Player Matchup

Baron Samedi
Baron Samedi
McCoot
Baron Samedi
Level 103
God Stats
9W - 1L
1,256 SR
Queue Stats
245W - 173L
1,510 Elo+
Party 1
Atlas
Atlas
MysteriousKijin
Atlas
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 2L
1,248 Elo+
Party 1
Horus
Horus
Obsirve
Horus
Level 110
God Stats
5W - 2L
1,522 SR
Queue Stats
228W - 157L
1,520 Elo+
Party 1
Jing Wei
Jing Wei
cocomelonnnn
Jing Wei
Level 17
God Stats
7W - 3L
1,659 SR
Queue Stats
64W - 49L
1,503 Elo+
Party 1
Thanatos
Thanatos
meanryd
Thanatos
Level 23
God Stats
3W - 2L
1,737 SR
Queue Stats
143W - 91L
1,589 Elo+
Party 1
Team Averages
Level 76
1,535 SR
1,474 Elo+

VS

Team Averages
Level 85
1,396 SR
1,351 Elo+
Zeus
Zeus
A Soggy Zekrom
Zeus
Level 86
God Stats
1W - 2L
1,535 SR
Queue Stats
261W - 311L
1,363 Elo+
Solo
Mercury
Mercury
Juggaloii204
Mercury
Level 98
God Stats
2W - 6L
1,248 SR
Queue Stats
64W - 62L
1,341 Elo+
Solo
Set
Set
Mr Ms Stark
Set
Level 37
God Stats
3W - 5L
1,407 SR
Queue Stats
10W - 26L
1,316 Elo+
Solo
Cupid
Cupid
TextbookStoner
Cupid
Level 96
God Stats
7W - 10L
1,515 SR
Queue Stats
150W - 155L
1,375 Elo+
Solo
Ares
Ares
billysosalty
Ares
Level 106
God Stats
0W - 2L
1,274 SR
Queue Stats
62W - 78L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
McCoot
Baron Samedi
14
5 / 2 / 6
8,138
543
10,659
8,619
6,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
4 / 1 / 3
7,658
511
5,882
8,146
5,712
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Horus
Obsirve
Horus
13
3 / 1 / 12
8,473
565
9,598
13,686
15,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jing Wei
cocomelonnnn
Jing Wei
14
5 / 0 / 2
8,689
579
10,224
8,121
3,172
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

Thanatos
meanryd
Thanatos
14
6 / 2 / 4
8,336
556
8,090
16,197
8,807
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 6 / 1
6,876
458
10,017
14,416
4,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Mercury
Juggaloii204
Mercury
12
2 / 3 / 2
7,269
485
4,010
10,953
3,919
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

10
0 / 7 / 1
6,475
432
4,665
11,859
5,284
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
1 / 2 / 1
7,020
468
3,539
7,232
2,390
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

8
1 / 5 / 2
6,162
411
3,562
16,797
15,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
13
23
Kills
6
6
Deaths
23
27
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
6
1
0.42
L
Mercury
Juggaloii204
Mercury
2
3
2
1
W
Baron Samedi
McCoot
Baron Samedi
5
2
6
4
L
0
7
1
0.07
W
4
1
3
5.5
W
Horus
Obsirve
Horus
3
1
12
9
L
1
2
1
0.75
L
1
5
2
0.4
W
Jing Wei
cocomelonnnn
Jing Wei
5
0
2
6
W
Thanatos
meanryd
Thanatos
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,453
Damage
25,793
54,769
Taken
61,257
39,651
Mitigated
31,480
34,544
Healing
10,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,017
2,149
257
3,141
14,416
4,860
0
4,182
10,234
47,508
0
L
Mercury
Juggaloii204
Mercury
4,010
2,401
0
1,565
10,953
3,919
0
2,907
8,046
0
41,561
W
Baron Samedi
McCoot
Baron Samedi
10,659
1,503
2,107
3,251
8,619
6,573
408
5,024
3,595
63,282
0
L
4,665
2,036
0
898
11,859
5,284
833
4,559
7,300
0
34,805
W
5,882
1,272
160
1,586
8,146
5,712
361
1,299
6,847
42,604
0
W
Horus
Obsirve
Horus
9,598
4,168
1,490
5,386
13,686
15,387
263
5,278
8,408
0
25,474
L
3,539
1,940
1,240
1,290
7,232
2,390
432
1,267
5,965
0
34,119
L
3,562
127
327
1,780
16,797
15,027
105
3,626
13,171
18,217
0
W
Jing Wei
cocomelonnnn
Jing Wei
10,224
8,090
0
4,609
8,121
3,172
1,068
1,478
6,643
0
64,835
W
Thanatos
meanryd
Thanatos
8,090
2,691
0
15,955
16,197
8,807
0
500
15,697
0
78,469

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,294
Gold Earned
33,802
408
Minions Killed
266
0
Camps Cleared
0
1,482,792
Distance Traveled
1,344,478
14
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,876
458
61
4
0
229,301
3
L
Mercury
7,269
485
68
5
0
272,713
8
W
Baron Samedi
8,138
543
102
7
0
263,082
2
L
Set
6,475
432
56
4
0
283,861
5
W
Atlas
7,658
511
72
5
0
289,921
1
W
Horus
8,473
565
20
1
0
295,529
4
L
Cupid
7,020
468
58
4
0
274,278
2
L
Ares
6,162
411
23
2
0
284,325
5
W
Jing Wei
8,689
579
102
7
0
316,577
5
W
Thanatos
8,336
556
112
7
0
317,683
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role