Player Matchup

Horus
Horus
ErPanchoo
Horus
Level 67
God Stats
3W - 5L
1,564 SR
Queue Stats
55W - 34L
1,554 Elo+
Party 2
Cerberus
Cerberus
TheEpicness
Cerberus
Level 153
God Stats
10W - 10L
1,674 SR
Queue Stats
90W - 69L
1,526 Elo+
Party 2
Baba Yaga
Baba Yaga
xXMarcuXx
Baba Yaga
Level 128
God Stats
1W - 1L
1,864 SR
Queue Stats
201W - 203L
1,447 Elo+
Party 2
Team Averages
Level 116
1,701 SR
1,509 Elo+

VS

Team Averages
Level 87
1,568 SR
1,535 Elo+
Jing Wei
Jing Wei
AllTheWei
Jing Wei
Level 111
God Stats
22W - 16L
1,703 SR
Queue Stats
103W - 92L
1,648 Elo+
Party 1
Ra
Ra
ColeReborn
Ra
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
116W - 96L
1,522 Elo+
Party 1
Chaac
Chaac
JohnyGirl
Chaac
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
ErPanchoo
Horus
15
4 / 5 / 5
10,931
643
17,729
23,008
26,068
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
TheEpicness
Cerberus
14
2 / 5 / 8
11,539
679
11,683
30,882
39,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Baba Yaga
xXMarcuXx
Baba Yaga
17
5 / 3 / 6
11,879
699
21,448
18,813
10,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AllTheWei
Jing Wei
19
6 / 3 / 5
13,398
788
28,796
21,630
8,210
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
2 / 6 / 5
10,812
636
12,345
15,148
5,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chaac
JohnyGirl
Chaac
18
5 / 2 / 8
12,434
731
19,220
22,207
19,800
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
31
11
Kills
13
13
Deaths
11
19
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
AllTheWei
Jing Wei
6
3
5
2.83
W
2
6
5
0.75
L
Horus
ErPanchoo
Horus
4
5
5
1.3
W
Chaac
JohnyGirl
Chaac
5
2
8
4.5
L
Cerberus
TheEpicness
Cerberus
2
5
8
1.2
L
Baba Yaga
xXMarcuXx
Baba Yaga
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,860
Damage
60,361
72,703
Taken
58,985
75,455
Mitigated
33,803
23,482
Healing
17,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
AllTheWei
Jing Wei
28,796
20,912
0
5,600
21,630
8,210
2,628
11,918
8,909
0
70,408
W
12,345
1,357
1,645
2,756
15,148
5,793
0
8,202
6,395
40,535
0
L
Horus
ErPanchoo
Horus
17,729
7,728
2,163
6,024
23,008
26,068
710
4,682
17,994
0
33,417
W
Chaac
JohnyGirl
Chaac
19,220
4,766
35
7,878
22,207
19,800
96
12,008
9,058
0
38,101
L
Cerberus
TheEpicness
Cerberus
11,683
995
0
7,592
30,882
39,073
0
4,722
25,687
25,308
0
L
Baba Yaga
xXMarcuXx
Baba Yaga
21,448
450
0
7,703
18,813
10,314
481
3,368
14,921
66,547
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,349
Gold Earned
36,644
197
Minions Killed
187
7
Camps Cleared
8
912,643
Distance Traveled
952,599
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
13,398
788
95
6
4
335,795
3
W
Ra
10,812
636
58
3
4
275,332
1
L
Horus
10,931
643
41
2
2
289,638
3
W
Chaac
12,434
731
34
2
0
341,472
1
L
Cerberus
11,539
679
49
3
0
309,008
1
L
Baba Yaga
11,879
699
107
6
5
313,997
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role