Player Matchup

Izanami
Izanami
AniimaFFX
Izanami
Level 46
God Stats
2W - 1L
1,288 SR
Queue Stats
5W - 9L
1,745 Elo+
Party 2
Sol
Sol
Austinitus
Sol
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
20W - 30L
1,463 Elo+
Solo
Mercury
Mercury
I_Obey_Jalen
Mercury
Level 124
God Stats
26W - 21L
1,563 SR
Queue Stats
215W - 248L
1,440 Elo+
Party 1
Cthulhu
Cthulhu
Yuuuuuup007
Cthulhu
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 20L
1,277 Elo+
Party 2
Medusa
Medusa
nt29
Medusa
Level 118
God Stats
4W - 3L
1,532 SR
Queue Stats
309W - 316L
1,446 Elo+
Party 1
Team Averages
Level 93
1,477 SR
1,474 Elo+

VS

Team Averages
Level 85
1,492 SR
1,441 Elo+
Thanatos
Thanatos
BlastForce
Thanatos
Level 48
God Stats
1W - 4L
1,391 SR
Queue Stats
20W - 25L
1,262 Elo+
Solo
Danzaburou
Danzaburou
JohnnyMan10
Danzaburou
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 21L
1,491 Elo+
Solo
Gilgamesh
Gilgamesh
TRex Arms FTW
Gilgamesh
Level 122
God Stats
0W - 2L
1,500 SR
Queue Stats
189W - 180L
1,480 Elo+
Solo
Poseidon
Poseidon
UnLuckyCharmZxZ
Poseidon
Level 86
God Stats
3W - 3L
1,488 SR
Queue Stats
160W - 152L
1,444 Elo+
Solo
Chaac
Chaac
medusamain135
Chaac
Level 38
God Stats
4W - 4L
1,583 SR
Queue Stats
28W - 30L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AniimaFFX
Izanami
10
1 / 3 / 1
6,473
498
1,826
6,409
2,026
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
3 / 0 / 2
8,083
622
9,568
7,091
2,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mercury
I_Obey_Jalen
Mercury
15
4 / 1 / 4
8,813
678
8,002
10,130
5,517
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
Yuuuuuup007
Cthulhu
11
1 / 0 / 1
6,526
502
7,121
7,342
4,233
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
nt29
Medusa
13
6 / 1 / 1
8,611
662
4,754
6,244
2,638
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
BlastForce
Thanatos
9
0 / 10 / 0
5,566
428
4,035
14,770
6,964
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
JohnnyMan10
Danzaburou
12
3 / 2 / 2
7,639
588
8,120
9,717
3,979
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
TRex Arms FTW
Gilgamesh
10
0 / 2 / 0
5,998
461
4,022
13,532
8,302
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Poseidon
4
0 / 0 / 0
4,331
333
384
1,012
261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
2 / 1 / 0
6,157
474
4,816
11,033
6,475
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
7
15
Kills
5
5
Deaths
15
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Izanami
AniimaFFX
Izanami
1
3
1
0.5
W
3
0
2
4
L
Thanatos
BlastForce
Thanatos
0
10
0
0
W
Mercury
I_Obey_Jalen
Mercury
4
1
4
6
L
Danzaburou
JohnnyMan10
Danzaburou
3
2
2
2
L
Gilgamesh
TRex Arms FTW
Gilgamesh
0
2
0
0
L
Poseidon
0
0
0
0
W
Cthulhu
Yuuuuuup007
Cthulhu
1
0
1
1.5
L
2
1
0
2
W
Medusa
nt29
Medusa
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,271
Damage
21,377
37,216
Taken
50,064
16,676
Mitigated
25,981
13,836
Healing
19,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
AniimaFFX
Izanami
1,826
1,136
77
1,211
6,409
2,026
782
0
6,409
0
26,060
W
9,568
3,243
0
5,448
7,091
2,262
498
99
6,992
56,548
0
L
Thanatos
BlastForce
Thanatos
4,035
751
0
7,334
14,770
6,964
0
2,393
12,377
0
37,321
W
Mercury
I_Obey_Jalen
Mercury
8,002
4,647
0
1,715
10,130
5,517
0
142
9,988
55
77,711
L
Danzaburou
JohnnyMan10
Danzaburou
8,120
3,620
0
2,746
9,717
3,979
81
3,856
5,861
0
45,854
L
Gilgamesh
TRex Arms FTW
Gilgamesh
4,022
992
0
5,340
13,532
8,302
0
7,210
6,322
0
35,466
L
Poseidon
384
94
0
535
1,012
261
0
364
648
3,631
0
W
Cthulhu
Yuuuuuup007
Cthulhu
7,121
800
0
3,210
7,342
4,233
569
0
7,342
30,981
0
L
4,816
1,514
134
2,958
11,033
6,475
0
2,921
8,112
0
43,496
W
Medusa
nt29
Medusa
4,754
2,148
0
2,175
6,244
2,638
4,629
143
6,101
0
48,296

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,506
Gold Earned
29,691
388
Minions Killed
243
0
Camps Cleared
0
1,302,000
Distance Traveled
1,063,823
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,473
498
55
4
0
214,396
3
W
Sol
8,083
622
87
7
0
257,197
4
L
Thanatos
5,566
428
53
4
0
261,678
0
W
Mercury
8,813
678
119
9
0
322,176
1
L
Danzaburou
7,639
588
73
6
0
240,942
0
L
Gilgamesh
5,998
461
56
4
0
234,557
2
L
Poseidon
4,331
333
1
0
0
86,450
0
W
Cthulhu
6,526
502
40
3
0
267,494
0
L
Chaac
6,157
474
60
5
0
240,196
1
W
Medusa
8,611
662
87
7
0
240,737
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role