Player Matchup

Cabrakan
Cabrakan
BRseraph
Cabrakan
Level 124
God Stats
11W - 4L
1,774 SR
Queue Stats
231W - 215L
1,540 Elo+
Party 2
Danzaburou
Danzaburou
MAJINMAGNI
Danzaburou
Level 107
God Stats
6W - 4L
1,559 SR
Queue Stats
266W - 266L
1,538 Elo+
Solo
Sol
Sol
MissStellaBell
Sol
Level 52
God Stats
1W - 5L
1,386 SR
Queue Stats
162W - 163L
1,486 Elo+
Party 2
Apollo
Apollo
Spantik
Apollo
Level 141
God Stats
1W - 3L
1,567 SR
Queue Stats
237W - 215L
1,538 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Thormadn3ss
Ah Muzen Cab
Level 128
God Stats
17W - 18L
1,565 SR
Queue Stats
228W - 180L
1,571 Elo+
Party 2
Team Averages
Level 110
1,570 SR
1,535 Elo+

VS

Team Averages
Level 121
1,596 SR
1,569 Elo+
Hachiman
Hachiman
 
Hachiman
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
BerZherk
Anubis
Level 159
God Stats
8W - 3L
1,824 SR
Queue Stats
47W - 45L
1,626 Elo+
Solo
Nemesis
Nemesis
DumpiiJr
Nemesis
Level 99
God Stats
7W - 11L
1,375 SR
Queue Stats
305W - 314L
1,560 Elo+
Party 1
Olorun
Olorun
KoleTrain07
Olorun
Level 103
God Stats
5W - 0L
1,784 SR
Queue Stats
214W - 211L
1,523 Elo+
Party 1
Yemoja
Yemoja
Latigid
Yemoja
Level 87
God Stats
2W - 0L
1,499 SR
Queue Stats
28W - 17L
1,635 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
BRseraph
Cabrakan
11
1 / 2 / 1
6,554
468
2,738
10,273
8,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
MAJINMAGNI
Danzaburou
12
0 / 3 / 0
6,629
474
4,794
10,288
6,430
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
0 / 2 / 0
6,129
438
2,485
7,342
1,804
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
Spantik
Apollo
13
1 / 4 / 1
7,062
504
7,135
11,527
5,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ah Muzen Cab
Thormadn3ss
Ah Muzen Cab
11
0 / 3 / 1
6,235
445
6,549
8,959
3,006
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
12
2 / 1 / 2
7,522
537
6,846
12,066
4,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
BerZherk
Anubis
13
5 / 1 / 1
7,807
558
7,261
6,876
3,606
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nemesis
DumpiiJr
Nemesis
13
1 / 0 / 1
7,443
532
3,947
8,891
3,439
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Olorun
15
6 / 0 / 0
9,424
673
10,214
8,149
3,702
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Yemoja
Latigid
Yemoja
11
0 / 0 / 6
7,053
504
6,120
5,952
3,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
24
2
Kills
14
14
Deaths
2
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
2
1
2
3
L
Cabrakan
BRseraph
Cabrakan
1
2
1
0.75
W
Anubis
BerZherk
Anubis
5
1
1
5.5
W
Nemesis
DumpiiJr
Nemesis
1
0
1
1.5
W
Olorun
6
0
0
6
W
Yemoja
Latigid
Yemoja
0
0
6
3
L
Danzaburou
MAJINMAGNI
Danzaburou
0
3
0
0
L
0
2
0
0
L
Apollo
Spantik
Apollo
1
4
1
0.38
L
Ah Muzen Cab
Thormadn3ss
Ah Muzen Cab
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,701
Damage
34,388
48,389
Taken
41,934
25,033
Mitigated
18,666
13,869
Healing
19,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
6,846
4,117
0
7,057
12,066
4,265
0
1,137
10,929
0
57,462
L
Cabrakan
BRseraph
Cabrakan
2,738
368
0
2,479
10,273
8,762
0
5,437
4,836
20,089
0
W
Anubis
BerZherk
Anubis
7,261
274
0
2,562
6,876
3,606
836
2,333
4,543
49,722
0
W
Nemesis
DumpiiJr
Nemesis
3,947
1,794
0
617
8,891
3,439
0
362
8,529
0
74,691
W
Olorun
10,214
6,781
192
5,253
8,149
3,702
0
167
7,982
70,260
0
W
Yemoja
Latigid
Yemoja
6,120
1,204
971
2,362
5,952
3,654
46
1,224
4,728
22,786
0
L
Danzaburou
MAJINMAGNI
Danzaburou
4,794
940
0
3,401
10,288
6,430
385
7,985
2,303
0
51,445
L
2,485
1,106
0
3,101
7,342
1,804
0
3,618
3,724
37,557
0
L
Apollo
Spantik
Apollo
7,135
3,610
0
2,770
11,527
5,031
0
4,901
6,626
0
64,861
L
Ah Muzen Cab
Thormadn3ss
Ah Muzen Cab
6,549
2,555
0
2,118
8,959
3,006
0
1,654
7,305
0
53,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,609
Gold Earned
39,249
381
Minions Killed
475
0
Camps Cleared
0
1,246,727
Distance Traveled
1,291,382
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
7,522
537
113
8
0
236,411
4
L
Cabrakan
6,554
468
34
2
0
247,125
7
W
Anubis
7,807
558
93
7
0
261,913
0
W
Nemesis
7,443
532
107
8
0
303,815
3
W
Olorun
9,424
673
133
10
0
244,512
2
W
Yemoja
7,053
504
29
2
0
244,731
7
L
Danzaburou
6,629
474
89
6
0
235,369
2
L
Sol
6,129
438
65
5
0
252,966
2
L
Apollo
7,062
504
108
8
0
262,990
1
L
Ah Muzen Cab
6,235
445
85
6
0
248,277
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role