Player Matchup

King Arthur
King Arthur
BurnSetting
King Arthur
Level 158
God Stats
9W - 5L
1,448 SR
Queue Stats
422W - 426L
1,582 Elo+
Party 1
Raijin
Raijin
FaD3xSWAGxB0Tx
Raijin
Level 109
God Stats
21W - 21L
1,381 SR
Queue Stats
233W - 226L
1,487 Elo+
Solo
Charybdis
Charybdis
IceyPanda
Charybdis
Level 118
God Stats
6W - 5L
1,409 SR
Queue Stats
122W - 114L
1,557 Elo+
Solo
Mercury
Mercury
ZodiacV
Mercury
Level 126
God Stats
6W - 6L
1,467 SR
Queue Stats
392W - 367L
1,572 Elo+
Party 1
Khepri
Khepri
kiporone
Khepri
Level 27
God Stats
12W - 3L
1,911 SR
Queue Stats
18W - 5L
1,783 Elo+
Party 1
Team Averages
Level 108
1,523 SR
1,596 Elo+

VS

Team Averages
Level 71
1,561 SR
1,483 Elo+
Heimdallr
Heimdallr
ChrissMoss1212
Heimdallr
Level 59
God Stats
0W - 1L
1,753 SR
Queue Stats
6W - 11L
1,266 Elo+
Party 2
Ymir
Ymir
IH8MEXICANS
Ymir
Level 3
God Stats
2W - 3L
1,500 SR
Queue Stats
76W - 101L
1,500 Elo+
Party 2
Yu Huang
Yu Huang
Joshuyxx
Yu Huang
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 75L
1,500 Elo+
Party 2
Rama
Rama
bkmich7626
Rama
Level 160
God Stats
5W - 7L
1,551 SR
Queue Stats
132W - 128L
1,576 Elo+
Solo
Ratatoskr
Ratatoskr
lalanchas
Ratatoskr
Level 127
God Stats
2W - 3L
1,500 SR
Queue Stats
274W - 262L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BurnSetting
King Arthur
12
3 / 0 / 2
6,966
633
4,876
5,826
3,561
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
4 / 0 / 3
6,929
630
5,958
1,923
670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
IceyPanda
Charybdis
8
2 / 2 / 3
5,654
514
5,805
5,317
2,244
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Mercury
ZodiacV
Mercury
12
4 / 1 / 3
7,231
657
5,744
8,598
3,399
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Khepri
kiporone
Khepri
9
1 / 4 / 4
5,434
494
3,893
7,330
3,824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
ChrissMoss1212
Heimdallr
9
0 / 5 / 0
5,168
470
2,597
10,195
3,803
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 3 / 4
6,094
554
1,701
10,343
7,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Yu Huang
Joshuyxx
Yu Huang
10
1 / 1 / 0
5,792
527
1,375
4,518
1,751
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
2 / 2 / 3
6,542
595
5,728
7,391
2,122
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ratatoskr
lalanchas
Ratatoskr
10
3 / 3 / 2
6,025
548
3,346
8,681
3,019
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
16
14
Kills
7
7
Deaths
14
15
Assists
9
Player
Kills
Deaths
Assists
KDA
W
King Arthur
BurnSetting
King Arthur
3
0
2
4
L
Heimdallr
ChrissMoss1212
Heimdallr
0
5
0
0
W
4
0
3
5.5
L
1
3
4
1
W
Charybdis
IceyPanda
Charybdis
2
2
3
1.75
L
Yu Huang
Joshuyxx
Yu Huang
1
1
0
1
W
Mercury
ZodiacV
Mercury
4
1
3
5.5
L
2
2
3
1.75
W
Khepri
kiporone
Khepri
1
4
4
0.75
L
Ratatoskr
lalanchas
Ratatoskr
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,276
Damage
14,747
28,994
Taken
41,128
13,698
Mitigated
18,094
5,658
Healing
11,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
BurnSetting
King Arthur
4,876
424
0
2,325
5,826
3,561
141
0
5,826
0
43,047
L
Heimdallr
ChrissMoss1212
Heimdallr
2,597
1,623
0
3,069
10,195
3,803
0
318
9,831
0
30,236
W
5,958
994
0
696
1,923
670
0
239
1,684
40,253
0
L
1,701
738
0
1,616
10,343
7,399
0
3,754
6,438
19,366
0
W
Charybdis
IceyPanda
Charybdis
5,805
3,347
0
1,887
5,317
2,244
0
1,148
4,169
0
31,564
L
Yu Huang
Joshuyxx
Yu Huang
1,375
220
0
594
4,518
1,751
0
3,151
1,097
26,052
0
W
Mercury
ZodiacV
Mercury
5,744
3,545
0
500
8,598
3,399
0
866
7,732
0
56,697
L
5,728
4,400
0
3,111
7,391
2,122
120
1,413
5,908
0
43,626
W
Khepri
kiporone
Khepri
3,893
1,090
0
250
7,330
3,824
0
823
6,507
17,730
0
L
Ratatoskr
lalanchas
Ratatoskr
3,346
1,726
0
3,151
8,681
3,019
0
588
8,003
0
35,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,214
Gold Earned
29,621
332
Minions Killed
285
0
Camps Cleared
0
1,140,586
Distance Traveled
1,057,020
29
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,966
633
81
7
0
293,319
5
L
Heimdallr
5,168
470
54
5
0
192,709
1
W
Raijin
6,929
630
84
8
0
236,318
7
L
Ymir
6,094
554
20
2
0
205,437
3
W
Charybdis
5,654
514
55
5
0
143,350
3
L
Yu Huang
5,792
527
56
5
0
206,912
2
W
Mercury
7,231
657
89
8
0
258,924
2
L
Rama
6,542
595
89
8
0
197,470
1
W
Khepri
5,434
494
23
2
0
208,675
12
L
Ratatoskr
6,025
548
66
6
0
254,492
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role