Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
CodexZodiac
Fafnir
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
253W - 285L
1,426 Elo+
Solo
Chaac
Chaac
FATALTICtac9477
Chaac
Level 100
God Stats
6W - 2L
1,915 SR
Queue Stats
125W - 127L
1,283 Elo+
Solo
Ah Puch
Ah Puch
Loumongous
Ah Puch
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,937 Elo+
Party 2
Izanami
Izanami
daYumpYak
Izanami
Level 59
God Stats
2W - 1L
1,390 SR
Queue Stats
10W - 7L
1,541 Elo+
Party 2
Team Averages
Level 70
1,561 SR
1,537 Elo+

VS

Team Averages
Level 66
1,432 SR
1,411 Elo+
Nemesis
Nemesis
DanoZeQ0
Nemesis
Level 104
God Stats
1W - 3L
1,476 SR
Queue Stats
246W - 224L
1,540 Elo+
Party 1
Ra
Ra
PirloDA1
Ra
Level 47
God Stats
24W - 25L
1,443 SR
Queue Stats
195W - 198L
1,499 Elo+
Party 1
Khepri
Khepri
TheEthicalDi
Khepri
Level 78
God Stats
6W - 4L
1,668 SR
Queue Stats
329W - 353L
1,299 Elo+
Solo
Loki
Loki
alvarado847
Loki
Level 62
God Stats
2W - 4L
1,294 SR
Queue Stats
279W - 265L
1,400 Elo+
Solo
Skadi
Skadi
stepbro_ShamSham
Skadi
Level 40
God Stats
2W - 2L
1,278 SR
Queue Stats
134W - 166L
1,314 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
8
0 / 0 / 0
4,664
518
1,375
6,027
1,811
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fafnir
6
1 / 0 / 1
4,870
541
3,177
6,908
5,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 0 / 0
4,937
549
1,836
5,377
3,406
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Puch
Loumongous
Ah Puch
10
3 / 0 / 0
5,639
627
2,985
3,073
1,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
daYumpYak
Izanami
8
0 / 1 / 3
5,036
560
4,346
4,851
1,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DanoZeQ0
Nemesis
9
0 / 0 / 0
5,084
565
2,075
3,866
1,718
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
0 / 2 / 0
4,258
473
330
4,617
1,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Khepri
7
0 / 2 / 0
4,322
480
2,418
6,749
4,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

5
1 / 0 / 0
3,976
442
838
2,133
595
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

7
0 / 1 / 1
4,272
475
3,634
4,149
1,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
2
4
Kills
1
1
Deaths
5
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
0
0
0
0
W
Fafnir
1
0
1
1.5
L
Nemesis
DanoZeQ0
Nemesis
0
0
0
0
W
0
0
0
0
W
Ah Puch
Loumongous
Ah Puch
3
0
0
3
L
0
2
0
0
L
Khepri
0
2
0
0
L
1
0
0
1
W
Izanami
daYumpYak
Izanami
0
1
3
1.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,719
Damage
9,295
26,236
Taken
21,514
12,588
Mitigated
9,931
8,202
Healing
8,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
1,375
405
0
750
6,027
1,811
0
330
5,697
0
31,407
W
Fafnir
3,177
1,058
0
2,592
6,908
5,015
81
1,510
5,398
10,306
0
L
Nemesis
DanoZeQ0
Nemesis
2,075
570
0
1,057
3,866
1,718
0
0
3,866
0
32,381
W
1,836
176
0
1,638
5,377
3,406
0
0
5,377
0
30,889
W
Ah Puch
Loumongous
Ah Puch
2,985
75
0
784
3,073
1,051
0
0
3,073
36,920
0
L
330
151
259
1,846
4,617
1,565
0
1,927
2,690
26,709
0
L
Khepri
2,418
215
0
1,947
6,749
4,515
0
1,456
5,293
14,044
0
L
838
221
0
1,360
2,133
595
0
807
1,326
0
8,511
W
Izanami
daYumpYak
Izanami
4,346
2,872
0
2,438
4,851
1,305
25
908
3,943
0
38,205
L
3,634
1,605
186
1,705
4,149
1,538
233
1,972
2,177
0
26,280

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,146
Gold Earned
21,912
272
Minions Killed
187
0
Camps Cleared
0
845,019
Distance Traveled
778,740
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
4,664
518
60
7
0
200,693
0
W
Fafnir
4,870
541
16
2
0
172,043
2
L
Nemesis
5,084
565
54
6
0
199,120
3
W
Chaac
4,937
549
54
6
0
153,513
4
W
Ah Puch
5,639
627
71
8
0
169,172
1
L
Ra
4,258
473
43
5
0
160,467
0
L
Khepri
4,322
480
22
2
0
155,998
4
L
Loki
3,976
442
24
3
0
116,655
1
W
Izanami
5,036
560
71
8
0
149,598
0
L
Skadi
4,272
475
44
5
0
146,500
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role