Player Matchup

Sol
Sol
 
Sol
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
 
Odin
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
Akuey
Ah Puch
Level 107
God Stats
2W - 1L
1,706 SR
Queue Stats
38W - 39L
1,371 Elo+
Party 1
Kuzenbo
Kuzenbo
Maaxss
Kuzenbo
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 26L
1,221 Elo+
Party 1
Erlang Shen
Erlang Shen
llAnatharll
Erlang Shen
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 11L
1,335 Elo+
Party 1
Team Averages
Level 98
1,541 SR
1,385 Elo+

VS

Team Averages
Level 83
1,416 SR
1,464 Elo+
Da Ji
Da Ji
CTALb
Da Ji
Level 87
God Stats
5W - 5L
1,546 SR
Queue Stats
297W - 286L
1,528 Elo+
Solo
Ravana
Ravana
TheAntPant
Ravana
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,485 Elo+
Solo
Rama
Rama
jimilandria8228
Rama
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 87L
1,377 Elo+
Solo
Gilgamesh
Gilgamesh
turicchiu
Gilgamesh
Level 108
God Stats
1W - 6L
1,282 SR
Queue Stats
961W - 992L
1,424 Elo+
Solo
Eset
Eset
xl Nekoloid lx
Eset
Level 133
God Stats
0W - 1L
1,250 SR
Queue Stats
23W - 18L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
20
11 / 3 / 17
13,401
788
28,082
19,045
10,266
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Odin
 
Odin
19
6 / 4 / 25
12,366
727
13,794
25,196
32,598
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ah Puch
Akuey
Ah Puch
20
6 / 5 / 23
12,655
744
25,193
18,986
11,246
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
Maaxss
Kuzenbo
20
9 / 2 / 21
13,221
778
14,464
34,297
66,150
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Erlang Shen
llAnatharll
Erlang Shen
20
7 / 3 / 21
13,420
789
14,416
24,946
29,705
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
CTALb
Da Ji
18
5 / 7 / 9
11,598
682
21,764
18,484
10,811
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ravana
TheAntPant
Ravana
16
3 / 9 / 11
10,771
634
12,942
25,653
24,780
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

20
4 / 8 / 7
12,283
723
24,543
23,343
11,507
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilgamesh
turicchiu
Gilgamesh
18
3 / 9 / 8
11,079
652
18,008
31,015
28,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mace

Mace

+10
Physical Power

18
2 / 6 / 8
10,921
642
23,541
15,867
8,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

146
Kill Participation
60
39
Kills
17
17
Deaths
39
107
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
11
3
17
6.5
W
Odin
 
Odin
6
4
25
4.63
W
Ah Puch
Akuey
Ah Puch
6
5
23
3.5
L
Da Ji
CTALb
Da Ji
5
7
9
1.36
W
Kuzenbo
Maaxss
Kuzenbo
9
2
21
9.75
L
Ravana
TheAntPant
Ravana
3
9
11
0.94
L
4
8
7
0.94
W
Erlang Shen
llAnatharll
Erlang Shen
7
3
21
5.83
L
Gilgamesh
turicchiu
Gilgamesh
3
9
8
0.78
L
2
6
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,949
Damage
100,798
122,470
Taken
114,362
149,965
Mitigated
83,454
44,885
Healing
25,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
28,082
11,973
3,577
7,231
19,045
10,266
5,641
1,577
17,357
69,446
0
W
Odin
 
Odin
13,794
2,046
1,340
1,581
25,196
32,598
1,388
3,694
21,147
0
22,973
W
Ah Puch
Akuey
Ah Puch
25,193
718
1,407
3,332
18,986
11,246
674
3,293
15,550
40,635
0
L
Da Ji
CTALb
Da Ji
21,764
3,118
988
804
18,484
10,811
0
10,407
8,077
0
29,839
W
Kuzenbo
Maaxss
Kuzenbo
14,464
4,315
2,963
13,684
34,297
66,150
565
7,496
26,377
27,736
0
L
Ravana
TheAntPant
Ravana
12,942
2,902
1,307
2,187
25,653
24,780
42
13,550
12,103
0
17,714
L
24,543
11,916
1,239
5,094
23,343
11,507
964
16,466
6,877
0
53,259
W
Erlang Shen
llAnatharll
Erlang Shen
14,416
6,415
3,842
5,928
24,946
29,705
1,856
5,979
18,498
0
26,534
L
Gilgamesh
turicchiu
Gilgamesh
18,008
4,842
592
4,481
31,015
28,145
542
16,779
14,236
0
34,200
L
23,541
899
6,167
2,624
15,867
8,211
322
10,537
5,330
48,029
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,063
Gold Earned
56,652
152
Minions Killed
189
0
Camps Cleared
0
1,605,488
Distance Traveled
1,417,358
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
13,401
788
72
4
0
290,889
2
W
Odin
12,366
727
15
1
0
329,519
0
W
Ah Puch
12,655
744
35
2
0
305,089
0
L
Da Ji
11,598
682
15
1
0
288,409
1
W
Kuzenbo
13,221
778
15
1
0
333,178
0
L
Ravana
10,771
634
5
0
0
298,767
1
L
Rama
12,283
723
73
4
0
253,311
2
W
Erlang Shen
13,420
789
15
1
0
346,813
0
L
Gilgamesh
11,079
652
34
2
0
283,763
1
L
Eset
10,921
642
62
4
0
293,108
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role