Player Matchup

Amaterasu
Amaterasu
ThatguyTofu
Amaterasu
Level 43
God Stats
3W - 1L
1,453 SR
Queue Stats
50W - 59L
1,311 Elo+
Party 2
Sol
Sol
kensheenx
Sol
Level 10
God Stats
2W - 0L
1,473 SR
Queue Stats
5W - 5L
1,483 Elo+
Party 2
Set
Set
mckaella
Set
Level 7
God Stats
1W - 2L
1,118 SR
Queue Stats
4W - 8L
1,187 Elo+
Party 2
Team Averages
Level 20
1,348 SR
1,327 Elo+

VS

Team Averages
Level 56
1,401 SR
1,254 Elo+
Bellona
Bellona
Skilledz-Lemon
Bellona
Level 21
God Stats
27W - 36L
1,426 SR
Queue Stats
232W - 320L
1,251 Elo+
Party 1
Ra
Ra
X_ramade_X
Ra
Level 4
God Stats
1W - 9L
1,276 SR
Queue Stats
1W - 9L
1,243 Elo+
Party 1
Janus
Janus
gagagleizes
Janus
Level 143
God Stats
2W - 5L
1,500 SR
Queue Stats
647W - 861L
1,267 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
ThatguyTofu
Amaterasu
15
4 / 1 / 5
9,923
709
5,602
13,693
14,186
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

15
4 / 1 / 5
10,102
722
15,617
14,668
6,706
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
1 / 2 / 5
8,650
618
3,511
9,902
7,910
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 1
8,624
616
9,812
13,378
13,513
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
0 / 5 / 2
7,563
540
3,729
6,012
2,916
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

13
1 / 2 / 2
8,424
602
14,146
10,120
4,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
9
9
Kills
4
4
Deaths
9
15
Assists
5
Player
Kills
Deaths
Assists
KDA
L
3
2
1
1.75
W
Amaterasu
ThatguyTofu
Amaterasu
4
1
5
6.5
L
0
5
2
0.2
L
1
2
2
1
W
4
1
5
6.5
W
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,730
Damage
27,687
38,263
Taken
29,510
28,802
Mitigated
20,654
13,124
Healing
3,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,812
2,884
0
342
13,378
13,513
140
6,820
6,558
0
22,950
W
Amaterasu
ThatguyTofu
Amaterasu
5,602
1,405
495
3,970
13,693
14,186
244
4,666
9,027
0
22,121
L
3,729
185
137
10
6,012
2,916
0
3,578
2,434
14,226
0
L
14,146
770
228
2,473
10,120
4,225
0
5,567
4,553
45,972
0
W
15,617
5,715
0
7,155
14,668
6,706
2,348
9,047
5,621
61,923
0
W
3,511
1,292
0
1,504
9,902
7,910
511
4,853
5,049
0
19,069

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,675
Gold Earned
24,611
155
Minions Killed
120
6
Camps Cleared
4
776,508
Distance Traveled
689,671
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,624
616
28
2
2
267,117
6
W
Amaterasu
9,923
709
19
1
0
295,913
3
L
Ra
7,563
540
19
1
0
196,396
1
L
Janus
8,424
602
73
5
2
226,158
4
W
Sol
10,102
722
99
7
5
241,085
3
W
Set
8,650
618
37
3
1
239,510
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role