Player Matchup

Baron Samedi
Baron Samedi
Platinum III
 
Baron Samedi
Platinum III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Xing Tian
Xing Tian
Diamond V
OpSorry
Xing Tian
Diamond V
Level 131
God Stats
2W - 0L
1,786 SR
Queue Stats
94W - 94L
2,021 MMR
Party 1
Gilgamesh
Gilgamesh
Gold IV
javimg10
Gilgamesh
Gold IV
Level 149
God Stats
4W - 1L
1,691 SR
Queue Stats
26W - 22L
1,427 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 145
1,659 SR
1,649 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 80
1,560 SR
1,774 MMR
Kuzenbo
Kuzenbo
Platinum II
Flexidexi
Kuzenbo
Platinum II
Level 94
God Stats
31W - 23L
1,626 SR
Queue Stats
56W - 55L
1,755 MMR
Solo
Xbalanque
Xbalanque
Bronze V
Weekend15
Xbalanque
Bronze V
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,406 MMR
Solo
Zeus
Zeus
Platinum II
yozhd
Zeus
Platinum II
Level 80
God Stats
49W - 56L
1,553 SR
Queue Stats
55W - 77L
2,160 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
15
5 / 0 / 11
9,781
752
15,908
11,109
6,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Xing Tian
OpSorry
Xing Tian
14
3 / 1 / 13
9,958
766
7,832
16,999
17,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
javimg10
Gilgamesh
15
8 / 1 / 8
10,707
824
17,328
17,173
14,141
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
BastetAh Muzen CabShivaThothAtlas

VS

Bans
FenrirMedusaHou YiAchillesCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Flexidexi
Kuzenbo
12
1 / 3 / 1
8,326
640
7,003
19,545
26,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Xbalanque
Weekend15
Xbalanque
11
1 / 5 / 1
7,949
611
9,692
11,672
5,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zeus
yozhd
Zeus
11
0 / 8 / 1
7,334
564
9,350
13,474
6,999
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
5
16
Kills
2
2
Deaths
16
32
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
5
0
11
10.5
L
Kuzenbo
Flexidexi
Kuzenbo
1
3
1
0.5
W
Xing Tian
OpSorry
Xing Tian
3
1
13
9.5
L
Xbalanque
Weekend15
Xbalanque
1
5
1
0.3
W
Gilgamesh
javimg10
Gilgamesh
8
1
8
12
L
Zeus
yozhd
Zeus
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,068
Damage
26,045
45,281
Taken
44,691
37,899
Mitigated
38,776
20,083
Healing
6,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
15,908
1,008
4,690
6,759
11,109
6,561
955
6,796
4,313
58,168
0
L
Kuzenbo
Flexidexi
Kuzenbo
7,003
3,002
0
2,588
19,545
26,505
0
10,123
9,422
19,262
0
W
Xing Tian
OpSorry
Xing Tian
7,832
867
0
3,162
16,999
17,197
413
4,300
11,859
20,963
0
L
Xbalanque
Weekend15
Xbalanque
9,692
4,654
0
574
11,672
5,272
0
6,121
5,551
0
23,749
W
Gilgamesh
javimg10
Gilgamesh
17,328
7,279
1,222
4,250
17,173
14,141
897
5,639
11,534
0
43,205
L
Zeus
yozhd
Zeus
9,350
381
0
3,155
13,474
6,999
0
7,970
5,504
32,541
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,446
Gold Earned
23,609
167
Minions Killed
105
9
Camps Cleared
3
772,124
Distance Traveled
624,343
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,781
752
102
8
5
238,692
2
L
Kuzenbo
8,326
640
17
1
0
231,032
2
W
Xing Tian
9,958
766
25
2
1
273,670
3
L
Xbalanque
7,949
611
35
3
0
199,623
3
W
Gilgamesh
10,707
824
40
3
3
259,762
3
L
Zeus
7,334
564
53
4
3
193,688
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role