Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
HectorKny456
Bakasura
Level 65
God Stats
2W - 2L
1,711 SR
Queue Stats
78W - 83L
1,466 Elo+
Solo
Chaac
Chaac
ScoPer295
Chaac
Level 68
God Stats
15W - 13L
1,546 SR
Queue Stats
126W - 114L
1,470 Elo+
Solo
Heimdallr
Heimdallr
brentaikens97
Heimdallr
Level 62
God Stats
7W - 5L
1,514 SR
Queue Stats
41W - 39L
1,473 Elo+
Solo
Baron Samedi
Baron Samedi
pinoscontro
Baron Samedi
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 69L
1,558 Elo+
Solo
Team Averages
Level 56
1,554 SR
1,493 Elo+

VS

Team Averages
Level 43
1,572 SR
1,425 Elo+
Medusa
Medusa
Jakyyz
Medusa
Level 36
God Stats
3W - 0L
1,688 SR
Queue Stats
38W - 49L
1,489 Elo+
Solo
Sol
Sol
Jrg9
Sol
Level 55
God Stats
2W - 3L
1,500 SR
Queue Stats
99W - 128L
1,228 Elo+
Solo
Shiva
Shiva
Mateas00
Shiva
Level 46
God Stats
2W - 1L
1,487 SR
Queue Stats
46W - 52L
1,403 Elo+
Solo
Thor
Thor
Mir4ik15
Thor
Level 38
God Stats
2W - 1L
1,351 SR
Queue Stats
42W - 42L
1,481 Elo+
Solo
Kuzenbo
Kuzenbo
pedro884
Kuzenbo
Level 41
God Stats
6W - 0L
1,836 SR
Queue Stats
15W - 11L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
1 / 2 / 0
7,585
399
7,763
7,121
2,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bakasura
HectorKny456
Bakasura
4
0 / 1 / 1
5,744
302
751
3,080
1,069
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chaac
ScoPer295
Chaac
13
2 / 4 / 0
7,772
409
9,636
19,632
16,999
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
brentaikens97
Heimdallr
14
0 / 3 / 0
7,689
405
6,604
16,053
7,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Baron Samedi
pinoscontro
Baron Samedi
16
2 / 1 / 1
9,498
500
6,418
16,762
17,450
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Jakyyz
Medusa
17
4 / 0 / 1
10,213
538
11,349
13,138
6,105
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sol
Jrg9
Sol
14
0 / 1 / 0
8,721
459
7,192
10,384
4,243
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shiva
Mateas00
Shiva
15
2 / 1 / 4
9,216
485
11,765
12,933
14,676
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mace

Mace

+10
Physical Power

Thor
16
3 / 3 / 2
9,905
521
5,529
15,978
7,622
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kuzenbo
pedro884
Kuzenbo
13
2 / 0 / 2
8,491
447
6,357
11,102
14,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
20
5
Kills
11
11
Deaths
5
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
2
0
0.5
L
Bakasura
HectorKny456
Bakasura
0
1
1
0.5
W
Medusa
Jakyyz
Medusa
4
0
1
4.5
W
Sol
Jrg9
Sol
0
1
0
0
W
Shiva
Mateas00
Shiva
2
1
4
4
W
Thor
3
3
2
1.33
L
Chaac
ScoPer295
Chaac
2
4
0
0.5
L
Heimdallr
brentaikens97
Heimdallr
0
3
0
0
W
Kuzenbo
pedro884
Kuzenbo
2
0
2
3
L
Baron Samedi
pinoscontro
Baron Samedi
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,172
Damage
42,192
62,648
Taken
63,535
45,709
Mitigated
47,086
24,586
Healing
15,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
7,763
2,721
0
1,540
7,121
2,904
0
2,436
4,685
43,686
0
L
Bakasura
HectorKny456
Bakasura
751
538
0
625
3,080
1,069
0
21
3,059
0
8,904
W
Medusa
Jakyyz
Medusa
11,349
4,969
0
7,776
13,138
6,105
1,721
2,834
10,304
0
103,598
W
Sol
Jrg9
Sol
7,192
2,151
0
4,450
10,384
4,243
791
3,499
6,815
79,341
0
W
Shiva
Mateas00
Shiva
11,765
3,646
205
963
12,933
14,676
1,153
2,537
9,619
0
60,433
W
Thor
5,529
1,812
0
0
15,978
7,622
0
2,197
13,635
0
95,217
L
Chaac
ScoPer295
Chaac
9,636
2,346
0
7,268
19,632
16,999
124
3,602
16,030
0
46,293
L
Heimdallr
brentaikens97
Heimdallr
6,604
1,907
0
6,952
16,053
7,287
0
1,868
14,185
0
67,324
W
Kuzenbo
pedro884
Kuzenbo
6,357
2,961
0
1,851
11,102
14,440
0
3,114
7,953
26,240
0
L
Baron Samedi
pinoscontro
Baron Samedi
6,418
637
2,400
5,801
16,762
17,450
13
5,622
11,140
60,943
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,288
Gold Earned
46,546
328
Minions Killed
573
0
Camps Cleared
0
1,292,234
Distance Traveled
1,808,409
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,585
399
50
3
0
288,080
7
L
Bakasura
5,744
302
29
2
0
90,159
0
W
Medusa
10,213
538
158
8
0
357,016
2
W
Sol
8,721
459
124
7
0
312,021
0
W
Shiva
9,216
485
109
6
0
393,596
3
W
Thor
9,905
521
152
8
0
365,078
0
L
Chaac
7,772
409
68
4
0
346,848
5
L
Heimdallr
7,689
405
100
5
0
254,946
1
W
Kuzenbo
8,491
447
30
2
0
380,698
3
L
Baron Samedi
9,498
500
81
4
0
312,201
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role