Player Matchup

Baba Yaga
Baba Yaga
Gold I
Arlor1
Baba Yaga
Gold I
Level 146
God Stats
0W - 1L
1,925 SR
Queue Stats
347W - 343L
1,654 MMR
Solo
Fenrir
Fenrir
Gold I
CptSampei
Fenrir
Gold I
Level 119
God Stats
15W - 12L
1,631 SR
Queue Stats
73W - 72L
1,642 MMR
Solo
Ymir
Ymir
Silver II
HELPERE
Ymir
Silver II
Level 105
God Stats
2W - 1L
1,602 SR
Queue Stats
8W - 9L
1,551 MMR
Solo
Izanami
Izanami
Gold I
ImCrim
Izanami
Gold I
Level 108
God Stats
6W - 5L
1,598 SR
Queue Stats
134W - 132L
1,532 MMR
Solo
Agni
Agni
Silver II
OpGuardianMain
Agni
Silver II
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,546 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 106
1,651 SR
1,585 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 138
1,613 SR
1,584 MMR
Neith
Neith
Silver I
 
Neith
Silver I
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Gold II
Bloodwin1337
Jing Wei
Gold II
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 61L
1,621 MMR
Solo
Arachne
Arachne
Gold I
Darklordslayer
Arachne
Gold I
Level 109
God Stats
13W - 11L
1,747 SR
Queue Stats
383W - 384L
1,664 MMR
Solo
Thoth
Thoth
Gold II
吉博纨瑛
Thoth
Gold II
Level 127
God Stats
3W - 2L
1,500 SR
Queue Stats
390W - 410L
1,573 MMR
Solo
Khepri
Khepri
Gold III
羊村刁民
Khepri
Gold III
Level 158
God Stats
9W - 0L
1,819 SR
Queue Stats
283W - 287L
1,560 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Arlor1
Baba Yaga
12
2 / 2 / 0
6,561
596
5,481
8,960
3,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
CptSampei
Fenrir
10
2 / 0 / 1
5,954
541
4,341
6,948
2,738
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ymir
HELPERE
Ymir
5
0 / 2 / 1
4,706
428
2,224
6,959
3,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
ImCrim
Izanami
10
0 / 2 / 0
5,871
534
5,562
8,210
2,802
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 1 / 1
6,344
577
5,234
5,910
2,244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
OdinBastetAtlasAthena

VS

Bans
GebShivaKaliCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
2 / 2 / 0
6,288
572
5,751
7,306
3,323
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jing Wei
Bloodwin1337
Jing Wei
11
4 / 0 / 0
6,757
614
7,199
7,353
2,321
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
0 / 0 / 1
5,443
495
1,967
9,291
3,212
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
1 / 2 / 0
6,121
556
3,549
6,051
2,476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
9
0 / 1 / 3
6,089
554
4,137
7,956
5,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
11
5
Kills
7
7
Deaths
5
3
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
2
0
1
L
Baba Yaga
Arlor1
Baba Yaga
2
2
0
1
W
Jing Wei
Bloodwin1337
Jing Wei
4
0
0
4
L
Fenrir
CptSampei
Fenrir
2
0
1
2.5
W
0
0
1
0.5
L
Ymir
HELPERE
Ymir
0
2
1
0.25
L
Izanami
ImCrim
Izanami
0
2
0
0
L
1
1
1
1.5
W
1
2
0
0.5
W
Khepri
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,842
Damage
22,603
36,987
Taken
37,957
14,932
Mitigated
16,859
9,566
Healing
10,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
5,751
2,499
0
2,041
7,306
3,323
0
4,984
2,322
0
41,498
L
Baba Yaga
Arlor1
Baba Yaga
5,481
397
0
3,317
8,960
3,432
392
0
8,960
43,848
0
W
Jing Wei
Bloodwin1337
Jing Wei
7,199
5,469
0
2,512
7,353
2,321
0
536
6,817
0
48,248
L
Fenrir
CptSampei
Fenrir
4,341
1,186
0
837
6,948
2,738
0
1,280
5,648
0
41,064
W
1,967
1,539
0
2,860
9,291
3,212
484
1,792
7,499
0
33,307
L
Ymir
HELPERE
Ymir
2,224
1,099
0
1,629
6,959
3,716
0
1,807
5,152
11,074
0
L
Izanami
ImCrim
Izanami
5,562
4,106
0
2,627
8,210
2,802
0
850
7,360
0
52,016
L
5,234
891
0
1,156
5,910
2,244
180
3,423
2,181
52,969
0
W
3,549
70
0
500
6,051
2,476
680
2,397
3,654
45,614
0
W
Khepri
4,137
241
235
2,113
7,956
5,527
0
3,230
4,726
23,392
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,436
Gold Earned
30,698
353
Minions Killed
338
0
Camps Cleared
0
1,018,367
Distance Traveled
1,084,201
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,288
572
62
6
0
190,170
3
L
Baba Yaga
6,561
596
85
8
0
207,488
2
W
Jing Wei
6,757
614
76
7
0
205,572
2
L
Fenrir
5,954
541
71
6
0
248,546
5
W
Arachne
5,443
495
68
6
0
266,353
5
L
Ymir
4,706
428
23
2
0
141,801
2
L
Izanami
5,871
534
85
8
0
201,387
5
L
Agni
6,344
577
89
8
0
219,145
3
W
Thoth
6,121
556
96
9
0
214,827
1
W
Khepri
6,089
554
36
3
0
207,279
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role