Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
GOD OF MOBN
Hera
Level 55
God Stats
4W - 5L
1,828 SR
Queue Stats
274W - 321L
1,405 Elo+
Party 1
Pele
Pele
MOBN NIGHTMARE
Pele
Level 44
God Stats
7W - 10L
1,451 SR
Queue Stats
197W - 223L
1,400 Elo+
Party 1
Apollo
Apollo
MOBN VIPER
Apollo
Level 56
God Stats
23W - 31L
1,222 SR
Queue Stats
398W - 465L
1,398 Elo+
Party 1
Horus
Horus
NotLyall13
Horus
Level 27
God Stats
0W - 3L
1,513 SR
Queue Stats
39W - 56L
1,376 Elo+
Party 1
Team Averages
Level 42
1,503 SR
1,416 Elo+

VS

Team Averages
Level 112
1,418 SR
1,431 Elo+
Sylvanus
Sylvanus
Delphic_Djinn
Sylvanus
Level 120
God Stats
35W - 27L
1,514 SR
Queue Stats
541W - 598L
1,424 Elo+
Solo
Ravana
Ravana
Isaias2796
Ravana
Level 141
God Stats
5W - 1L
1,665 SR
Queue Stats
88W - 94L
1,458 Elo+
Solo
Rama
Rama
markfil
Rama
Level 49
God Stats
2W - 2L
1,313 SR
Queue Stats
141W - 164L
1,307 Elo+
Solo
Zhong Kui
Zhong Kui
ninjaistriked
Zhong Kui
Level 125
God Stats
7W - 7L
1,462 SR
Queue Stats
226W - 241L
1,357 Elo+
Solo
Guan Yu
Guan Yu
xShinigami Kun
Guan Yu
Level 125
God Stats
1W - 2L
1,137 SR
Queue Stats
34W - 28L
1,607 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
2
0 / 1 / 0
4,592
287
0
1,334
459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
4 / 8 / 2
7,358
460
6,743
10,675
3,046
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
4 / 6 / 1
7,809
488
5,404
14,694
4,367
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Apollo
MOBN VIPER
Apollo
13
1 / 2 / 4
7,740
484
8,727
13,826
5,164
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Horus
11
2 / 2 / 4
6,930
433
8,188
12,964
11,072
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Delphic_Djinn
Sylvanus
13
1 / 4 / 2
8,178
511
10,070
14,593
11,637
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ravana
Isaias2796
Ravana
14
8 / 3 / 5
9,002
563
8,982
12,996
5,588
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rama
markfil
Rama
13
2 / 0 / 1
8,123
508
7,843
8,569
3,461
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Zhong Kui
ninjaistriked
Zhong Kui
12
6 / 4 / 2
8,347
522
8,474
15,061
9,503
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

12
2 / 2 / 4
7,671
479
5,276
12,559
11,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
33
11
Kills
19
19
Deaths
13
11
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
1
0
0
W
Sylvanus
Delphic_Djinn
Sylvanus
1
4
2
0.5
L
4
8
2
0.63
W
Ravana
Isaias2796
Ravana
8
3
5
3.5
L
4
6
1
0.75
L
Apollo
MOBN VIPER
Apollo
1
2
4
1.5
L
Horus
2
2
4
2
W
Rama
markfil
Rama
2
0
1
2.5
W
Zhong Kui
ninjaistriked
Zhong Kui
6
4
2
1.75
W
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,062
Damage
40,645
53,493
Taken
63,778
24,108
Mitigated
41,630
14,411
Healing
24,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
0
0
0
82
1,334
459
0
0
1,334
594
0
W
Sylvanus
Delphic_Djinn
Sylvanus
10,070
3,338
391
4,952
14,593
11,637
446
1,791
12,303
44,556
13,536
L
6,743
2,794
0
715
10,675
3,046
0
2,860
7,815
35,406
0
W
Ravana
Isaias2796
Ravana
8,982
2,331
0
1,967
12,996
5,588
0
529
12,342
0
66,612
L
5,404
1,612
0
1,514
14,694
4,367
0
5,063
9,631
0
41,689
L
Apollo
MOBN VIPER
Apollo
8,727
5,875
0
4,865
13,826
5,164
638
2,639
11,187
0
58,457
L
Horus
8,188
4,415
1,422
5,813
12,964
11,072
0
6,542
6,422
0
26,938
W
Rama
markfil
Rama
7,843
6,421
0
5,000
8,569
3,461
1,130
0
8,569
0
56,491
W
Zhong Kui
ninjaistriked
Zhong Kui
8,474
994
0
5,949
15,061
9,503
423
3,548
11,478
51,001
0
W
5,276
577
2,033
4,513
12,559
11,441
264
875
11,648
0
33,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,429
Gold Earned
41,321
225
Minions Killed
434
0
Camps Cleared
0
1,201,697
Distance Traveled
1,405,187
21
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,592
287
1
0
0
22,166
0
W
Sylvanus
8,178
511
117
7
0
243,401
4
L
Hera
7,358
460
42
3
0
252,449
8
W
Ravana
9,002
563
92
6
0
303,018
1
L
Pele
7,809
488
64
4
0
341,132
1
L
Apollo
7,740
484
82
5
0
284,854
3
L
Horus
6,930
433
36
2
0
301,096
9
W
Rama
8,123
508
102
6
0
248,991
1
W
Zhong Kui
8,347
522
78
5
0
280,665
4
W
Guan Yu
7,671
479
45
3
0
329,112
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role