Player Matchup

Vamana
Vamana
BrutalStrave
Vamana
Level 149
God Stats
0W - 1L
1,488 SR
Queue Stats
71W - 37L
1,635 Elo+
Solo
Fenrir
Fenrir
GTO I PUPPE
Fenrir
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
160W - 157L
1,594 Elo+
Party 1
Tyr
Tyr
MNV_NX
Tyr
Level 109
God Stats
9W - 20L
1,303 SR
Queue Stats
404W - 401L
1,502 Elo+
Solo
Merlin
Merlin
cyberphoenix15
Merlin
Level 125
God Stats
5W - 4L
1,867 SR
Queue Stats
234W - 260L
1,565 Elo+
Solo
Olorun
Olorun
ii XzeeqL
Olorun
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
214W - 202L
1,554 Elo+
Party 1
Team Averages
Level 137
1,531 SR
1,570 Elo+

VS

Team Averages
Level 125
1,533 SR
1,543 Elo+
Persephone
Persephone
Conkeldurr39
Persephone
Level 144
God Stats
6W - 5L
1,415 SR
Queue Stats
245W - 248L
1,537 Elo+
Solo
Artemis
Artemis
LDLC_Sora
Artemis
Level 132
God Stats
21W - 13L
1,572 SR
Queue Stats
189W - 174L
1,601 Elo+
Solo
Danzaburou
Danzaburou
OverHeathed
Danzaburou
Level 156
God Stats
16W - 10L
1,680 SR
Queue Stats
513W - 449L
1,535 Elo+
Party 2
Nemesis
Nemesis
Sekarr_
Nemesis
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
41W - 51L
1,512 Elo+
Solo
Ares
Ares
tenda-insulare
Ares
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 13L
1,528 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
19
5 / 5 / 0
12,689
552
15,539
28,830
20,828
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
16
5 / 4 / 2
10,808
470
9,172
19,103
13,174
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tyr
MNV_NX
Tyr
18
5 / 4 / 4
12,028
523
9,621
30,938
36,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

16
0 / 7 / 4
10,124
440
6,549
13,717
6,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Olorun
ii XzeeqL
Olorun
18
1 / 8 / 1
11,077
482
10,371
14,571
7,267
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Conkeldurr39
Persephone
18
3 / 3 / 8
12,773
555
13,308
11,898
5,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
LDLC_Sora
Artemis
20
4 / 3 / 2
13,915
605
7,232
16,788
11,560
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Danzaburou
OverHeathed
Danzaburou
20
9 / 2 / 7
14,785
643
18,763
18,260
8,688
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis
Sekarr_
Nemesis
20
7 / 5 / 7
13,497
587
19,132
23,636
14,820
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

18
5 / 3 / 13
12,673
551
12,879
24,516
26,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
65
16
Kills
28
28
Deaths
16
11
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Vamana
5
5
0
1
W
Persephone
Conkeldurr39
Persephone
3
3
8
2.33
L
Fenrir
5
4
2
1.5
W
Artemis
LDLC_Sora
Artemis
4
3
2
1.67
L
Tyr
MNV_NX
Tyr
5
4
4
1.75
W
Danzaburou
OverHeathed
Danzaburou
9
2
7
6.25
W
Nemesis
Sekarr_
Nemesis
7
5
7
2.1
L
0
7
4
0.29
L
Olorun
ii XzeeqL
Olorun
1
8
1
0.19
W
5
3
13
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,252
Damage
71,314
107,159
Taken
95,098
84,560
Mitigated
66,797
23,133
Healing
27,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
15,539
7,626
0
6,507
28,830
20,828
597
832
27,998
0
114,317
W
Persephone
Conkeldurr39
Persephone
13,308
648
0
2,160
11,898
5,221
921
1,704
10,191
98,425
0
L
Fenrir
9,172
1,813
0
3,936
19,103
13,174
22
5,809
13,294
0
87,316
W
Artemis
LDLC_Sora
Artemis
7,232
3,379
0
7,678
16,788
11,560
2,743
77
16,711
0
102,831
L
Tyr
MNV_NX
Tyr
9,621
783
309
7,959
30,938
36,604
0
10,865
19,816
0
51,484
W
Danzaburou
OverHeathed
Danzaburou
18,763
11,154
0
10,586
18,260
8,688
3,368
7,055
11,205
0
119,924
W
Nemesis
Sekarr_
Nemesis
19,132
10,700
0
4,925
23,636
14,820
1,766
2,190
21,446
0
150,172
L
6,549
220
0
900
13,717
6,687
0
6,910
6,807
85,063
0
L
Olorun
ii XzeeqL
Olorun
10,371
4,545
278
3,244
14,571
7,267
2,957
1,771
12,800
89,755
8,987
W
12,879
2,050
0
2,544
24,516
26,508
300
5,717
14,993
43,934
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,726
Gold Earned
67,643
667
Minions Killed
680
0
Camps Cleared
0
2,115,230
Distance Traveled
2,304,025
21
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
12,689
552
209
9
0
408,317
4
W
Persephone
12,773
555
152
7
0
485,032
13
L
Fenrir
10,808
470
102
4
0
453,161
5
W
Artemis
13,915
605
175
8
0
412,398
6
L
Tyr
12,028
523
48
2
0
495,380
7
W
Danzaburou
14,785
643
155
7
0
420,412
5
W
Nemesis
13,497
587
155
7
0
545,483
1
L
Merlin
10,124
440
131
6
0
380,351
1
L
Olorun
11,077
482
177
8
0
378,021
4
W
Ares
12,673
551
43
2
0
440,700
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role