Player Matchup

Hel
Hel
Hecklheim
Hel
Level 24
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 15L
1,346 Elo+
Party 1
Bacchus
Bacchus
Zazlington
Bacchus
Level 63
God Stats
3W - 3L
1,379 SR
Queue Stats
7W - 15L
1,346 Elo+
Party 1
Chaac
Chaac
bloodyscrim
Chaac
Level 28
God Stats
2W - 2L
1,500 SR
Queue Stats
4W - 10L
1,254 Elo+
Party 1
Team Averages
Level 38
1,460 SR
1,316 Elo+

VS

Team Averages
Level 80
1,257 SR
1,315 Elo+
Chaac
Chaac
Flamingoleggs88
Chaac
Level 125
God Stats
3W - 4L
1,100 SR
Queue Stats
108W - 120L
1,207 Elo+
Solo
Ra
Ra
Forastero-Rubio
Ra
Level 75
God Stats
2W - 4L
1,352 SR
Queue Stats
312W - 463L
1,411 Elo+
Solo
Medusa
Medusa
ZeRoX_MoNsTeR
Medusa
Level 40
God Stats
3W - 6L
1,318 SR
Queue Stats
78W - 111L
1,327 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 5
10,444
653
9,786
14,934
5,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Zazlington
Bacchus
16
3 / 1 / 5
10,989
687
12,769
16,389
15,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
4 / 0 / 4
10,217
639
13,454
16,244
12,939
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 1
9,839
615
13,018
16,891
13,688
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
0 / 5 / 3
8,941
559
9,956
12,240
5,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 4 / 2
9,031
564
13,714
13,238
6,313
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
9
10
Kills
3
3
Deaths
10
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
1
1
2.5
L
0
5
3
0.3
W
3
2
5
2.75
W
Bacchus
Zazlington
Bacchus
3
1
5
5.5
L
1
4
2
0.5
W
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,009
Damage
36,688
47,567
Taken
42,369
33,323
Mitigated
25,852
23,121
Healing
11,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,018
2,201
0
5,442
16,891
13,688
0
5,416
11,475
0
40,707
L
9,956
1,482
2,623
2,797
12,240
5,851
54
8,024
4,216
36,445
0
W
9,786
207
6,150
10,193
14,934
5,311
0
4,175
10,759
49,059
0
W
Bacchus
Zazlington
Bacchus
12,769
1,314
0
2,758
16,389
15,073
0
3,767
12,622
25,861
0
L
13,714
5,517
0
250
13,238
6,313
414
9,209
4,029
0
30,841
W
13,454
1,999
0
4,020
16,244
12,939
0
2,605
13,639
0
34,717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,650
Gold Earned
27,811
167
Minions Killed
173
7
Camps Cleared
6
916,983
Distance Traveled
780,077
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,839
615
43
3
2
252,352
2
L
Ra
8,941
559
78
5
2
250,928
2
W
Hel
10,444
653
99
6
4
314,363
1
W
Bacchus
10,989
687
23
1
2
277,600
2
L
Medusa
9,031
564
52
3
2
276,797
2
W
Chaac
10,217
639
45
3
1
325,020
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role