Player Matchup

Anubis
Anubis
 
Anubis
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Sobek
Sobek
GenuineJahseh
Sobek
Level 96
God Stats
21W - 7L
1,741 SR
Queue Stats
79W - 67L
1,509 Elo+
Party 1
Mercury
Mercury
IrahX
Mercury
Level 88
God Stats
18W - 5L
1,753 SR
Queue Stats
46W - 38L
1,482 Elo+
Party 4
Anhur
Anhur
JReedy
Anhur
Level 60
God Stats
12W - 8L
1,445 SR
Queue Stats
68W - 64L
1,527 Elo+
Party 1
Sun Wukong
Sun Wukong
bbxen3rgie
Sun Wukong
Level 67
God Stats
7W - 2L
1,770 SR
Queue Stats
62W - 46L
1,381 Elo+
Party 4
Team Averages
Level 79
1,642 SR
1,480 Elo+

VS

Team Averages
Level 93
1,543 SR
1,493 Elo+
Chang'e
Chang'e
 
Chang'e
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thor
Thor
DiiGOU
Thor
Level 121
God Stats
3W - 3L
1,505 SR
Queue Stats
237W - 229L
1,519 Elo+
Party 2
Apollo
Apollo
Max1mus1234
Apollo
Level 67
God Stats
2W - 1L
1,692 SR
Queue Stats
97W - 110L
1,477 Elo+
Solo
Sol
Sol
Tchoupo
Sol
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 40L
1,520 Elo+
Party 3
Bacchus
Bacchus
knofdargot
Bacchus
Level 107
God Stats
11W - 12L
1,518 SR
Queue Stats
139W - 132L
1,449 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
10
0 / 1 / 1
6,376
490
3,653
4,295
2,627
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
0 / 0 / 6
6,179
475
5,756
11,656
11,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mercury
IrahX
Mercury
10
1 / 0 / 1
6,045
465
2,936
8,348
2,998
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anhur
JReedy
Anhur
12
6 / 1 / 0
7,567
582
6,777
10,169
3,787
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
bbxen3rgie
Sun Wukong
13
2 / 1 / 1
7,720
594
6,527
10,260
5,468
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
10
0 / 0 / 1
5,689
438
3,294
6,982
2,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

Thor
DiiGOU
Thor
11
2 / 2 / 0
6,271
482
3,481
8,970
3,088
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Apollo
9
1 / 3 / 0
5,980
460
7,381
7,731
1,980
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
11
0 / 2 / 0
6,697
515
5,962
8,591
2,513
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
knofdargot
Bacchus
8
0 / 3 / 1
5,470
421
4,517
10,001
7,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
5
9
Kills
3
3
Deaths
10
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
0
1
1
0.5
L
Chang'e
 
Chang'e
0
0
1
0.5
L
Thor
DiiGOU
Thor
2
2
0
1
W
0
0
6
3
W
Mercury
IrahX
Mercury
1
0
1
1.5
W
Anhur
JReedy
Anhur
6
1
0
6
L
Apollo
1
3
0
0.33
L
Sol
0
2
0
0
W
Sun Wukong
bbxen3rgie
Sun Wukong
2
1
1
2.5
L
Bacchus
knofdargot
Bacchus
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,649
Damage
24,635
44,728
Taken
42,275
26,414
Mitigated
17,864
15,791
Healing
13,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
3,653
108
0
2,383
4,295
2,627
0
1,488
2,807
49,714
0
L
Chang'e
 
Chang'e
3,294
599
1,032
3,491
6,982
2,610
0
3,192
3,790
39,455
0
L
Thor
DiiGOU
Thor
3,481
784
0
2,610
8,970
3,088
0
1,339
7,631
0
37,266
W
5,756
441
0
3,970
11,656
11,534
0
3,115
8,541
22,640
0
W
Mercury
IrahX
Mercury
2,936
505
0
250
8,348
2,998
0
2,119
6,229
0
37,072
W
Anhur
JReedy
Anhur
6,777
3,863
0
5,148
10,169
3,787
0
1,740
8,429
0
53,692
L
Apollo
7,381
5,381
0
1,395
7,731
1,980
62
1,293
6,438
0
34,069
L
Sol
5,962
2,256
0
3,490
8,591
2,513
0
0
8,591
52,699
0
W
Sun Wukong
bbxen3rgie
Sun Wukong
6,527
1,675
0
4,040
10,260
5,468
349
5,311
4,949
0
56,249
L
Bacchus
knofdargot
Bacchus
4,517
504
0
1,256
10,001
7,673
0
3,585
6,416
14,304
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,887
Gold Earned
30,107
416
Minions Killed
318
0
Camps Cleared
0
1,217,982
Distance Traveled
1,193,608
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,376
490
102
8
0
208,346
7
L
Chang'e
5,689
438
63
5
0
229,880
6
L
Thor
6,271
482
66
5
0
257,740
0
W
Sobek
6,179
475
26
2
0
242,377
3
W
Mercury
6,045
465
66
5
0
300,764
3
W
Anhur
7,567
582
90
7
0
203,539
3
L
Apollo
5,980
460
66
5
0
221,277
4
L
Sol
6,697
515
109
8
0
240,874
3
W
Sun Wukong
7,720
594
132
10
0
262,956
3
L
Bacchus
5,470
421
14
1
0
243,837
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role