13,482
5,089
840
6,492
6,990
72,908
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,078
Gold Earned
45,252
456
Minions Killed
515
0
Camps Cleared
0
1,376,778
Distance Traveled
1,682,174
20
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
6,339
352
12
1
0
138,734
3
W
Cthulhu
8,562
476
64
4
0
343,319
3
W
Ne Zha
8,957
498
72
4
0
339,512
3
L
Skadi
9,159
509
148
8
0
300,357
2
L
Osiris
8,072
448
90
5
0
357,593
9
W
Vulcan
9,221
512
113
6
0
340,244
2
W
Skadi
9,135
508
145
8
0
306,337
3
W
Fenrir
9,377
521
121
7
0
352,762
7
L
Mulan
9,095
505
79
4
0
281,095
4
L
Chang'e
9,413
523
127
7
0
298,999
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role