Player Matchup

Artemis
Artemis
Bärengard
Artemis
Level 160
God Stats
48W - 53L
1,492 SR
Queue Stats
730W - 777L
1,458 Elo+
Solo
Arachne
Arachne
C3DG
Arachne
Level 84
God Stats
7W - 6L
1,697 SR
Queue Stats
228W - 291L
1,347 Elo+
Party 1
Anhur
Anhur
HC3Q
Anhur
Level 37
God Stats
5W - 7L
1,589 SR
Queue Stats
205W - 269L
1,329 Elo+
Party 1
Anubis
Anubis
ZoMbIe_FrPgM
Anubis
Level 62
God Stats
36W - 39L
1,601 SR
Queue Stats
144W - 162L
1,353 Elo+
Party 2
Ymir
Ymir
gweltanamo
Ymir
Level 18
God Stats
11W - 14L
1,321 SR
Queue Stats
11W - 14L
1,226 Elo+
Party 2
Team Averages
Level 72
1,540 SR
1,342 Elo+

VS

Team Averages
Level 95
1,399 SR
1,515 Elo+
Odin
Odin
Haelios
Odin
Level 77
God Stats
3W - 3L
1,108 SR
Queue Stats
67W - 63L
1,407 Elo+
Solo
Amaterasu
Amaterasu
Makkusuuu
Amaterasu
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
30W - 18L
1,578 Elo+
Party 3
Anubis
Anubis
Mei95
Anubis
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
72W - 80L
1,436 Elo+
Party 3
Discordia
Discordia
SgChrono
Discordia
Level 142
God Stats
1W - 0L
1,314 SR
Queue Stats
22W - 17L
1,614 Elo+
Party 3
Neith
Neith
VolpeNera
Neith
Level 83
God Stats
7W - 4L
1,574 SR
Queue Stats
44W - 36L
1,539 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Bärengard
Artemis
4
0 / 1 / 1
4,045
405
699
1,317
406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Arachne
C3DG
Arachne
10
4 / 1 / 0
5,981
598
3,869
8,254
2,765
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anhur
HC3Q
Anhur
9
2 / 2 / 2
5,786
579
3,946
7,542
2,095
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
9
0 / 5 / 0
5,096
510
1,483
6,345
2,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

6
0 / 3 / 4
5,055
506
2,268
7,533
3,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Haelios
Odin
9
0 / 2 / 6
5,521
552
2,727
7,760
4,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Amaterasu
Makkusuuu
Amaterasu
10
1 / 1 / 0
5,824
582
708
4,374
2,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Anubis
Mei95
Anubis
9
4 / 1 / 2
5,862
586
5,823
4,988
2,316
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Discordia
SgChrono
Discordia
12
5 / 0 / 3
6,912
691
5,318
3,248
921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
VolpeNera
Neith
9
2 / 2 / 3
5,705
571
6,579
4,877
1,105
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
26
6
Kills
12
12
Deaths
6
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Artemis
Bärengard
Artemis
0
1
1
0.5
L
Arachne
C3DG
Arachne
4
1
0
4
L
Anhur
HC3Q
Anhur
2
2
2
1.5
W
Odin
Haelios
Odin
0
2
6
1.5
W
Amaterasu
Makkusuuu
Amaterasu
1
1
0
1
W
Anubis
Mei95
Anubis
4
1
2
5
W
Discordia
SgChrono
Discordia
5
0
3
6.5
W
Neith
VolpeNera
Neith
2
2
3
1.75
L
Anubis
0
5
0
0
L
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,265
Damage
21,155
30,991
Taken
25,247
11,633
Mitigated
10,923
6,794
Healing
7,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Bärengard
Artemis
699
266
0
161
1,317
406
0
0
1,317
532
7,246
L
Arachne
C3DG
Arachne
3,869
2,688
0
2,118
8,254
2,765
0
4,223
3,979
0
35,777
L
Anhur
HC3Q
Anhur
3,946
1,449
0
2,291
7,542
2,095
0
653
6,869
0
33,033
W
Odin
Haelios
Odin
2,727
744
25
2,188
7,760
4,166
0
2,611
5,107
0
14,395
W
Amaterasu
Makkusuuu
Amaterasu
708
128
0
1,899
4,374
2,415
1,054
82
4,292
0
28,080
W
Anubis
Mei95
Anubis
5,823
533
0
1,910
4,988
2,316
0
388
4,494
33,456
0
W
Discordia
SgChrono
Discordia
5,318
435
0
488
3,248
921
128
197
2,969
44,585
0
W
Neith
VolpeNera
Neith
6,579
3,346
0
1,468
4,877
1,105
0
323
4,552
0
40,182
L
Anubis
1,483
38
0
778
6,345
2,603
0
4,234
1,763
30,734
0
L
2,268
887
0
1,446
7,533
3,764
168
1,567
5,922
13,958
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,963
Gold Earned
29,824
227
Minions Killed
278
0
Camps Cleared
0
826,636
Distance Traveled
913,560
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
4,045
405
15
2
0
57,211
1
L
Arachne
5,981
598
68
7
0
223,806
4
L
Anhur
5,786
579
66
7
0
179,369
0
W
Odin
5,521
552
12
1
0
199,028
1
W
Amaterasu
5,824
582
53
5
0
142,699
3
W
Anubis
5,862
586
58
6
0
196,627
2
W
Discordia
6,912
691
84
8
0
194,010
5
W
Neith
5,705
571
71
7
0
181,196
5
L
Anubis
5,096
510
62
6
0
191,043
0
L
Ymir
5,055
506
16
2
0
175,207
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role