Player Matchup

Terra
Terra
 
Terra
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sun Wukong
Sun Wukong
Chaaaaaaaaaaaaz
Sun Wukong
Level 157
God Stats
2W - 2L
1,378 SR
Queue Stats
127W - 106L
1,603 Elo+
Party 3
Eset
Eset
IIJokstrII
Eset
Level 115
God Stats
12W - 10L
1,614 SR
Queue Stats
512W - 506L
1,546 Elo+
Party 3
Nemesis
Nemesis
Romezuii
Nemesis
Level 105
God Stats
5W - 4L
1,553 SR
Queue Stats
317W - 355L
1,531 Elo+
Party 3
Sol
Sol
urlastvision
Sol
Level 96
God Stats
86W - 64L
1,610 SR
Queue Stats
521W - 523L
1,493 Elo+
Solo
Team Averages
Level 101
1,531 SR
1,535 Elo+

VS

Team Averages
Level 45
1,515 SR
1,460 Elo+
Artemis
Artemis
AniimaFFX
Artemis
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,570 Elo+
Party 2
Sun Wukong
Sun Wukong
Yuuuuuup007
Sun Wukong
Level 49
God Stats
0W - 2L
1,395 SR
Queue Stats
9W - 20L
1,374 Elo+
Party 2
Fenrir
Fenrir
iStyLeiNfiNite__
Fenrir
Level 53
God Stats
6W - 5L
1,586 SR
Queue Stats
109W - 144L
1,421 Elo+
Party 1
Tiamat
Tiamat
tira_alusivo1
Tiamat
Level 49
God Stats
2W - 3L
1,592 SR
Queue Stats
106W - 129L
1,434 Elo+
Party 1
Sobek
Sobek
xXRoya1Pwn3rXx
Sobek
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
10
2 / 1 / 4
6,745
562
3,832
8,996
7,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
Chaaaaaaaaaaaaz
Sun Wukong
12
0 / 1 / 1
7,367
614
5,865
10,219
7,138
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
5 / 0 / 1
7,333
611
3,615
4,502
1,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
Romezuii
Nemesis
10
1 / 0 / 5
6,225
519
3,631
6,513
2,709
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
5 / 0 / 1
7,413
618
11,286
5,150
1,687
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
AniimaFFX
Artemis
8
0 / 5 / 0
4,596
383
2,521
9,255
2,559
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sun Wukong
Yuuuuuup007
Sun Wukong
9
0 / 2 / 1
5,226
436
5,326
8,628
4,333
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 0 / 0
6,137
511
2,359
9,106
3,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

10
0 / 5 / 0
5,812
484
2,271
7,429
4,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
0 / 1 / 0
4,348
362
1,156
7,271
6,124
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
13
Kills
2
2
Deaths
13
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
2
1
4
4
L
Artemis
AniimaFFX
Artemis
0
5
0
0
W
Sun Wukong
Chaaaaaaaaaaaaz
Sun Wukong
0
1
1
0.5
W
5
0
1
5.5
W
Nemesis
Romezuii
Nemesis
1
0
5
3.5
L
Sun Wukong
Yuuuuuup007
Sun Wukong
0
2
1
0.25
L
2
0
0
2
L
0
5
0
0
W
5
0
1
5.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,229
Damage
13,633
35,380
Taken
41,689
21,322
Mitigated
20,455
11,010
Healing
9,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
3,832
694
688
2,139
8,996
7,903
0
1,188
7,808
20,597
0
L
Artemis
AniimaFFX
Artemis
2,521
977
207
1,901
9,255
2,559
485
7,685
1,570
0
22,610
W
Sun Wukong
Chaaaaaaaaaaaaz
Sun Wukong
5,865
1,191
0
2,605
10,219
7,138
0
0
10,219
7,285
54,364
W
3,615
588
500
879
4,502
1,885
0
1,602
2,900
50,277
0
W
Nemesis
Romezuii
Nemesis
3,631
1,319
0
165
6,513
2,709
0
276
6,237
0
43,515
L
Sun Wukong
Yuuuuuup007
Sun Wukong
5,326
1,623
0
1,455
8,628
4,333
0
1,337
7,291
0
30,815
L
2,359
272
0
4,114
9,106
3,436
0
2,726
6,380
0
36,049
L
2,271
274
0
812
7,429
4,003
0
3,661
3,768
43,766
0
W
11,286
5,038
493
3,541
5,150
1,687
1,022
361
4,789
64,293
0
L
1,156
174
0
1,410
7,271
6,124
140
4,198
3,073
9,383
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,083
Gold Earned
26,119
442
Minions Killed
247
0
Camps Cleared
0
1,196,783
Distance Traveled
1,144,294
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
6,745
562
30
3
0
236,447
0
L
Artemis
4,596
383
37
3
0
204,603
2
W
Sun Wukong
7,367
614
136
11
0
237,044
4
W
Eset
7,333
611
107
9
0
259,799
6
W
Nemesis
6,225
519
74
6
0
265,997
2
L
Sun Wukong
5,226
436
48
4
0
223,752
0
L
Fenrir
6,137
511
69
6
0
270,925
1
L
Tiamat
5,812
484
80
7
0
214,530
3
W
Sol
7,413
618
95
8
0
197,496
3
L
Sobek
4,348
362
13
1
0
230,484
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role