Player Matchup

Sobek
Sobek
Gold V
Josmut
Sobek
Gold V
Level 109
God Stats
33W - 23L
1,681 SR
Queue Stats
167W - 163L
1,446 MMR
Party 1
Skadi
Skadi
Platinum V
RISSEI-16
Skadi
Platinum V
Level 160
God Stats
1W - 0L
1,317 SR
Queue Stats
122W - 100L
1,657 MMR
Solo
He Bo
He Bo
Gold III
russianvpn
He Bo
Gold III
Level 108
God Stats
5W - 2L
1,728 SR
Queue Stats
59W - 45L
1,785 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 126
1,575 SR
1,629 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 134
1,621 SR
1,631 MMR
Agni
Agni
Platinum V
EMS ChocoMilk
Agni
Platinum V
Level 121
God Stats
6W - 5L
1,697 SR
Queue Stats
218W - 251L
1,665 MMR
Solo
Odin
Odin
Gold III
Jerz Ya Digg
Odin
Gold III
Level 144
God Stats
146W - 176L
1,563 SR
Queue Stats
222W - 261L
1,612 MMR
Solo
Loki
Loki
Silver II
Mr Fee Fee
Loki
Silver II
Level 137
God Stats
4W - 4L
1,604 SR
Queue Stats
16W - 14L
1,617 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Josmut
Sobek
12
3 / 0 / 5
8,078
808
3,808
8,011
7,721
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Skadi
RISSEI-16
Skadi
11
4 / 3 / 3
7,592
759
8,534
8,596
3,340
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

He Bo
11
1 / 1 / 6
6,830
683
7,646
5,883
2,314
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bans
ShivaGilgameshAh Muzen CabAtlasAphrodite

VS

Bans
ThothKhepriGebCabrakanKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 4 / 1
6,822
682
5,936
8,191
3,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
1 / 0 / 3
6,604
660
4,644
7,255
7,561
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

9
0 / 4 / 2
5,928
593
5,223
9,174
3,660
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
10
8
Kills
4
4
Deaths
8
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
3
4
1
0.88
L
1
0
3
2.5
W
Sobek
Josmut
Sobek
3
0
5
5.5
L
0
4
2
0.25
W
Skadi
RISSEI-16
Skadi
4
3
3
1.83
W
He Bo
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,988
Damage
15,803
22,490
Taken
24,620
13,375
Mitigated
14,531
4,569
Healing
1,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,936
452
0
640
8,191
3,310
0
3,936
4,255
23,424
0
L
4,644
786
54
552
7,255
7,561
0
3,870
3,385
0
14,815
W
Sobek
Josmut
Sobek
3,808
286
0
2,601
8,011
7,721
27
2,391
5,620
7,349
0
L
5,223
1,113
0
580
9,174
3,660
0
4,103
5,071
0
13,750
W
Skadi
RISSEI-16
Skadi
8,534
4,044
0
636
8,596
3,340
218
2,298
6,298
0
27,261
W
He Bo
7,646
162
43
1,289
5,883
2,314
0
1,493
4,390
27,754
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,500
Gold Earned
19,354
98
Minions Killed
81
5
Camps Cleared
4
582,107
Distance Traveled
539,669
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
6,822
682
34
3
1
158,674
0
L
Odin
6,604
660
24
2
1
206,897
0
W
Sobek
8,078
808
4
0
0
207,151
1
L
Loki
5,928
593
23
2
2
174,098
4
W
Skadi
7,592
759
49
5
1
172,986
2
W
He Bo
6,830
683
45
5
4
201,970
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role