Player Matchup

Ymir
Ymir
STYG_deathy_
Ymir
Level 69
God Stats
8W - 2L
1,365 SR
Queue Stats
129W - 97L
1,500 Elo+
Party 1
Neith
Neith
footballstar047
Neith
Level 115
God Stats
1W - 2L
1,121 SR
Queue Stats
128W - 102L
1,503 Elo+
Party 1
Kukulkan
Kukulkan
rampage60
Kukulkan
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
96W - 63L
1,583 Elo+
Party 1
Team Averages
Level 65
1,329 SR
1,529 Elo+

VS

Team Averages
Level 84
1,529 SR
1,313 Elo+
Cthulhu
Cthulhu
DR0PP1NxB0WZ
Cthulhu
Level 43
God Stats
15W - 14L
1,478 SR
Queue Stats
68W - 87L
1,314 Elo+
Solo
Loki
Loki
MauBushCat
Loki
Level 88
God Stats
7W - 5L
1,669 SR
Queue Stats
9W - 17L
1,361 Elo+
Party 2
Kukulkan
Kukulkan
SqueakyFleeb
Kukulkan
Level 122
God Stats
5W - 14L
1,440 SR
Queue Stats
10W - 25L
1,263 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 0 / 8
8,891
635
4,076
14,690
14,650
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
9 / 0 / 2
10,885
778
16,851
10,484
5,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Kukulkan
rampage60
Kukulkan
14
3 / 0 / 5
9,481
677
12,529
9,056
4,169
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DR0PP1NxB0WZ
Cthulhu
10
0 / 6 / 0
7,505
536
7,748
19,677
18,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
0 / 4 / 0
7,781
556
6,169
13,353
4,857
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
SqueakyFleeb
Kukulkan
14
0 / 2 / 0
8,345
596
13,400
5,935
2,638
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
0
12
Kills
0
0
Deaths
12
15
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
DR0PP1NxB0WZ
Cthulhu
0
6
0
0
L
0
4
0
0
W
0
0
8
4
L
Kukulkan
SqueakyFleeb
Kukulkan
0
2
0
0
W
9
0
2
10
W
Kukulkan
rampage60
Kukulkan
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,456
Damage
27,317
34,230
Taken
38,965
24,161
Mitigated
26,424
8,320
Healing
3,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
DR0PP1NxB0WZ
Cthulhu
7,748
421
686
1,879
19,677
18,929
0
9,627
9,472
16,403
0
L
6,169
627
103
566
13,353
4,857
0
4,422
8,711
0
23,900
W
4,076
714
711
1,743
14,690
14,650
81
9,887
4,357
11,584
0
L
Kukulkan
SqueakyFleeb
Kukulkan
13,400
156
0
546
5,935
2,638
56
1,965
3,828
40,752
0
W
16,851
7,215
0
4,537
10,484
5,342
817
5,322
4,849
0
56,726
W
Kukulkan
rampage60
Kukulkan
12,529
971
590
739
9,056
4,169
644
5,588
3,357
31,528
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,257
Gold Earned
23,631
158
Minions Killed
116
4
Camps Cleared
3
767,654
Distance Traveled
733,192
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,505
536
19
1
0
222,665
0
L
Loki
7,781
556
33
2
3
241,257
4
W
Ymir
8,891
635
12
1
1
259,591
1
L
Kukulkan
8,345
596
64
5
0
269,270
2
W
Neith
10,885
778
82
6
1
245,926
1
W
Kukulkan
9,481
677
64
5
2
262,137
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role