Player Matchup

Cernunnos
Cernunnos
RythmicRick
Cernunnos
Level 127
God Stats
4W - 0L
1,538 SR
Queue Stats
110W - 81L
1,564 Elo+
Party 1
Cthulhu
Cthulhu
itzNOVACAiNE
Cthulhu
Level 25
God Stats
15W - 3L
1,862 SR
Queue Stats
109W - 56L
1,684 Elo+
Party 1
Aphrodite
Aphrodite
xG0T-YO-CH33KSx
Aphrodite
Level 9
God Stats
12W - 5L
1,500 SR
Queue Stats
136W - 68L
1,188 Elo+
Party 1
Team Averages
Level 54
1,633 SR
1,479 Elo+

VS

Team Averages
Level 72
1,525 SR
1,365 Elo+
Cernunnos
Cernunnos
Gosonn
Cernunnos
Level 27
God Stats
8W - 27L
1,268 SR
Queue Stats
14W - 40L
1,231 Elo+
Party 2
Baron Samedi
Baron Samedi
LeatherTC
Baron Samedi
Level 102
God Stats
3W - 7L
1,343 SR
Queue Stats
16W - 31L
1,278 Elo+
Party 2
Horus
Horus
ЯВасПобедю
Horus
Level 88
God Stats
1W - 1L
1,963 SR
Queue Stats
40W - 44L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
RythmicRick
Cernunnos
20
7 / 9 / 5
17,472
672
27,807
40,495
22,293
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
itzNOVACAiNE
Cthulhu
20
6 / 2 / 7
17,649
679
39,147
46,707
94,230
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Aphrodite
xG0T-YO-CH33KSx
Aphrodite
20
0 / 3 / 10
15,822
609
15,268
20,469
15,197
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Gosonn
Cernunnos
20
7 / 1 / 7
17,078
657
35,916
31,173
15,011
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Baron Samedi
LeatherTC
Baron Samedi
19
4 / 7 / 10
15,616
601
33,433
29,386
17,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

20
3 / 5 / 11
15,958
614
22,303
33,639
37,735
Infused Sigil

Infused Sigil

+35
Physical Power
+45
Magical Power
+40
Physical Protection
+40
Magical Protection

PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
42
13
Kills
14
14
Deaths
13
22
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
Gosonn
Cernunnos
7
1
7
10.5
L
Baron Samedi
LeatherTC
Baron Samedi
4
7
10
1.29
W
Cernunnos
RythmicRick
Cernunnos
7
9
5
1.06
W
Cthulhu
itzNOVACAiNE
Cthulhu
6
2
7
4.75
W
Aphrodite
xG0T-YO-CH33KSx
Aphrodite
0
3
10
1.67
L
3
5
11
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,222
Damage
91,652
107,671
Taken
94,198
131,720
Mitigated
69,960
50,230
Healing
37,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
Gosonn
Cernunnos
35,916
24,687
0
10,782
31,173
15,011
268
17,527
13,646
0
86,360
L
Baron Samedi
LeatherTC
Baron Samedi
33,433
1,658
4,889
8,552
29,386
17,214
306
16,882
12,504
76,690
0
W
Cernunnos
RythmicRick
Cernunnos
27,807
9,779
0
12,987
40,495
22,293
923
12,328
28,167
0
122,830
W
Cthulhu
itzNOVACAiNE
Cthulhu
39,147
3,298
1,789
10,606
46,707
94,230
66
11,976
34,731
84,069
0
W
Aphrodite
xG0T-YO-CH33KSx
Aphrodite
15,268
2,970
11,471
13,377
20,469
15,197
903
9,566
10,903
51,347
0
L
22,303
9,647
5,558
7,660
33,639
37,735
0
20,351
13,288
0
72,667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,943
Gold Earned
48,652
287
Minions Killed
275
12
Camps Cleared
8
1,385,652
Distance Traveled
1,400,663
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
17,078
657
96
4
4
478,755
4
L
Baron Samedi
15,616
601
96
4
1
435,728
5
W
Cernunnos
17,472
672
124
5
6
406,014
1
W
Cthulhu
17,649
679
94
4
3
535,602
3
W
Aphrodite
15,822
609
69
3
3
444,036
0
L
Horus
15,958
614
83
3
3
486,180
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role