Player Matchup

Arachne
Arachne
 
Arachne
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Prof-KingArthur
Bakasura
Level 80
God Stats
5W - 3L
1,438 SR
Queue Stats
224W - 211L
1,463 Elo+
Solo
Nu Wa
Nu Wa
SpitfireD_04
Nu Wa
Level 103
God Stats
71W - 66L
1,496 SR
Queue Stats
102W - 128L
1,376 Elo+
Solo
King Arthur
King Arthur
butch7990
King Arthur
Level 134
God Stats
22W - 18L
1,654 SR
Queue Stats
397W - 408L
1,552 Elo+
Solo
Neith
Neith
lucas-cintra192
Neith
Level 140
God Stats
10W - 5L
1,554 SR
Queue Stats
144W - 116L
1,441 Elo+
Solo
Team Averages
Level 121
1,528 SR
1,466 Elo+

VS

Team Averages
Level 120
1,592 SR
1,497 Elo+
Poseidon
Poseidon
 
Poseidon
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
AaronBanez
Bellona
Level 127
God Stats
1W - 1L
1,729 SR
Queue Stats
118W - 125L
1,463 Elo+
Solo
Nox
Nox
Dovacita
Nox
Level 158
God Stats
0W - 4L
1,732 SR
Queue Stats
174W - 163L
1,534 Elo+
Solo
Kali
Kali
LightskinMamba18
Kali
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
276W - 275L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
3 / 3 / 5
7,101
507
6,875
12,648
4,865
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bakasura
15
3 / 0 / 1
8,399
600
6,219
11,961
5,899
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

11
2 / 0 / 3
6,636
474
8,117
4,883
1,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
butch7990
King Arthur
11
5 / 1 / 3
6,796
485
6,998
12,427
9,139
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
1 / 2 / 2
7,105
508
4,307
7,572
3,195
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
12
1 / 1 / 1
7,150
511
6,600
5,969
2,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
 
Izanami
12
1 / 4 / 0
7,118
508
2,905
10,029
4,177
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bellona
AaronBanez
Bellona
11
1 / 2 / 3
6,709
479
7,659
13,170
7,133
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
2 / 2 / 1
6,365
455
3,721
9,633
7,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

9
1 / 5 / 0
6,115
437
4,402
12,749
4,718
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
11
14
Kills
6
6
Deaths
14
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
3
3
5
1.83
L
Poseidon
 
Poseidon
1
1
1
1.5
L
Izanami
 
Izanami
1
4
0
0.25
L
Bellona
AaronBanez
Bellona
1
2
3
1.25
L
2
2
1
1.25
L
1
5
0
0.2
W
Bakasura
3
0
1
3.5
W
2
0
3
3.5
W
King Arthur
butch7990
King Arthur
5
1
3
6.5
W
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,516
Damage
25,287
49,491
Taken
51,550
24,837
Mitigated
25,757
12,174
Healing
12,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
6,875
4,583
0
3,045
12,648
4,865
126
2,576
10,072
0
39,867
L
Poseidon
 
Poseidon
6,600
1,242
280
981
5,969
2,245
0
1,103
4,866
66,569
0
L
Izanami
 
Izanami
2,905
1,673
0
2,241
10,029
4,177
1,504
864
8,480
0
57,257
L
Bellona
AaronBanez
Bellona
7,659
3,368
0
3,232
13,170
7,133
374
2,044
11,126
0
54,021
L
3,721
347
285
2,776
9,633
7,484
0
1,840
7,611
19,612
0
L
4,402
2,510
0
3,031
12,749
4,718
0
2,266
10,108
0
41,860
W
Bakasura
6,219
4,619
0
5,587
11,961
5,899
1,226
1,346
10,615
0
60,602
W
8,117
2,513
0
0
4,883
1,739
690
1,062
3,821
40,955
0
W
King Arthur
butch7990
King Arthur
6,998
615
0
1,170
12,427
9,139
13
4,457
7,970
0
26,333
W
4,307
1,361
0
2,372
7,572
3,195
1,385
880
6,692
0
49,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,037
Gold Earned
33,457
393
Minions Killed
421
0
Camps Cleared
0
1,373,807
Distance Traveled
1,324,668
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,101
507
65
5
0
307,101
8
L
Poseidon
7,150
511
129
9
0
273,005
2
L
Izanami
7,118
508
105
8
0
262,124
5
L
Bellona
6,709
479
88
6
0
292,646
4
L
Nox
6,365
455
30
2
0
245,562
3
L
Kali
6,115
437
69
5
0
251,331
2
W
Bakasura
8,399
600
147
11
0
288,810
1
W
Nu Wa
6,636
474
63
5
0
252,071
0
W
King Arthur
6,796
485
37
3
0
288,168
3
W
Neith
7,105
508
81
6
0
237,657
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role